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New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

arstechnica.com

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Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#261

Earlier quoted context omitted.

It might be better with AR, where you still get the ambiance but with virtual monitors.

So moving your head a lot? You would look like a giant weirdo, right?

Pretty sure the giant headset is a dead giveaway. But just like airpod stems, it'll be a status symbol if Apple deems it so.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#262
post #95

Bear in mind that the iPad was rumored to cost >$1000 but then launched at $499. On the other hand it might sense to launch this as a pro-workstation for the usual kinds of task: architects, designers and engineers being able to visualize and interact with models directly in space. If they can make that affordable and usable for pro designers at every level, (which $3500 clearly would be), they will have a hit. A con…

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

To put it another way, the killer app had better not be games if Apple is going to succeed with a $3K headset. Apple, a proprietary Apple processor, and $3K are all things that tend to make game developers run far, far, away.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#263
post #223
post #54

Earlier quoted context omitted.

Honestly, I think the bulk of the benefit of Google Glass can be had with a smartwatch. Its not like Glass was able to do any AR or scene detection.

That’s not true at all, off the top of my head there was: -WordLens, which could translate and overlay text in different languages -Star Chart, which overlayed the name of the star/planet/constellation you were looking at -Don’t remember the name of the app, but it would tell you the color hex code of whatever you focused the lens on Several others that I can’t think of. I agree that a smart watch overlaps in terms o…

The display did not augment reality, it was simply a small display in your view. It also did not spatially scan but it did know your rough location and where north was.

It did things a smartphone could do but much worse. It's main advantage over a phone was that it was always on and didn't need a hand to hold it, which are key benefits of a smart watch.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#264

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

If there was only a single camera "orb" that everyone was watching through, it would be awkward to place many people in the same arena and let them interact with each other. If I was looking at someone else and they were looking at me, someone else would also have to see that we were looking at each other.

Maybe this is something Carmack could do in 5 lines of complex vector math, but getting it working in real-time at scale seems difficult.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#265
This is an intentional leak.

Apple is trying to see what the reaction is. They've got some negative press recently for pricing things a little too high (say a $1k monitor stand or $700 wheels). They're watching to see what the reaction to the rumor is. If people say 'no one would ever pay that', then they'll dial it back a bit. If the reaction is 'eh, maybe for those specs', then full steam ahead.

Either way, they can just deny the leak as a rumor without any basis.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#266

Earlier quoted context omitted.

Safari is Apple's usual answer for this kind of thing, and it looks like Safari may be getting WebXR support as we speak: https://twitter.com/rufus31415/status/1357022695553200130

WebXR will not give you the same experience as a native app. For VR you're always pushing the limits of tech. VR in Safari will never be that.

Indeed, but it doesn't have to. It is a complementary tech. You have web apps which have no hope to match native apps with performance and yet people are using them thanks to ease of distribution etc.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#267

Earlier quoted context omitted.

In the context of the rest of this comment, and the one you're referring to, I wonder how many people assume 'Beat Saber' is a euphemism. ( https://beatsaber.com/ )

Yep! And I can only sing praises about this game. It's some of the most fun I've ever had playing a video game. IMO it's the killer app of VR.

Oh come on man join he Echo VR crew, your walls and all those 12 year old kids won’t punch themselves.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#268

Earlier quoted context omitted.

Why do you say that?

performance of javascript cannot match c++. Wasm helps. you also need state of the art decoders. And really, full GPU compute access. streaming will be a problem for awhile to come. youll want to download in advance, something that the web is not yet set up for. It’s doable, certainly. But the web will make most things harder. When smartphones came about h264 was already quite far along in adoption (released in 2003)…

Numerous site serve up VR video, including porn sites. That already established.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#269
post #96

Earlier quoted context omitted.

Keep in mind that the 90FPS benchmark is merely required to achieve "presence," which is the phenomenon of the brain accepting the virtual reality as reality. Higher framerates are always beneficial (as this also reduces latency). > 420Gbps I assume foveated compression (a pet idea of mine that I have no doubt someone else also has) is probably the only way to realistically deliver the stream to the HMD (assuming tha…

When you say "foveated compression" do you mean >Apple will liberally use an already-known VR technique that involves using eye-tracking to render objects in the user's periphery at a lower fidelity than what the user is focusing on. ?

Interesting recent discussions on Foveated Rendering https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#270

Earlier quoted context omitted.

The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ can work but it's not for consumers). Oculus Quest also last only 2-3 hours after fully charged. Main reason at least for me is it gets quite uncomfortable after wearing it for long (~30 min) due to weight and sweat

IMO the resolution is there so long as you have one of the latest headsets and are viewing a VR180 8K feed (my reference is the Quest 2). Live casting of an 8K feed probably is the limiting factor here (not the headset hardware).

VR180 6-8K video at 90hz is such a visible improvement compared with lower quality formats on Quest 2. But there is so little content available at high resolutions and high frame rates. I just hope this will improve (at least slowly) in time.
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