Earlier quoted context omitted.
The problem is the choice is taken away from you though. Just like he said with the game market. If you want to play Game A, you go and download/install Game A's publishing app store. If you want to then play Game B, rinse and repeat. You will be forced to use so many different app stores and won't have a choice to NOT use their app store "IF" it progresses like it has on the desktop. No proof it will/won't either.
As opposed to Developers not having the choice to distribute their own app stores? There is no solution to this problem that benefits everyone perfectly. There are only solutions which are better than the solution we have today. Actually, there is one near-perfect solution; Apple reduces their cut to ~5% and stops enforcing their insane rules. But that's not happening. You, and many others in this thread, are blaming…
So your perfect solution is to recreate the mess that's on the PC???
I don't think you understand - we don't want that. That's why people like me, my wife, my kids, my parents, my relatives, and most of my friends buy an iPhone - so we don't have to go through that hell.
The number of people who buy a iphone for sheer simplicity is enormous. My friend's Android has a better camera, a different friend's Android has some cool games that I can't get. But that's OK, and it's my trade-off to make.
If Blizzard really doesn't like Apple, when why don't they fork Android and make their own phone and have a cool backend like Unreal engine running it? They have the resources and the fans to do it. And frankly, it'd probably be really freakin cool.