New Algorithm Impressively Depixelates Pixel Art
21–30 of 32 posts
Re: New Algorithm Impressively Depixelates Pixel Art
#22What are the possible applications of this algorithm?
DECKARD: Enhance 224 to 176. Enhance, stop. Move in, stop. Pull out, track right, stop. Center in, pull back. Stop. Track 45 right. Stop. Center and stop. Enhance 34 to 36. Pan right and pull back. Stop. Enhance 34 to 46. Pull back. Wait a minute, go right, stop. Enhance 57 to 19. Track 45 left. Stop. Enhance 15 to 23. Give me a hard copy right there.
... If this really works as well as it seems, it's going to ruin some of our best pop-culture-technology jokes.
Re: New Algorithm Impressively Depixelates Pixel Art
#23Re: New Algorithm Impressively Depixelates Pixel Art
#24Re: New Algorithm Impressively Depixelates Pixel Art
#25Re: New Algorithm Impressively Depixelates Pixel Art
#26Though I mostly understand how much of a different algorithm it is, its results are surprisingly similar to hq4x. It sort of looks like a vectorized form - edges are smoothed better, but everything is excessively curvy (seriously, there are almost no corners anywhere ). Not quite, as vectorized forms of images tend to mess up horrifically on some corner-meetings (examples of which are in the paper). Which this doesn'…
It doesn't look good, as there's not enough high-contrast edges for hqx to work.
Re: New Algorithm Impressively Depixelates Pixel Art
#27Re: New Algorithm Impressively Depixelates Pixel Art
#28Dup: http://news.ycombinator.com/item?id=2578706 (59 points, 19 comments) talks about the same paper.
Re: New Algorithm Impressively Depixelates Pixel Art
#29Though I mostly understand how much of a different algorithm it is, its results are surprisingly similar to hq4x. It sort of looks like a vectorized form - edges are smoothed better, but everything is excessively curvy (seriously, there are almost no corners anywhere ). Not quite, as vectorized forms of images tend to mess up horrifically on some corner-meetings (examples of which are in the paper). Which this doesn'…
However, this algorithm does actually vectorize the image, which has interesting uses for e.g. running all the sprites of a game through it and using the static results in a remake (they also talk about extending it to fill in animation frames in time which would be extra cool).
Re: New Algorithm Impressively Depixelates Pixel Art
#30Ref: http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms