If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…
Btw, I think you can play a diablo 1 remaster inside of diablo 3. I think you can only do this at the beginning of a season reset though.
Diablo II: Resurrected
81–90 of 191 posts
Re: Diablo II: Resurrected
#82Earlier quoted context omitted.
I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.
PoE is free because of selling cosmetic items. There is no selling user data. I'm not even sure what kind of data a game would have to sell about it's users anyway.
Of course, I’d be remiss to point out that you really need to shell out to get enough stash space to prevent frustration. One of the $60 supporter packs will get you just enough points and also give an alternate look if you need it. But for the same amount of money as a retail game you get a lot of content.
Re: Diablo II: Resurrected
#83Shame that it's not coming to macOS. Does anyone have any experience gaming through Parallels? I have a 16-inch MBP. I have never ran Windows on it though.
Ha this always made me laugh since 96. - It doesn't work on Linux - It doesn't work on Mac
Mac has 10% - 20% Market with 100M+ Active user, and judging from the M1 sales it should finally cross the 110M by late 2021.
Asking for Mac support isn't ridiculous question like it was in the 90s.
Re: Diablo II: Resurrected
#84Earlier quoted context omitted.
If you've got the budget, you can keep the existing simulation under the covers identical, and build a 3d mapping over the top of it. That's how most RTS games are built. Company of Heroes for instance has a low fps deterministic simulation which provides the multiplayer game logic, and high end end 3D mapping with physics and particles etc layered on top to make it pretty.
Any links to more details about this?
https://www.gamasutra.com/view/feature/131503/1500_archers_o...
The vast majority of details like animations are not implemented in the deterministic simulation. If we play our copies side by side, our villagers probably aren't animating exactly the same, the particle fx can be based on different random seeds (or just not present depending on culling or graphics details), etc. But anything that impacts gameplay is absolutely deterministic. It's OK if our villager is graphically facing left on my screen and right on yours, but the unit of wood they just chopped happened on exactly the same simulation frame.
Modern RTS games take this pretty far. In Company of Heroes when a tank blows up, people are thrown out and bits of it fly away and hit other units etc. The 3D FX is free to do whatever it wants to, with the one restriction that it cannot in any way impact gameplay. A tank can land on a soldier, but maybe it did on my screen and didn't on yours, so we can't make the soldier die! And in the simulation running on the game company servers, there aren't even any 3D graphics or physics running.
So the same technique can be used to upgrade old games. You run an invisible copy, and build a 3D version that looks at the location of the sprites and game state and makes it look pretty. Inputs in to the 3D version (you're probably rendering a 3D camera with perspective any maybe even rotation) are translated back to inputs to the 2D version.
This is absolutely fool proof in terms of maintaining consistency. It is guaranteed. But it's not a trivial task, you have to build a completely new rendering system in a way that's more complicated than you'd implement in a fresh game (say Diablo 3).
Re: Diablo II: Resurrected
#85I'll play this, but all these remasters make me wonder if Blizzard is running out of ideas.
[1] https://www.reddit.com/r/Blizzard/comments/ewdija/a_list_of_...
Re: Diablo II: Resurrected
#86I'll play this, but all these remasters make me wonder if Blizzard is running out of ideas.
World of Warcraft Classic was resisted as the CEO infamously said "You think you want it, but you don't." When that turned out to be completely wrong and WoW Classic turned out to be a smash success, chances are Blizzard shifted development priority toward more nostalgia.
Re: Diablo II: Resurrected
#87If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…
Re: Diablo II: Resurrected
#88Shame that it's not coming to macOS. Does anyone have any experience gaming through Parallels? I have a 16-inch MBP. I have never ran Windows on it though.
Re: Diablo II: Resurrected
#89I'll play this, but all these remasters make me wonder if Blizzard is running out of ideas.
Corporate is pretty much the death of innovation and creativity.
Re: Diablo II: Resurrected
#90Shame that it's not coming to macOS. Does anyone have any experience gaming through Parallels? I have a 16-inch MBP. I have never ran Windows on it though.
My experience has been you should always do BootCamp for Windows gaming due to performance losses. But for something like DII Re I guess it could be good enough.