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Blender 2.92

blender.org

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Re: Blender 2.92

#151
post #62
post #27

Earlier quoted context omitted.

I tried designing a relatively simple assembly in Freecad recently (again, as I've come back to it multiple times), and remembered how uniquely terrible some the design decisions have been. I mean, fundamentally user-hostile approaches to the most basic functionality, like rotating a part requires a left mouse + center mouse press in order and sketch lines not being created with center points. And when a user tried t…

> like rotating a part requires a left mouse + center mouse press in order That behavior is controlled by the Mouse Model [1] which can be changed with a selection menu in the bottom right of the window, or by right clicking anywhere in the viewport. I generally use Touchpad. While the default behavior is not desirable for you or me, it is based on a sort of standard interface type, so it's desirable for some. It cou…

I appreciate your feedback on this--I did end up finding the Mouse Model documentation after a bit, but I think there was some frustration built in on my end by that point.

I'm certainly open to trying it again in the future, and honestly do hope that it becomes a feasible alternative at some point. In fact, I think think that for certain tasks, it's not that far away, but I think that some of the UI decisions, whether from expert blindness as you've pointed out or other reasons, will keep coming up as a point of friction for even moderately experienced CAD users from other programs unless there's a deliberate decision made to try to make the defaults and jump-right-in process more familiar to those coming from the existing options.

Re: Blender 2.92

#152
post #121

Earlier quoted context omitted.

Your card is based on Fermi, an architecture that's no longer supported by NVIDIA since a long while now (last drivers in 2018, you're on a legacy branch). That means that apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX. Put in another way, your current GPU is slower than the one in a Nintendo Switch...

Much obliged — > Fermi ... (last drivers in 2018, you're on a legacy branch). IYO, is there any value to using legacy nvidia-driver-390 over X.Org? > apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX. Will look to see if apps I use avail of my CUDA cores, else I'd prefer to remove this sole proprietary driver from my old-and-busted workstation. Thanks again for saving…

> IYO, is there any value to using legacy nvidia-driver-390 over X.Org?

nouveau doesn't support compute at all on those... (as in OpenCL).

Also, as far as I remember, rechecking work on Fermi didn't seem to be implemented the last time that I played with one (it is implemented for the later generation, Kepler, though)

> Will look to see if apps I use avail of my CUDA cores

If your app is compiled against CUDA 8.0 or earlier, targeting compute capability 2.1, it'll work on Fermi. That excludes any kind of modern binaries.

(the newest compiler that CUDA 8 supported was GCC 5.3...)

More recent apps can either be built with an old compiler + C++ library... or use OpenCL instead.

Re: Blender 2.92

#153

I'm in 2.92 now opening projects from previous versions and all is well so far. Q: When the new-version splash screen asks to select new or use previous config, am I missing out on optimizations or new features by selecting previous? - The render cache indicators in VSE are gone. The orange bar segments that show strip cache building is comforting while Preview FPS stutters. Confirm that caches are being built ... bu…

“VSE: Hide cache settings and adjust defaults” was in this release and likely related.

https://developer.blender.org/rBf448ff2afe7a

This page is well-done for other-than-major release highlights:

https://wiki.blender.org/wiki/Reference/Release_Notes/2.92/M...

Re: Blender 2.92

#154
post #152

Earlier quoted context omitted.

Much obliged — > Fermi ... (last drivers in 2018, you're on a legacy branch). IYO, is there any value to using legacy nvidia-driver-390 over X.Org? > apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX. Will look to see if apps I use avail of my CUDA cores, else I'd prefer to remove this sole proprietary driver from my old-and-busted workstation. Thanks again for saving…

> IYO, is there any value to using legacy nvidia-driver-390 over X.Org? nouveau doesn't support compute at all on those... (as in OpenCL). Also, as far as I remember, rechecking work on Fermi didn't seem to be implemented the last time that I played with one (it is implemented for the later generation, Kepler, though) > Will look to see if apps I use avail of my CUDA cores If your app is compiled against CUDA 8.0 or…

Thanks again - I appreciate these details. Blender's not seeing cores available for OpenCL, either.

>> "No compatible GPUs found for path tracing. Cycles will render on CPU."

I'll research Fermi for OpenCL and Cycles Render Devices. Blender's working well, so I'll resist the urge tweak until that's no longer the case, and hope to spend more time exploring 2.92.

Re: Blender 2.92

#155
post #56

Earlier quoted context omitted.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

Is there a good AutoCAD alternative for linux (FOSS)? Haven't worked with *CAD a lot, but probably will have to in near future (long story), and i need some basic cad drawings.

open Cascade (with python) worked for me

Re: Blender 2.92

#156
post #32

Earlier quoted context omitted.

Well, I bet the big pie that makes a living out of it is on pay checks from studios.

