class="nes-icon medium is-medium"NES.css – NES-Style CSS Framework
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Re: NES.css – NES-Style CSS Framework
#82But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!
I'm just imagining the irony of using these in an electron app.
Re: NES.css – NES-Style CSS Framework
#83Re: NES.css – NES-Style CSS Framework
#84I really love the UI of that system and the 3DS too. Huge icons and skeuomorphism with a nice light colour scheme. The Switch UI feels so slapdash in comparison.
Re: NES.css – NES-Style CSS Framework
#85Would love to see something like this for the original Wii. I really love the UI of that system and the 3DS too. Huge icons and skeuomorphism with a nice light colour scheme. The Switch UI feels so slapdash in comparison.
Re: NES.css – NES-Style CSS Framework
#86Fun to see this while running NoScript, and Vue code leaking in to 8-bit/4:3 resolution: {{ sample.title || capitalize }}
Re: NES.css – NES-Style CSS Framework
#87Re: NES.css – NES-Style CSS Framework
#88Earlier quoted context omitted.
I wonder how different Windows 98 is from Windows 2000...
In terms of looks, afaik 2000 is a bit lighter and possibly shaded red a little—not so grey. Not much else differs externally, though.
This kind of thing: https://upload.wikimedia.org/wikipedia/en/thumb/c/c6/Windows...
(Though ME did have some white-background panels with large headers and graphical fluff, where I think previously you'd only find grey. In this vein: https://www.operating-system.org/betriebssystem/bsgfx/micros...)