HyperRogue: A puzzle roguelike in a non-Euclidean world
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HyperRogue: A puzzle roguelike in a non-Euclidean world
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Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#2For some reason this reminds me of All Mimsy Were the Borogroves.
Some kids find a set of four dimensional educational toys, and figure them out.
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#3If curious see also
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#4This reminds me of DROD (1996)
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#5There’s another game being developed in a semi-3D hyperbolic geometry called Hyperbolica. The dev makes some fantastic videos [1].
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#6At the first encounter I find this game very aesthetically pleasing and groundbreaking in an original dimension. I see it's been around for a while but I missed it before. I personally am a bit saturated with the mainstream 3d game mechanics, somehow 2d games captivate me more.
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#7See also sokyuban, a non-euclidean sokoban game - https://sokyokuban.com/
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#8It's like Rogue played inside a Mandelbrot fractal.
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#9There’s another game being developed in a semi-3D hyperbolic geometry called Hyperbolica. The dev makes some fantastic videos [1]. [1] https://youtu.be/yY9GAyJtuJ0
The effect looks like lensing
Re: HyperRogue: A puzzle roguelike in a non-Euclidean world
#10There’s another game being developed in a semi-3D hyperbolic geometry called Hyperbolica. The dev makes some fantastic videos [1]. [1] https://youtu.be/yY9GAyJtuJ0
I'm at a standing desk on a balance board and I had to get off. I got disorientated and nauseous just watching that. I can't even imagine spherical geometry with VR.