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Epic Games steps up Apple fight with EU antitrust complaint

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Re: Epic Games steps up Apple fight with EU antitrust complaint

#571
post #497

Earlier quoted context omitted.

The problem is the choice is taken away from you though. Just like he said with the game market. If you want to play Game A, you go and download/install Game A's publishing app store. If you want to then play Game B, rinse and repeat. You will be forced to use so many different app stores and won't have a choice to NOT use their app store "IF" it progresses like it has on the desktop. No proof it will/won't either.

As opposed to Developers not having the choice to distribute their own app stores? There is no solution to this problem that benefits everyone perfectly. There are only solutions which are better than the solution we have today. Actually, there is one near-perfect solution; Apple reduces their cut to ~5% and stops enforcing their insane rules. But that's not happening. You, and many others in this thread, are blaming…

> Actually, there is one near-perfect solution...

So your perfect solution is to recreate the mess that's on the PC???

I don't think you understand - we don't want that. That's why people like me, my wife, my kids, my parents, my relatives, and most of my friends buy an iPhone - so we don't have to go through that hell.

The number of people who buy a iphone for sheer simplicity is enormous. My friend's Android has a better camera, a different friend's Android has some cool games that I can't get. But that's OK, and it's my trade-off to make.

If Blizzard really doesn't like Apple, when why don't they fork Android and make their own phone and have a cool backend like Unreal engine running it? They have the resources and the fans to do it. And frankly, it'd probably be really freakin cool.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#572

Earlier quoted context omitted.

> does Epic have consumers back? Of course not. In principal, in a capitalist society, no firm is on the consumers side—all are trying to extract maximum value from the consumer and give back as little as possible in return. But, ideally, this is constrained by robust competition between firms. To the extent Apple exercises a practical monopoly, Epic fighting against their ability to leverage that monopoly to dictate…

This completely misses the point of capitalism and successful business. The whole purpose of a business is to create (and keep) a customer. The two ways it does that are innovation and marketing. Yes, there can be cases where customers are cheated, but they won't be customers for long. It's not about "extracting maximum value and giving as little back in return". That's an extremely simplistic argument that bares no…

> The whole purpose of a business is to create (and keep) a customer

No, the whole point of a capitalist business is to produce returns for the business’s owners.

Acquiring and retaining customers is valuable insofar as there is more value to be profitably extracted from the customer; it is instrumental, not an independent goal.

> The two ways it does that are innovation and marketing.

Well, no, monopolization is itself neither innovation nor marketing (though either or both may be involved in getting to the position where it is possible), but it is definitely a way or acquire and retain customers.

> Yes, there can be cases where customers are cheated, but they won't be customers for long.

That depends what you mean by cheated. If you mean losing net utility through trade, that's true in a simplistic rational-choice analysis, but given the known deviations from rationality in real-world decisionmaking, not always in practice. If you mean “receive less net value than they would in a competitive marketplace through monopoly rents, but still net positive value”, then it's not even true from a simplistic rational-choice analysis.

> It's not about "extracting maximum value and giving as little back in return".

Yes, it absolutely is.

> That's an extremely simplistic argument that bares no relationship to how companies are actually managed, or how products/services are designed and built.

It really isn't. The entire concept of establishing a “moat” is a euphemism for (legal) monopolization so as to enable extraction of monopoly rents, and avoid the reduction of price to marginal cost economics says is the fate of freely competitive markets.

Extracting maximum value at minimum cost (maximizing return on investment) is what business is about. Everything else is about techniques to achieve that goal.

You've apparently been distracted by the techniques to acheive the goal and missed the actual goal.

> "Profit maximization" is nonsense, it's like saying a sports team does "scoring maximization".

Sports teams usually strategically aim for win maximization, which isn't the same thing as score maximization, but, no, the error that exists with describing sports team as doing score maximization instead does not exist when describing business as being about profit maximization.

> Finally, what is a 'practical monopoly'

One whose existence is evidenced empirically through behavior in 5he market and absence of competitive substitution rather than by arbitrary, non-empirically grounded description of market categories.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#573

I can hardly wait to use Amazon App Store to install Amazon and then open up the Epic Game Store to install random game and then open up EA Game Store to install random game and then open up Facebook App Store to install Facebook and then open up the Apple App Store to install the Blizzard App Store to install Hearthstone and then go back to the Apple App Store and update the Blizzard App Store so I can get the lates…

These app store requirements are ridiculous. An app store is something that should be 'up and running' when a user wants to buy an app, not to serve as the continuous anchor point on a users device to fleece them further. This has really gotten out of hand.

