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Blender 2.92

blender.org

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Re: Blender 2.92

#171

Earlier quoted context omitted.

Blender has always had a decent source of funding compared to other open source projects, the ability to have full time devs has made a huge difference. Their open source media releases were also a huge success because they pushed the program and feature set to what people actually need when doing real work. Really an awesome project overall.

Well, that's all by intention. GIMP and Inkscape have always avoided trying to find that sort of funding: inkscape even allowing their lead developer to be hired away without making a fight for it at one point. It's why I have been trying to copy blender's model for Krita since forever.

What is Blender's funding model? I recall that its initial open source release was essentially crowdfunded before that was a trendy thing, but I haven't been keeping up with how they've been funding continuing development. They seem to be doing pretty well at that, so I'm curious about where the majority of revenue is coming from.

Re: Blender 2.92

#172
post #168

Earlier quoted context omitted.

What I getting to? If the companies sponsoring Blender, many of which already customers from the commercial days, withdraw their support tomorrow, in a couple of years Blender will turn into another Gimp, as everyone switch to something else to pay their bills. What I learned from my zealot FOSS days, is that trying to sell FOSS desktop or developer tools is hardly any different from trying to make a living as street…

> If the companies sponsoring Blender, many of which already customers from the commercial days, withdraw their support tomorrow, in a couple of years Blender will turn into another Gimp, as everyone switch to something else to pay their bills. And if the companies buying Slack suddenly stop buying Slack, it will also die. The observation that all software development requires an investment of resources is not a FLOS…

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Re: Blender 2.92

#173
post #162

Earlier quoted context omitted.

I think Blender is the most exciting software being developed today. I really think we are on the cusp of an indie cg film/show golden age like what Hollywood has in the 70s and 90s. The possibilities with CG are sky high but the barrier to entry has been equally so. Lots of money and man hours. But I truly think the next ten years will be exciting and that something like on the level of Star Wars will be made by a s…

Have you looked at the stuff Ian Hubert makes with Blender? I’d definitely classify the kind of work he does with blender as indie cg golden age. Seriously, though, Blender is incredible, and I really really enjoy using it frequently on my own film projects. It’s a joy to work with.

Totally. I love his DIY attitude and dispelling the idea that it’s super hard to make ‘good enough” vfx shots. The way I see it, the missing component is acting, and sound design, music too, but you can really start to actually do it yourself. Like we are nearing the reality of a like DAW UI which plays stories instead of music. Exciting times.
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