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CD Projekt Red has been subject to a cyber attack and ransom demand

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Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#72
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

The most addictive games are not the ones we think about. My friends are into "competitive" gaming, games like CSGO, Dota2. These developers barely bring any content to their games and it amazes me how much profit they make for less work compared to AAA studios releasing blockbusters like RDR2. If your game is not competitive, microtransaction-ready, not a sandbox with procedural, generative stuff, the chances are th…

This made me wonder:

Is there a parallel between the advertising industry and their ever increasing quest to mine more data and the games industry with their incessant need for DLC, microtransactions and whatnot?

It seems that middle-management/VC's in both of these industries are pushing the same processes (or could we use "dogma"?) without any empirical evidence that what they are doing is the right thing, all the while patting each other on the back because that's the way everyone else does it...

Edit: edited for clarity

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#73
post #63
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

It doesn't always have to be like this though. Look at Factorio – the devs are happy (looking from the outside, but they are always very enthusiastic about how they love the game), the community loves it (there are infinite remarks of people who sunk thousands of hours into this game, all for a single payment of 25 €), and they don't seem to have any financial issues either. I have not seen many disappointed people a…

Same with Hades by Supergiant Games. Its an amazing game and the company is proudly kicking people out if they try to stay after hours.

It is possible but you can also squeeze the life out of your replaceable staff and hold them guilt hostage (if you don't work as hard as everyone else then you are making them work harder). If the project has crunch time for the most development time then its not a crunch its the norm.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#74
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

tbf people on twitter are fucking insane. there is no middle ground for them, just hate or love. and they always need to have an opinion on everything. its probably the most toxic website i have ever experienced. people on it are treated like the average person when they represent such a massive niche. basically we should purge twitter and other social media sites.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#75
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

The most addictive games are not the ones we think about. My friends are into "competitive" gaming, games like CSGO, Dota2. These developers barely bring any content to their games and it amazes me how much profit they make for less work compared to AAA studios releasing blockbusters like RDR2. If your game is not competitive, microtransaction-ready, not a sandbox with procedural, generative stuff, the chances are th…

I wasn't familiar with the term sisyphic so I searched it. I got some results for sisypic, which certainly weren't what I expected but proves that the internet is for porn.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#76
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

The most addictive games are not the ones we think about. My friends are into "competitive" gaming, games like CSGO, Dota2. These developers barely bring any content to their games and it amazes me how much profit they make for less work compared to AAA studios releasing blockbusters like RDR2. If your game is not competitive, microtransaction-ready, not a sandbox with procedural, generative stuff, the chances are th…

It seems to me that the trend in tech/games/media is about stimulating the reward system, requiring less attention span, and monetize from it. Social media recommendation systems, mobile games, competitive games that finish in half an hour, etc.

Alternative exists, but probably won't make that much money...

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#77

Earlier quoted context omitted.

> I suppose the IT team got overwhelmed with requests to open up the firewall for people working from home during the pandemic and just opened it for the whole internet. I would expect access to source code to be strictly from a VPN with controlled IPs, people shouldn't be accessing such sensitive information directly from their IPs, exactly because it makes it very hard to control access.

There is one caveat there: when everyone comes from the same IP (the VPN server's IP) it makes it difficult to determine (from regular HTTP server logs) who accessed what (e.g., when you think that there may be an attacker on your network).

That's (generally) not how a corporate VPN works.

Each client that connects to the VPN gets it's own IP, just the same as every PC plugged into the physical corp net gets it's own IP. When you access an internal service, it's no different to a desktop on the LAN accessing it in terms of ability to identity the end user.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#78
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

tbf people on twitter are fucking insane. there is no middle ground for them, just hate or love. and they always need to have an opinion on everything. its probably the most toxic website i have ever experienced. people on it are treated like the average person when they represent such a massive niche. basically we should purge twitter and other social media sites.

Communities online all seem the same--have you seen Reddit?

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#79
post #63
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

It doesn't always have to be like this though. Look at Factorio – the devs are happy (looking from the outside, but they are always very enthusiastic about how they love the game), the community loves it (there are infinite remarks of people who sunk thousands of hours into this game, all for a single payment of 25 €), and they don't seem to have any financial issues either. I have not seen many disappointed people a…

The difference between AAA and indie games seems to be night and day in terms of working conditions

I'll take "boring" (but not too boring) and pays the bills any day before "cool but will be unhealthy mentally/physically"

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#80
post #24

Earlier quoted context omitted.

This may be a stupid question, but isn't it standard practice to require that employees use VPN? Why would they expose servers to the internet?

At least not unusual for many companies but there are proponents of a different philosophy [1]. The idea is that drawing a clear line between outside and inside became futile and you are much better off with an approach that recognizes that fact. Their somewhat provocative slogan is: "The perimeter is dead" . For those working at FAANG: Do you have a corporate VPN? Do you use it? Do you need it for your daily work? […

Apple uses a VPN. Most stuff needed to get work done (version control, e-mail, bug tracker) is behind it.
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