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The Roblox Microverse

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Re: The Roblox Microverse

#61
post #55

Earlier quoted context omitted.

I'm not very familiar with Roblox. But I have been learning Godot, and it makes creating games extremely easy and fun. And Godot now has https://gotm.io/ , you can easily upload games there to be played in the browser. It's really amazing how simple this is. I imagine that this could be the future of game creation and distribution. We used to have flash, then it went away, and now we'll have something much much coole…

Godot is not comparable: Roblox is a platform, not an engine.

They’re linking a platform for web-based Godot games.

Re: The Roblox Microverse

#62

We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…

I'm fairly sure you're aware that more than 9 out of 10 kids would find Robux-free Roblox immensely more appealing than whatever economic simulations your preternaturally moderate children are taken with.

Re: The Roblox Microverse

#63
post #52
post #11

Earlier quoted context omitted.

My daughter have asked me several times if I can spend at least something because other children somehow see she is not a paying user and segregate on that basis

Wow, if it's true then that's such a vile design, particularly for a game designed for children. However, I'm more inclined to believe that it's just something your daughter may have said to convince you to buy something.

How would you expect children to spend money in game if not by convincing parents to buy something? Of course she received a series of 40 second lectures on how that works in life in general, and why I don't want to enclose her in virtual fraud simulation - she'll have much better ways to do that.

Re: The Roblox Microverse

#64
post #55

Earlier quoted context omitted.

I'm not very familiar with Roblox. But I have been learning Godot, and it makes creating games extremely easy and fun. And Godot now has https://gotm.io/ , you can easily upload games there to be played in the browser. It's really amazing how simple this is. I imagine that this could be the future of game creation and distribution. We used to have flash, then it went away, and now we'll have something much much coole…

Godot is not comparable: Roblox is a platform, not an engine.

Roblox is a game engine, though. All of the games hosted on Roblox are made in Roblox Studio, which is comparable to the Unity editor.

Re: The Roblox Microverse

#65
post #59

Earlier quoted context omitted.

There's a heap of new products in the space. We're building dot big bang ( https://www.dotbigbang.com ) which is web based so you can play and make multiplayer games on your smart fridge amongst other devices. If you're interested you can learn more about the company and project here: https://controlzee.com/

What are the other products?

Off the top of my head Dreams, Crayta, The Sandbox, PlayBytes, RecRoom, Hiberworld and so on.

Re: The Roblox Microverse

#66
post #4

All I can say is roblox banned in our home network: the whole user experience is targeted to make children judge each other using wrong incentives and extort money from parents. On the other hand I have no problems paying children for games with honorable practices of one time purchase or reasonable subscriptions (which usually end in a month in any case when children get bored)

My child is literally making a roblox game right now. I just showed him lua. He is 10. Roblox is a huge gateway into programming. He started on scratch, and now roblox. Next generation of programmers will have learned programming using roblox as kids. I'm impressed with their IDE.

Re: The Roblox Microverse

#67
post #56

Earlier quoted context omitted.

I disagree that the games are mostly crap... I have 4 step kids who game, and 3 do on roblox a lot. Some of the games may be objectively poor, but they enjoy playing in them anyway, and some of them are spectacular. I spent quite a few hours playing with them during the original UK lockdown,which was doubly good as I don't live with them so didn't see them for 3 months. In that time we "did" many things,including "go…

Can you link some examples? It's hard to navigate Roblox without participating in the social network-ish aspects.

I like naval warfare [0]. Its simple but still fun. You can spawn boats, subs, and planes. There's a collaborative aspect of course. Lots of fun.

[0]: https://naval-warfare-roblox.fandom.com/wiki/Battleship

Re: The Roblox Microverse

#68
As a recent college grad, I remember when I used to play Roblox as a middle school student with my best friend back in the day. I tried for nostalgia's sake to see how the game is present day. While I am somewhat lacking in understanding some of the changes, and road that the game has gone down now, it still appears to be a good online community for those who need an easy game to get around.

I might still have the Roblox Studio tool (circa 2012/13) installed on an old Pentium 4 laptop.

Re: The Roblox Microverse

#70
Is the distinction here between Roblox and Second Life that Roblox has official apps on mobile and console (that seems to be where he refers to it as a "metaverse")?

I've generally been under the impression Roblox is basically Second Life for kids.

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