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Google Stadia shuts down internal studios, changing business focus

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Re: Google Stadia shuts down internal studios, changing business focus

#71

Until you can play your Steam game library (and perhaps Epic and Unisoft and GOG) on Stadia, I think they'll struggle. I have paid for Geforce Now which does let you play Steam et al games (although not everything is available which is annoying) - it is about £4 a month currently (or free if you can spend time waiting to play) and the experience feels largely the same to Stadia to me in terms of latency and quality.…

Imagine buying health insurance from someone for whom it's a hobby.

Re: Google Stadia shuts down internal studios, changing business focus

#72
post #7

I think this might get the “oh, Google shuts down another area after a few years, color me surprised” crowd going, but for me this is totally the right move. There are a LOT of videogame developers out there. Many of them are quite good at what they do. The cloud gaming space, while much better than it used to be, has plenty of room for improvement — it’s not remotely mainstream yet, and there’s still time yet to min…

I think the reason this is a big deal is that one of the selling points of Stadia was that "cloud gaming" would enable things that consoles and PCs didn't, like huge persistent worlds with a ton a players in a single area. With no first party support, Stadia is just going to be a way to stream ports of games designed for consoles and PCs. Imagine if Valve released the Index, then announced that they aren't making VR games any more. That's basically what Google is doing by saying it isn't worth it to develop games specifically for Stadia.

Re: Google Stadia shuts down internal studios, changing business focus

#73
post #37

Earlier quoted context omitted.

They didn't really build their own engine, they bought a re-licensable license to CryEngine, rebranded it to Lumberyard, and started their engine work from that. https://www.businesswire.com/news/home/20160209005740/en/Ama... This sale is speculated to have saved Crytek from bankruptcy, as they were failing to pay their employees at the time. Lucky for Crytek, and Amazon was probably thinking "man, we got a great dea…

I never understood why Amazon rolled another engine. Unreal and Unity are both fantastic. Let your dev teams pick from one of those two and be done with it. Unless your doing something really special theirs no reason to build an engine( if your goal is shipping games )

I saw a talk about Lumberyard once. The really special things they wanted to do were integrate it tightly with AWS and Twitch, which enabled some neat features like letting people spectate games and move their own camera around the field to do so.

Re: Google Stadia shuts down internal studios, changing business focus

#74

I don't believe Google has the right culture to make compelling video games anyways. Maybe at best a super safe mario clone for children. Anything remotely controversial will have half the staff protesting threatening to quit.

Why does a game need to be controversial to be compelling?

Re: Google Stadia shuts down internal studios, changing business focus

#75

I just don't see the value add of stadia. Can someone explain? Why would a gamer choose it over a PS5 or Xbox?

it's way more portable so that's a major value proposition in my book. I would never use it for multi-player games, but for single player it's probably okay if you're an average gamer.

I personally wouldn't use it because I'm anal about refresh rates/max settings/latency/etc but for other people (especially younger gamers with less disposable income) I think it's pretty compelling.

Re: Google Stadia shuts down internal studios, changing business focus

#78
This will probably be an unpopular opinion here, but I love Stadia. I have a gaming pc, but my GPU is getting old so the newer games don't run well. So I gave Stadia a go. My internet is good enough and the fact of not having to download a game before playing is just fantastic. Also I can play on my tablet in bed.

I definitely think this is the future, if it's not from Google, then it'll be Amazon, Microsoft, or Epic/Tencent.

Re: Google Stadia shuts down internal studios, changing business focus

#79
post #32
post #10

Is there anywhere one can gamble on the month and year that Google shuts down services?

The service isn't shutting down; they're closing their internal game dev studio that never released a game. You might get a kick out of https://killedbygoogle.com/

So they are cancelling the part that actually costs money and creates draw to the platform? Sounds like tey are putting service on life support with no plans of expansion

Re: Google Stadia shuts down internal studios, changing business focus

#80
Had Google been willing to invest in some next gen "cloud only" titles, we could have seen something truly magical. Imagine a WW2 game with thousands and thousands of concurrent players, or a real time 3D life Sim where people could meet and socialize like in real life.

I think it's being realized across the industry that there isn't huge value prop in bringing existing games to the cloud and targeting low-spec gamers, but rather architecting entirely new experiences that simply are not possible without cloud compute.

Jeff Bezos seems to recognize this, his exact marching orders for Amazon's game efforts was to make "computationally ridiculous games". That to me is the bigger opportunity, because it opens the doors to the next internet called the Metaverse.

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