Earlier quoted context omitted.
I think the reason this is a big deal is that one of the selling points of Stadia was that "cloud gaming" would enable things that consoles and PCs didn't, like huge persistent worlds with a ton a players in a single area. With no first party support, Stadia is just going to be a way to stream ports of games designed for consoles and PCs. Imagine if Valve released the Index, then announced that they aren't making VR…
That's a pretty interesting thought, I hadn't at all considered the "cloud native game" angle. Based purely on my own experience with games, I tend to think that for the best results, you'd need a really good game studio to learn how to make a cloud game; I'm not sure you want a really good cloud company to learn how to make a game. But it's still a really good point. Was the Stadia studio explicitly for these kind o…
Google Stadia shuts down internal studios, changing business focus
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Re: Google Stadia shuts down internal studios, changing business focus
#222Earlier quoted context omitted.
> when Microsoft/Epic approaches the studios for games on their platforms they front the entire development cost We once had a Microsoft rep come visit us to get us to publish our upcoming mobile games for Windows Mobile Tablet notreallysurewhatwasthatanymore. When we asked what kind of support they were ready to provide, they offered to lend us a device for a few weeks. Of course it's not representative of how thing…
Yeah, not sure where the idea comes from that Microsoft fronts like the entire development cost for ... for what even? As a publisher? Sure, maybe. For games coming to Game Pass? No. Same for the EGS, it's not like they front all those games. (Most exclusivity is bought way later in the process.) But the original comment is pretty much Windows Phone back then. To this day I have no idea why Microsoft was so cheap and…
For an indie developer, this basically means worrying about whether the game will succeed a non-issue prior to launch.
Re: Google Stadia shuts down internal studios, changing business focus
#223Earlier quoted context omitted.
The reason they don’t push this is because Stadia, like a lot of things, is just a side project at google. It does nothing to drive significant new ad revenue, so it’s never going to get this kind of deep pocket investment.
but up until now they did apparently have funding to be running an internal studio? seems like those funds could have been better spent bribing tv companies like the parent is suggesting.
Re: Google Stadia shuts down internal studios, changing business focus
#224I don't believe Google has the right culture to make compelling video games anyways. Maybe at best a super safe mario clone for children. Anything remotely controversial will have half the staff protesting threatening to quit.
That is true. Google alt-righties would riot at anything that was controversial in a gaming sense (like having women as protagonists).
https://etcanada.com/news/548672/star-wars-jedi-fallen-order...
Re: Google Stadia shuts down internal studios, changing business focus
#225Earlier quoted context omitted.
> I never understood why Amazon rolled another engine. For the same synergistic effects as Epic and their game store + their engine. If you use epic's engine, they charge you less to sell your games. It's basically trying to incentivize selling on their platform and using their platform tools at the same time.
In Lumberyard's case, the engine is free but you're locked in to AWS for any cloud services
I can’t imagine any sane AAA game dev agreeing to those demands.
Re: Google Stadia shuts down internal studios, changing business focus
#226I think this might get the “oh, Google shuts down another area after a few years, color me surprised” crowd going, but for me this is totally the right move. There are a LOT of videogame developers out there. Many of them are quite good at what they do. The cloud gaming space, while much better than it used to be, has plenty of room for improvement — it’s not remotely mainstream yet, and there’s still time yet to min…
I think the reason this is a big deal is that one of the selling points of Stadia was that "cloud gaming" would enable things that consoles and PCs didn't, like huge persistent worlds with a ton a players in a single area. With no first party support, Stadia is just going to be a way to stream ports of games designed for consoles and PCs. Imagine if Valve released the Index, then announced that they aren't making VR…
- GRID added a 40-car race mode that's "just not possible on consoles". (Unfortunately there were rarely enough Stadia players playing GRID for matchmaking 40-car races to work well!)
- Orcs Must Die 3 added Stadia's "Stream Connect" feature, which is basically like screensharing with people in your party. They also apparently increased horde sizes on Stadia compared to other platforms.
- The Hitman series added Stadia's "State Share" feature, which lets players set up scenarios and create customized game states that they can share with others to play.
- Dead by Daylight and Baldur's Gate 3 added "Crowd Choice", which lets streamers create polls for in-game choices that automatically selects an outcome based on viewer votes (e.g. choosing whether the streamer is a killer or survivor in DbD)
- Outcasters uses Crowd Play which lets stream viewers instantly jump into games with the streamer they're watching
- etc
There's a lot of cool stuff that can be enabled when the hardware runs on beefy cloud servers. Although it would be cool to see what novel functionality Google's internal studio would have showcased, I also think it's pretty important to focus on getting "real" games and encouraging devs to take advantage of cloud-specific functionality.
There's probably something to be said for the Ubisoft+ model (basically a separate, smaller streaming service on top of Stadia/Luna/etc), but I don't think cable-like "channels" bundles are the way to go for streaming of any kind.
Re: Google Stadia shuts down internal studios, changing business focus
#227I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…
I don't think they had the slightest chance of Valve partering with them
Re: Google Stadia shuts down internal studios, changing business focus
#228Earlier quoted context omitted.
Enabling that for in-browser/mobile spectators without needing to install the game wouldn't be exactly trivial, though.
Why. Twitch plays Pokemon worked fine .
Re: Google Stadia shuts down internal studios, changing business focus
#229Re: Google Stadia shuts down internal studios, changing business focus
#230I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…