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CD Projekt Red has been subject to a cyber attack and ransom demand

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Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#211
post #99

Earlier quoted context omitted.

Same with Hades by Supergiant Games. Its an amazing game and the company is proudly kicking people out if they try to stay after hours. It is possible but you can also squeeze the life out of your replaceable staff and hold them guilt hostage (if you don't work as hard as everyone else then you are making them work harder). If the project has crunch time for the most development time then its not a crunch its the nor…

Disclaimer: Supergiant also sold out to Epic Games, one of the game industry harbingers of doom and workplace abuse(together with Activision-Blizzard). Might not want to give those any money.

What a truly bizarre disclaimer.

Supergiant took the timed exclusive deal so they could afford to avoid crunch while developing one of their games. Do you take issue with them treating their employees well?

If you have an issue with how Epic treats its game developers then don't buy Epic games. If you avoid buying games from other developers out of some bizarre logic that this will somehow "teach them" to deal with Epic, you'll just end up driving them out of business or toward the crunch deathmarches they were trying to avoid.

Otherwise, by your logic, you should avoid buying games from any AAA developer, or from any digital storefront (including Steam), or for any console. Basically, you would need to avoid buying games at all except from a very small set of indie developers.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#212
post #6

Now the 2077 source is public, can we crowdsource the bug fixes?

I had one "I need to reload the game or else it won't work"-type of bug in 100 hours of gameplay. I have seen games that have been much much worse 4 years after the release than this game in it's current state.

Right, but your experience is rather different from that of many players, especially console players.

I played it on PS4 and while I mostly able to enjoy the game with only minor issues, there definitely were many issues and I could imagine some people aren't as tolerant towards bugs as I was for a game they paid full price for.

My experience has been roughly this: every 4 hours, the game crashes. Guaranteed. Luckily I haven't lost more than a few minutes of gameplay, between auto saves and just saving very regularly. I have a lot of bugs related to content not loading in quickly enough: eg I can pass through objects/people (including doors!) before they load properly. This has occasionally meant I got into a place I shouldn't have causing me to have to reload (eg one mission you were meant to interact with the doorbell, but I glitched into the building by passing through the not-yet loaded door. Now I was stuck because the doorbell triggered the next part of the mission and I was now behind a closed door. I had to reload). I have experienced tons of audio glitches (subtitles not disappearing, audio playing on top of other audio especially multiple phone messages, etc). I have experienced tons of physics glitches, floating people/objects/cars. I've had at least one mission where a door wouldn't open (I actually "fixed" this by glitching through the door and opening it from the inside... I checked online and yes, it was definitely meant to open from the outside). I've experienced lots of times where things just weren't there and eventually loaded in and just appeared: objects, people, items people were holding (eg guitarists), cars.

I've also seen bugs other people have hit: lots of physics and animation issues (eg T poses, I haven't personally experienced many of those), corrupted saves, missions that couldn't be completed, performance issues much worse than what I've noticed (mine mostly plays well enough).

So, count yourself lucky that you only had one bug where you had to reload!

Even with the bugs I hit, I still enjoyed the game a lot, and didn't have it as bad as what many people report.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#213
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

> what will you do, not buy the next game from a popular series? Yes. The problems you describe are real, and damage both the developers and the gamers and it seems like "the only winning move is not to play". I'd argue that if you don't buy the next hyped title nothing of value is lost. Wait out the hype, if you want to play the big title. The world might be better of if you get it as discounted, second hand or pira…

Yeah I stopped buying Assassin's Creed a long time ago not because I don't enjoy them but because I didn't like the direction Ubisoft was heading with them.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#214
post #166

Earlier quoted context omitted.

Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions.