This. The reason app stores suck so much isn't their distribution of apps. They do fine at that, and it would be easy to switch binary distributors.

It's the value-added services that are inexplicably linked that bug me. Why can't I allow push notifications without Google's app store? And why can't I use Google's app store without getting bundled into dozens of other services?

Allowing other app stores isn't going to be very compelling so long as Google and Apple can force you to use their app store if you want access to their value add services like push notifications.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#574

Earlier quoted context omitted.

You make that choice when you buy the phone. You are not buying an iPhone and the software separately. It is one product. The App Store is the product.

No, you buy the phone hardware and a license to use iOS. The App Store is a service provided by Apple that you should have a choice to use or not. The Apple Tax is what you're 'buying' from Apple when using the App Store service.

This is not accurate. I never "buy" a license explicitly. I buy the phone explicitly.

I can't "buy" iOS and put it on any phone. The phone and software are inextricably linked. It is one product.

> The App Store is a service provided by Apple that you should have a choice to use or not. The Apple Tax is what you're 'buying' from Apple when using the App Store service.

You can extend this to any level. This is like complaining "I don't want to use Amazon to buy things on Amazon.com"

Re: Epic Games steps up Apple fight with EU antitrust complaint

#575

Earlier quoted context omitted.

> Epic started offering a very bad user experience game devs would hesitate to publish exclusively through them because they'd fear reduced revenue. This is demonstrably not true. Epic's launcher has been a laughing stock since it was announced. * It only recently got any form of Achievements (that are completely undiscoverable) * It has no way to join a party with your friends. I think it has Friends support but am…

Is all of that really a problem when the companies seem to have shown that none of that matters? The increased cut is apparently more valuable to them. And I also should note, half of those items don't need to implemented in a store. People ask for them because they are implemented as extras in other stores, but strictly speaking the distribution and support are the only things the store needs to have to be called a…

That sounds like the same class of argument as "all an operating system needs to provide is process scheduling and hardware access". It doesn't match user expectations and it certainly isn't a good user experience. Having to sign into a different account for every game to get basic functionality is a nightmare. Users want to purchase a game from a store, install it, play it, and have everything work. That's it - no other configuration or connections required.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#576
post #468

Earlier quoted context omitted.

But it would be easier for a customer to get cheaper prices, for the games that voluntarily choose to be on other apps stores. That is one extra option for the consumer to choose, if they want it.

> the games that voluntarily choose to be on other apps stores. It wouldn’t be voluntary. They would be forced to support the other stores or lose revenue. Claiming it’s just a matter of choice for developers is simply not correct. The extra options would also come at a cost for consumers who would need to deal with multiple stores, many of them with undesirable features such as weaker privacy protections.

Ah poor companies. They would have to care about consumers.

People like you could still overpay in the official store.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#577
There are still a lot of people, especially on the general web stuck in the Steve Job's era believing in bad developers, quote;

"What happens sometime though is that some people, uh, lie. Some people use unpublished APIs and their app gets rejected. Some people submit an app that they say does one thing, but really does something else. They try to hide it from us, they get very clever about that. They try to hide it from us and we find it and we reject it. And they run to the press and tell a story about oppression and it gets written up and they get their 15 minutes of fame because they hope it will convince us to change our minds which never does, but they keep trying to do that. And it’s unfortunate, but we take it in the chin. That part of what we do. We don’t run to the press and go, “This guys a son of a bitch liar.” "

That was in All Things Digital D8 Conference 2010. Nearly 11 years ago. The landscape has changed, the context has changed. iPhone has only sold 50M unit in total since launch in 2007. These days Apple has 1 billion active user and Apple sell about as much iPhone per quarter. Smartphone and Apps went from nice thing to have to near or already a necessity in modern society. Surely you cant apply the same rules in a modern era, not to mention those App Store rules has evolved since Steve Jobs passed away. Many Apps that Apple used to exempt from the 30% cut now has to comply.

I really wish HN folks read the great piece from Benedict Evans ( https://www.ben-evans.com/benedictevans/2020/8/18/app-stores) and Matthew Ball ( https://www.matthewball.vc/all/applemetaverse ). It is by far the best I have seen on this issue. I submitted both a few times but never got on HN Front page. Hopefully after reading both, people will stop using it is Apple Store they could do whatever they want as argument.

I think there are many things Apple could do as a compromise to satisfy vast majority of people and interest.

Break the App Store into Game Store and App Store.

