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New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

arstechnica.com

241–250 of 465 posts

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#241
post #2

Well if true that would be a good news. Can't wait that more R&D is pushed into VR so that it becomes more than a toy. And especially Apple who knows how to release hardware that works

> And especially Apple who knows how to release hardware that works

All the "serious" HMDs on the market today work just fine - Valve have put some serious engineering into their tracking technology, for example.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#242

Earlier quoted context omitted.

WebXR will not give you the same experience as a native app. For VR you're always pushing the limits of tech. VR in Safari will never be that.

Why do you say that?

performance of javascript cannot match c++.

Wasm helps. you also need state of the art decoders. And really, full GPU compute access.

streaming will be a problem for awhile to come. youll want to download in advance, something that the web is not yet set up for.

It’s doable, certainly. But the web will make most things harder. When smartphones came about h264 was already quite far along in adoption (released in 2003). VR video is not at that state.

Maybe Apple has an answer for all this. But I don’t think so. VR video is still under development.

By the time VR video is reasonable to do though, i expect things to progress on the web quickly, maybe lagging 6months-year.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#243
post #236

Earlier quoted context omitted.

A mobile device strikes me as different here - it's more consumer centric where VR right now at least is more hobbist/professional centric. I think they could away w/ the higher price. I'll add when the iPhone came out it was way way more than it's competition. It was effectively the first $100/month w/ 2 year contract phone bill as compared to other devices where $35/month was common.

Is there any indication that this will be a mobile device? I haven’t seen any.

It will be standalone. Probably more powerful than Snapdragon XR2 powered devices like Quest 2.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#244

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

VRChat w positional audio is superior to just talking on the phone or thru a video conference I’d say

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#245
I think the visual qualities of current high-end VR headsets are limited by the optical systems. 2K/eye is already reached their limitation even at the center of the view (Pimax released the 4K/eye headset, but it has wider FOV).

When I read the report first, I thought 8K/eye was nonsense because it was a physical limitation rather than a technical problem. Isn't it true?

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#246
post #9

I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…

This is pretty funny to me. With VR you can go anywhere you can possibly imagine, and you chose an office.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#247

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

You could be at multiple super bowl parties/other events at once in VR. I know it's not exactly the same as being physically proximate but it offers some advantages that being there irl can't offer. You and all your friends in the lower stands at halfway marker all game. Maybe you want to all "sit" wherever the ball is on the field as it moves up or down the field of play. Maybe you have a specific spot in the stadium you like to sit at and you don't have to fight with others for that spot. I don't know it sounds kind of interesting for some things. I'd still personally rather be at a concert in person, I guess.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#248

Earlier quoted context omitted.

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

VRChat w positional audio is superior to just talking on the phone or thru a video conference I’d say

I was never arguing that VRChat/social apps are worse than other remote social experiences (phone call / video conference, etc.). My point is that it is very isolating and impossible to share the experience in any meaningful way with folks around you, or just be present at all while doing something in VR.

Like I can play Mario on my TV while sharing that experience with my kids or chatting with my wife about things, while still being around my family in a shared living space. VR just isn't cut out for that. I do use it for sim-racing (which is pretty much a perfect fit for VR headsets) which is anyway a situation where you need to be distraction free and kinda isolated from everyone else so it works well in those types of scenarios.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#249

Earlier quoted context omitted.

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

You could be at multiple super bowl parties/other events at once in VR. I know it's not exactly the same as being physically proximate but it offers some advantages that being there irl can't offer. You and all your friends in the lower stands at halfway marker all game. Maybe you want to all "sit" wherever the ball is on the field as it moves up or down the field of play. Maybe you have a specific spot in the stadiu…

I'm not arguing against VR for shared social experiences over the internet with remote participants. I actually do think that it can be great for that, especially once technology catches up some more. My point though is that if you already have family or friends in your home, then it is pretty much impossible to have any sort of quality social interactions in VR and you are much better off enjoying things IRL, even if it isn't as immersive as what a VR experience could produce.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#250

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

I totally agree and is probably the main reason I don't use my Rift more - it takes me to another location.

> unless you live by yourself

Is a very important point, I think the social (especially with covid) aspect of VR for people that are not together might be the angle that Apple is looking at.

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