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I converted my demoscene font collection to PNG and put it on GitHub

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Re: I converted my demoscene font collection to PNG and put it on GitHub

#81
post #74

Earlier quoted context omitted.

I guess it depends on their competency, but something like https://scratch.mit.edu/ is really good for really young kids. Alternatively if your kids are a bit further along then why not try re-create your childhood experience? In my case I'd spin up a virtual box with DOS 6 installed and a copy of QBasic, because hacking away at the GORILLA.BAS source code to try make my bananas more explosive was how it all started…

One problem I've found as the expectations of what a computer game or program 'should' look like has exploded. Making a circle move across the screen doesn't hold the same fascination with kids today as it used to. GORILLA.BAS was pretty close to a game that used to cost real money when it first game out. Back in my day I could look at the very simple game I wrote in a a few hundred lines of Basic and see a path from…

I guess it depends on exposure. My son was moving the cat around in ScratchJr last week and he is definitely HOOKED. We've hardly touched it and he keeps talking about it / wanting me to give him simple loop instructions for him to act out as if he was the ScratchJr cat.

Re: I converted my demoscene font collection to PNG and put it on GitHub

#82
post #48

Earlier quoted context omitted.

mov ax, 13h int 10h The two most important lines of asm for any teen trying to emulate their demoscene heroes.

Wow, you triggered a real flood of memories for me. I remember being bored in in an unrelated training course and using debug.com to write 320x240 scrollers with rep movsb. Being a kid I had no internet access at the time so a copy of Ralf Brown's Interrupt List and Borland's Turbo C++ documentation was pretty much all the documentation I had. Then later discovering djgpp and protected mode, what a time to be alive!…

Lua on top of Roblox.

Not only can they learn to program, but their friends will be able to interact with what they've programmed, which should be much more motivating.

Re: I converted my demoscene font collection to PNG and put it on GitHub

#83
post #72
post #55

Earlier quoted context omitted.

So does a bitmap specifying which pixels to light up count as a rendered character or a method of rendering?

Maybe, but that's definitely not copyrighted by the font maker.

So is it illegal to host the Menlo font on github? It's my preferred monospace font, but can be sometimes hard to find and there several "open" copies. That claim to not be encumbered. Isn't there also "non-free" font repos in debian?

Re: I converted my demoscene font collection to PNG and put it on GitHub

#85
post #38

Converted them - what other formats exist for this sort of thing?

At least some (possibly many) of these predate PNG, which was introduced in 1996 and didn’t really become ubiquitous until the 2000s. Besides, writing a PNG decoder would have been a huge task, and with demoscene’s strong DYI culture, relying on external dependencies was not a big thing (oh how far we have come…) Not that there even were many third-party libraries readily available, in a time before GitHub or SourceForge or even the web itself!

Re: I converted my demoscene font collection to PNG and put it on GitHub

#86

Nice! Are these shaders or on CPU or manually designed? What I'm building is a combination of webfonts from my old font website I made 11 years ago https://fontsforweb.com and Shadertoy. Basically shaders for fonts. http://fonted.io Current implementation might look very basic(vertex shader is just a mask for Shadertoy-stolen pixel shaders) but I have work in progress for font-specific vertex shaders that will allow…

Uh, most of these are likely custom designed and hand drawn pixel by pixel rather than rasterized and colorized renderings of some third-party font. And probably predate shaders or are used in demos on non-PC platforms like Amiga, Atari, or even C64!

Re: I converted my demoscene font collection to PNG and put it on GitHub

#87
post #38

Converted them - what other formats exist for this sort of thing?

The source format stored with the assembly source code was often a .raw file. I guess it's an uncompressed file with per pixel color values that was included directly in the asm.
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