Nearly 80% of App Store Revenue comes from Gaming. As long as all games are still going through Game Store, like console maker are doing which Apple should have a very strong case, they continue to keep the 80% of revenue ( or near raw profits ). Apple could also argue their continue investment into Metal API and the so called Apple's own GPU ( Which is still PowerVR ) as rational. Breaking this case would hurt lots of other interest including Microsoft's Xbox.

Lower the App Store to a flat rate of 10%. And the same apply across all Apps. Software, Services, Subscription or not with an annual Cap of Fixed amount ( minus CC processing fees ) , say $1M per App per year. So Apple isn't rent seeking per se on your revenue. If you sold $100M, instead of $10M to Apple, you now pay $1M max per App. Work load for Apple per App is fixed and doesn't scale with how much revenue an App Generate. And very few Apps ( not games ) make that much money. With Subscription which generate long term revenue benefits the most.

( EU / AUS has ruled both MasterCard and Visa to lower their price. Compare to the ridiculously 2-5% processing fees, they are closer to 1% in both EU and AUS, There are no reason why other countries wont start looking at App Store from Apple and Google in similar fashion. i.e Those 30% from Apps will be gone sooner or later. Better to make some good will than to have no option in court.)

Allow Side-loading of Apps in restricted mode. Where performance and Gaming Related APIs are limited. Access to Camera, Photos and Phonebook or any files requires consent everytime they try to access it with no option to disable or Dont ask again. The reality is 99% of user dont really need or want to side load Apps. And provides enough security and choice for its users. For a lot of Apps, this provide good enough for like News, Email, or other Subscription Apps which really is just a Web App accessing online information without needing the to go though Apple's permission for Apple Store.

And finally, a clear, open, transparent process and pages for developers to App Store rejection. Which makes it much more of a PR problem for Apple that has their interest tied to provide best service.

I really hope Apple do change. Tim Cook is far too focused on Apple's Services Revenue.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#578

I can hardly wait to use Amazon App Store to install Amazon and then open up the Epic Game Store to install random game and then open up EA Game Store to install random game and then open up Facebook App Store to install Facebook and then open up the Apple App Store to install the Blizzard App Store to install Hearthstone and then go back to the Apple App Store and update the Blizzard App Store so I can get the lates…

It's good that Steam has real competition now. For a long time it was the only game in town.

> All of them need their App Store running in order to play their games, so half the time my computer has 4-5 App Stores running in the background so I can play a single game

You can always close down the app-stores you don't need right now, but it's true they don't tend to give you the option to do this automatically.

> And they are all electron/qt webkit apps cause nobody builds apps anymore so each one consumes about 500mb of ram.

Agree, it would be nice if they were more lean. I'm seeing Origin taking up >200MB just sitting there.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#579
post #197

I can hardly wait to use Amazon App Store to install Amazon and then open up the Epic Game Store to install random game and then open up EA Game Store to install random game and then open up Facebook App Store to install Facebook and then open up the Apple App Store to install the Blizzard App Store to install Hearthstone and then go back to the Apple App Store and update the Blizzard App Store so I can get the lates…

You install those yourself you know. I'd rather have a choice than not. I feel your pain in the sense that that I think user UX will take a hit, but I think that's less important than breaking the monopoly of the current app store. For example, I can't find apps with pornography or other types of things the high overlords at apple or Google have deemed inappropriate for me to have. That's bad. Apparently apps like Ma…

Have you looked into PWAs? Sounds like they'd fit your use case.

Re: Epic Games steps up Apple fight with EU antitrust complaint

#580
post #571
post #497

Earlier quoted context omitted.

As opposed to Developers not having the choice to distribute their own app stores? There is no solution to this problem that benefits everyone perfectly. There are only solutions which are better than the solution we have today. Actually, there is one near-perfect solution; Apple reduces their cut to ~5% and stops enforcing their insane rules. But that's not happening. You, and many others in this thread, are blaming…

> Actually, there is one near-perfect solution... So your perfect solution is to recreate the mess that's on the PC??? I don't think you understand - we don't want that. That's why people like me, my wife, my kids, my parents, my relatives, and most of my friends buy an iPhone - so we don't have to go through that hell. The number of people who buy a iphone for sheer simplicity is enormous. My friend's Android has a…

You think blizzard has the resources, know-how, marketing, and brand recognition to build and successfully launch a phone that competes with the iPhone? That is just short of delusional. You really have no idea what you're talking about. But I'm glad you like the iPhone.
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