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Diablo II: Resurrected

diablo2.blizzard.com

61–70 of 191 posts

Re: Diablo II: Resurrected

#61

If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

I am with you. Subscription services align customer and developer interests best.

That said, the second best modern model is probably theirs. They sell stash tab space (item storage) and cosmetic items only.

They do not play psychological games that many free to play games do. I imagine that when their revenue starts to slip, they may go down the more dubious road as is the normal pattern. But for now, it has my approval.

Re: Diablo II: Resurrected

#62

If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

PoE is free because of selling cosmetic items. There is no selling user data. I'm not even sure what kind of data a game would have to sell about it's users anyway.

Re: Diablo II: Resurrected

#63
post #7

Wow...looks pretty damn good. Wonder how intense the rewrite was; David Brevik said that much of the game relied on the precise resolution and framerate for everything to work. It wasn't a matter of just upping the resolution and everything worked fine. I swear though, if this is anything like Warcraft Reforged, I'm truly done with this company.

It probably is though. Is any remaster any successful?

You've got a lot of good replies already, but I think the best example has got to be Black Mesa, the Half Life remake. It even has a better Metacritic user score than the original Half Life.

Lots of remakes aren't very impactful, but that doesn't mean they're unsuccessful. All they intend to do is reawaken some love for a franchise, and provide a more accessible option for people who missed the original game. I can only think of one (recent) example where it went really badly.

Re: Diablo II: Resurrected

#64

Shame that it's not coming to macOS. Does anyone have any experience gaming through Parallels? I have a 16-inch MBP. I have never ran Windows on it though.

Disappointing for sure. Traditionally Mac support was one of those little things that distinguished Blizzard from the other big guys and gave them a less commercial image. Unfortunately not surprising with how much they've come to resemble Activision or EA.

Re: Diablo II: Resurrected

#65

Earlier quoted context omitted.

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

I am with you. Subscription services align customer and developer interests best. That said, the second best modern model is probably theirs. They sell stash tab space (item storage) and cosmetic items only. They do not play psychological games that many free to play games do. I imagine that when their revenue starts to slip, they may go down the more dubious road as is the normal pattern. But for now, it has my appr…

I haven’t played hots in years now, but there were loot boxes last I saw. The system also encourages you to spend in game gold to get better loot box contents, but you need that gold to avoid paying real money for new heroes. Those new heroes were usually overpowered on release, or at least, nobody knew how to counter them, so they were great for peoples mmr. I wish it had just been pay to play with optional costumes for sale.

Re: Diablo II: Resurrected

#66

Earlier quoted context omitted.

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

PoE is free because of selling cosmetic items. There is no selling user data. I'm not even sure what kind of data a game would have to sell about it's users anyway.

Game interaction creates lots and lots of data. I don't know how you'd monetize that data (selling doesn't magically monetize, the buyer still has to figure out how to profit)---but that might just be a limit of my imagination.

Re: Diablo II: Resurrected

#67

Earlier quoted context omitted.

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

PoE is free because of selling cosmetic items. There is no selling user data. I'm not even sure what kind of data a game would have to sell about it's users anyway.

The game could just read the files on your computer or report your internet browsing. Games have all sorts of access to peoples machines. Game privacy policies often contain some invasive permissions, check them out sometime

Re: Diablo II: Resurrected

#69

If anyone is looking to play a modern version of Diablo 2, the spiritual successor is probably more a game called Path of Exile (rather than Diablo 3 or this). The developers managed to capture the aesthetic while improving the game in the direction of what gave the original game its replay-ability. Their development cycle of new content every 3 or 4 months with a league reset is unique and keeps things fresh. They'r…

I wonder how it’s free? I know two business models for free things, pay to win micro-transactions like EA and selling out user’s data like FB, and I’m not a fan of either of them.

Path of Exile locks some player QoL behind microtransactions (not pay to win but you're going to have a less fun time without it).

Namely, stash tabs, as inventory takes up a lot of space. It's not too expensive though.

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