There are lots of different gaming communities of varying qualities (and toxicity levels). You paint with a broad brush, but this is understandable when the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms. The forum age was better, forums being run by people who cared about quality of discourse on their platforms. And they still exist, here and there.…

> the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms

The most visible aspects of online gamer culture is whatever some gaming "journalist" dug up on the internet and wrote an article about.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#215
post #153

Does this message sound very artificial, fake to anyone? I haven't seen many ransom messages, a few have been published, but this one and the way it's screenshotted just seems so fake to me

I have seen a few other ransom messages from various other events, and they have exactly the specific brand of cringeworthy writing that is displayed here. It's the same sort of distinctive style you see on .nfo files from scene releases and on Anonymous-related statements. I'm not saying we can conclusively determine anything, just that the format of it appears quite plausible to me.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#216
post #153

Does this message sound very artificial, fake to anyone? I haven't seen many ransom messages, a few have been published, but this one and the way it's screenshotted just seems so fake to me

As someone who's read a lot of ransomware ransom notes, it sounds very similar to all the ones I've read and looks likely to be legit. It's often exactly in this form, with a text or Word file named something like "read_me_unlock.txt" as it's named here, and text similar to this.

They're trying to get the attention of whoever happens to see the mysterious file, and they often use that kind of extravagant tone with a lot of exclamation points. The goal is to extort as much money as possible and they think this is the best scare tactic to achieve it. Ransomers also may not necessarily be the smartest, oldest, or most educated people.

I'd be extremely surprised if it was somehow fake, given the company posted it all themselves.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#217
post #166

Earlier quoted context omitted.

Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions.

There are lots of different gaming communities of varying qualities (and toxicity levels). You paint with a broad brush, but this is understandable when the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms. The forum age was better, forums being run by people who cared about quality of discourse on their platforms. And they still exist, here and there.…

Yes I'll concede I was generalizing, my comment is directed at the "popular internet" if that makes sense. I have spent a huge portion of my life active in gaming and gaming communities though, so I've seen the full spectrum of possibilities. I'm still active in a few communities with more mature discourse.

To stand by my statement, I've never seen a sewing subreddit send death threats and hate mail to employees just trying to keep a job, or stalk a CEOs wife out of the public eye, just because a video game has some bugs. It's not just one or two edge cases either, it's a bandwagon of hatred on the popular internet. You're right that it's platforms like Twitter, Reddit, Imgur et al, that enable it, but I don't think that diminishes the issue. There's enough of the "noisy minority" to be harmful.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#218
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

Ironically, I now find industry drama to be more engaging than many high-profile games.

>On the other side of the war, a very vocal subset of the gamers is treating gaming as the only purpose their lives have, and will viciously attack developers personally with death threats and doxxing, or review-bomb even unrelated games into oblivion if the game publisher did something wrong. Which will hardly affect the giants at all (what will you do, not buy the next game from a popular series?), but can crush indie developers. Not to mention the whole work culture that expects any game developer to work 80h per week for less pay because you "love gaming".

It bothers me that so many dysfunctional people occupy so much space in gaming culture, but it is a fundamental feature of the hobby given its structure, consequences, and accessibility.

That said, there has never been as much absolute human activity focused on making high quality games in positive settings. It's just that there are so many projects around that just getting an understanding of the market and which games would give you memorable experiences requires hours of research and discovery. Don't let the negative aspects that get disproportionate air-time color your perception exclusively.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#219
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

In any professional artistic/creative activity, there is always a tension between artistic freedom and profits. It's up to each individual/company to position the cursor. It's the same with movies and music, the production can be more or less profit or artistic driven. The indie studio that has a surprise success is the same as a indie band, don't expect the same output after corporate take over. And yes sometimes pl…

I'm not a cultural relativist by any means, but it's a bit destructive to focus on whether something is artistically driven. Millions of people have a positive relationship with mass-market games such as FIFA: they just have a different utility model. These games in turn tend to derive some of their value from the social interactions that they facilitate. The fact that something is profit driven is thus not at odds with its intrinsic worth.

Meanwhile, there are tons of nominally artistic games that don't really tread new ground or say anything. It often has more to do with chance (multiple factors and talented people coming together by accident) than careful artistic consideration. That's why game studios often struggle to repeat the same magic across different titles, and why even indie bands with the least corporate influence struggle after the first album.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#220
post #166

Earlier quoted context omitted.

Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions.

> Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions. Sadly, this is kind of the one part that I blame CDprojectRed for even though I think they delivered an awesome product, albeit super buggy and limited one; they built the hype up so much and pushed the narrative of an immersive…

Based on the articles that came out, it would appear that it was a classic case of devs being betrayed by managment and/or the marketing department. One anecdote that struck me was that when the studio announced the April 2019 release, a number of devs thought it was a prank at first because of how implausible it sounded.
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