It's not real Open Source if the community pays for it? Studios en-mass deciding to fund a shared, Libre resource that anyone can use so that every studio can all benefit and get better features at a faster pace is basically the dream for most Open Source efforts. There's nothing for anyone to be ashamed about from that model, it's good for Open Source to be funded by the players who are most invested in having a rea…

The point being these are snowflake projects, only kept running thanks to some companies pay checks, the large majority of Linux users pays zero anything for desktop software.

Donations and patreon like schemes hardly allow to pay for a mortgage, supermarket, healthcare, transport every single month.

Re: Blender 2.92

#157

Earlier quoted context omitted.

Can you tell me what stands out to you as different between ZBrush and Blender's sculpting mode? https://www.youtube.com/watch?v=L3XtAFUWNuk I've never used ZBrush personally, bu from what I can understand they're a pretty similar workflow...

- Zbrush has an extensive ecosystem of bushes. There are specific tools for specific jobs, and (not having used Blender at all) I am skeptical Blender successfully replicated these workflows. - Zbrush has modes that are extremely precise. For example, you can mask off a specific section of the mesh, similar to masking off a portion of an image in Photoshop. Except, in Zbrush, you can do it spatially -- it's not a "ma…

> (not having used Blender at all) I am skeptical Blender successfully replicated these workflows.

I don't quite understand why to wish for something without having tried out what's there?

> That video isn't using a tablet at all.

What leads you to say that?

In the description it literally says: "I use a graphics tablet to paint with..." Did you read that as meaning that he doesn't use a graphics tablet to, say, sculpt?

If so, I think that's a misreading. I own a graphics tablet that I use with Blender in part due to Grant Abbit's (the presenter) advice that it's really a necessity when it comes to sculpting in Blender. :)

> – you can bring up a "context menu" just by tapping a button on your pen, select a new tool by flicking your wrist slightly

That's a pie/radial context menu and one is shown within the first twenty seconds of the video: https://youtu.be/L3XtAFUWNuk?t=17

> If you have to design a UI that can do anything, it can't do everything well.

While that may be true, Blender's UI is more of a UI toolkit (in the not bad sense of the concept :) ) and the tabbed "workspaces" and/or "application templates" of Blender enable the UI to customized to the specific task at hand.

> Caveat: I've been out of the art world for around five years at this point, [...] I can say that Blender never once came up as a realistic option

Ah, okay, that's useful context--yeah, Blender today is not Blender from five years ago. :) The 2.80 release pretty much changed everything and there's been huge development effort in that time.

There's probably better examples of non-beginner focused sculpting in Blender but here's another teaching video from the same guy: https://www.youtube.com/watch?v=KOSdRdeS5oM

And here's a video of the features that got merged into the most recent release: https://www.youtube.com/watch?v=HuSL1F9Sd78

Anyway, I think it'd be worth trying out Blender of 2021, if only to be able to be able to update your critique to aspects not currently available. :)

Re: Blender 2.92

#158
post #9

Earlier quoted context omitted.

Blender was a commercial product that was latter open sourced and existing customers put the effort to keep the ball rolling. Good luck trying something similar for the desktop market starting from scratch as FOSS.

Ardour Now admittedly it's a little weird since it's basically the underlying software that powers a commercial paid variant (MixBus), but it always had been FOSS from the beginning.

Yeah, but it only survives thanks to MixBus.

Most FOSS desktop software that doesn't have such schemes, or is able to have them, hardly makes enough for anyone to make a living out of it.

Re: Blender 2.92

#159

Earlier quoted context omitted.

> Once you use ZBrush, you'll never want to go back to traditional CAD-style creation That's a little too broad of a statement IMO. If you're building organic shapes / characters, then yes. For mechanical parts, using ZBrush is torture. Also: as others have pointed out, there's already quite a lot of ZBrush-type features in Blender.

Nah, I was surprised. ZBrush has an extensive toolset specifically for creating machinima. You won't want to do CAD with it, obviously, but ZBrush isn't a CAD tool. It's a common misconception that ZBrush is for organics. You can create some badass space marine type mechs. Eat3D has a fantastic series of videos that goes into detail on this precise topic: https://www.youtube.com/watch?v=_xOKVGbZmEc&ab_channel=Eat3D I…

Ah, if you're specifically interested in "hard surface sculpting" then this might be a more useful query for you: https://www.youtube.com/results?search_query=blender+hard+su...

Re: Blender 2.92

#160

I've tried 3D modeling and failed to get anywhere several times. My only observation is that the mesh fairing example looks like a really cool feature. If 3D modeling "felt" like that, it probably wouldn't be so intimidating.

You might want to try Zbrush (and free alternative like Sculptris). It really breached the distance between clay and 3D modeling for me.

Sculptris hasn't been updated since like 2011. Pixologic has a free thing called ZBrushCoreMini now, that's basically the same.
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