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Diablo II: Resurrected

diablo2.blizzard.com

101–110 of 191 posts

Re: Diablo II: Resurrected

#101
post #68

I'll play this, but all these remasters make me wonder if Blizzard is running out of ideas.

I fear that would be a cynical but possibly accurate take on it. However I must note I've seen people begging for this ever since D3 released.

I think Blizzard are well aware that there's plenty of us who have grown up with their core franchises, and are now at the age where nostalgia is an easy sell.

(Also interesting to note they have Future, Mobile and Nostalgia releases of the same franchise all on the near-future map. They're not going backwards, but they're certainly spreading out.)

Re: Diablo II: Resurrected

#102

If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

Honestly f2p to me means don't bother.

I've really come to enjoy Good old Games https://www.gog.com

They have Diablo 1 (+ Hellfire) available for 9.99 (but goes on sale)

(That said there's a huge "Do not sell my personal information" link on the diablo page)

I have enjoyed torchlight 1 and 2 quite a bit. It's been a while since I played diablo 1/2 so I can't compare in my head. I recall there was more clicking in diablo.

Re: Diablo II: Resurrected

#103
post #15
post #7

Earlier quoted context omitted.

It probably is though. Is any remaster any successful?

From what I gathered so far the engine hasn’t been touched. The actual d2 is running underneath and an overlay is running on top with the new graphics. Can’t find any sources for this but it has been mentioned by MrLlamasc and a couple of others d2 streamers commenting on blizzcon streams.

Worth noting MrLlamasc hosted the d2 dev "round table" at blizzcon this evening. Not to disagree with you in the slightest, just that it may lend him a little more credence than commenting on streams.

Re: Diablo II: Resurrected

#104

Earlier quoted context omitted.

If you want something in the vein of Diablo 2 but with a different aesthetic (and not always online) then try Torchlight 2.

Torchlight requires mods to be playable. The recent rereleases of Torchlight 2 for console (even with some QoL additions) that did not support mods were...not good.

what? that's ridiculous.

I've played torchlight 1 & 2, on both mac and pc. They were both high quality and very well done.

There was no evident shortcomings that required mods to fix

Re: Diablo II: Resurrected

#106
I played D2 regularly all through my teenage years. I think it might be one of the most exploited games ever which was half of what made it fun:

* There were a variety of ways to duplicate items online. One really popular and well known one involved spamming bone wall on a necromancer + meteor on a sorceress which would cause the server to lag to the point that your ping would exceed 1000. At that point, you could join a game with the same character, stop spamming the skill so your original character didn’t lag out, thus creating two ephemeral copies of your items. This eventually got patched

* One commonly duplicated item was called a stone ring of Jordan (SOJ). They were so commonly duplicated that blizzard added an event that if you sold ~100 to an in game merchant, everyone connected to a given server would spawn an Uber version of Diablo that dropped a unique small charm.

* Another way blizzard got rid of duplicated items was something called “rust storm” where they’d take the servers offline and go through every item in existence, deleting duplicates.

* Botting was extremely common. There are a bunch of weird quirks added to the game to try to prevent botting, though none of them worked. For example, if you spin the mouse wheel while hovering over a skill, it’ll cycle through your skills. That would immediately get you kicked from the game because the person who programmed the server thought only bots could switch skills that quickly.

* There was a feature in the game that if one person in your party got a quest, the whole party got the quest. Players regularly abuse this to “rush” level 1 characters into act 5 in the hardest difficulty so that they can expedite leveling up.

* There are ethereal items that get a 50% bonus to their core attribute (eg. Armor). If you used the cube recipe to socket the item, that 50% bonus would then get applied again. There were an entire class of items called “ebugged” that were overpowered.

* There was an event added much later for a unique large charm. Someone figured out that you could trap Mephisto in a building such that he would never path out of it, continuously trigger him to summon minions, and kill those minions to grant you massive experience with low risk of death. Thus uber leveling was born. You’d do this in a party with a fully equipped character handling the minions and could go 1-80 in like 5 minutes. This later got patched.

* There are still a small group of people who maintain items from previous patches that no longer spawn. A good google search term for this if you wanted to go down a rabbit hole is “1.08 valkyrie wing”. These are commonly duplicated and at risk of disappearing in a rust storm, so these players maintain a genealogy on forums of their items to prove they’re “legit” and not going to poof on you.

* Servers would drop you after like 30 minutes of inactivity. However, there were pathing bugs that could be exploited to make your character bounce back and forth between squares on the grid effectively preventing you from disconnecting. No mouse clicking scripts needed.

There’s probably more but this is getting long

Re: Diablo II: Resurrected

#107
post #24

I loved D2 back in the days, but I don't know how good that gameplay aged...

Even after all these years, I recall the clicking... my fingers would get tired from all the clicking.

Re: Diablo II: Resurrected

#108
It looks pretty good, but seems to me that each of the elements look a little too distinct from each other in this hi res version. There needs to be a little bit of fog or something to make it more cohesive.

Re: Diablo II: Resurrected

#109

If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…

I've heard Path of Exile suggested plenty of times, and personally I just couldn't get into it.

Notably back when Diablo III was still fresh, lots of people suggested PoE. To me, D3 felt more of an arcade-like game that I can quickly jump into and have fun, whereas PoE is more of an efficiency and numbers game. Like it's fun, but I just don't have that sense of being "powerful". I gradually progressed up until Act 5 in PoE (before they added Acts beyond that) and never really felt like I was all that powerful. There were some challenges here and there, but most things just died in some boring manner.

However with Diablo II as I recall, that's pretty much the same ordeal up until a certain point.

I may re-visit PoE at some point this year before D2:R to see if or how things have changed.

Re: Diablo II: Resurrected

#110
post #83
post #53

Earlier quoted context omitted.

Ha this always made me laugh since 96. - It doesn't work on Linux - It doesn't work on Mac

Linux is extremely fragmented and has less than 1% of market. Mac has 10% - 20% Market with 100M+ Active user, and judging from the M1 sales it should finally cross the 110M by late 2021. Asking for Mac support isn't ridiculous question like it was in the 90s.

> Linux is extremely fragmented

Linux support in games usually means support for Ubuntu/Steam runtime. No Linux user is asking for 100% QA coverage for Alpine and Kali.

> and has less than 1% of market.

If you mean Steam stats, it is comparable to macos market share.

> Mac has 10% - 20% Market

Nope, not even in US.

> judging from the M1 sales it should finally cross the 110M by late 2021.

Did you know that in 2020 ChromeOS machines sold better? I was also surprised.

> Asking for Mac support isn't ridiculous question like it was in the 90s.

Actually, it is.

MacOS is the platform that breaks ABI the fastest, even faster than Linux distributions. Apple expects the developers to keep up with maintenance of their software for each annual MacOS release -- which is exactly what game developers won't do. They expect to release their game, and after the wave of their sales ends, the game will end up basically unmaintained.

Hence, all the 32-bit games I have for MacOS won't ever run on M1. Or even any other Intel Mac that was upgraded to Catalina or newer. But their Linux counterparts will run on Linux for years to come.

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