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Game Design Perspective: Stardew Valley (2020)

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21–30 of 63 posts

Re: Game Design Perspective: Stardew Valley (2020)

#21
post #15

I didn’t like Stardew Valley because I thought it was one of the most stressful games I’ve ever played. It gets a reputation for being relaxing, but I felt like the timer plus the variety put a lot of pressure on me to play efficiently and maximize each day. Was I just playing the game wrong?

Are you talking about the day/night cycle or the 2-year "timer" before you get evaluated?

Once you get evaluated at the end of two years you can get re-evaluated whenever you want and you can still get the reward for the highest evaluation tier. You don't lose anything from not getting the perfect evaluation the first time.

Re: Game Design Perspective: Stardew Valley (2020)

#22
post #15

I didn’t like Stardew Valley because I thought it was one of the most stressful games I’ve ever played. It gets a reputation for being relaxing, but I felt like the timer plus the variety put a lot of pressure on me to play efficiently and maximize each day. Was I just playing the game wrong?

I think that the central gameplay loop can affect people differently. Some people can turn their conscious thought off and just go through a checklist of chores and it is relaxing. Others, like yourself, may find themselves stuck on the concept of "Am I doing the most I can with each possible day". If you don't mind sharing, do you bring a similar mindset to your professional or private life?

Unrelated note to your comment: "fmining" was a great skill track.

Re: Game Design Perspective: Stardew Valley (2020)

#24
post #11

My criticism towards game designers is that they often analyze games from an abstract perspective, leaving out important details that contribute to the success of the game: High frame rate, stability, good quality animations, color palette/art style/fonts that are consistent with the game fiction, UI usability, soundtrack, community, abscence of cheaters... just to name a few. You can have a great game, but if it's u…

Are we talking about Stardew though? Because IMO it excels in half your criteria and is pleasantly adequate in the rest. If you mean games in general I mostly agree. Most teams just don’t seem to prioritize these things and it can be frustrating. Especially when the core concepts are so promising. There are a lot of reasons to idolize John Carmack, but my favorite is his lifelong obsession with latency. End to end. F…

Stardew isn't shit in any area. Quite a lot of games (even high budget titles) are really shit in some area. No matter how great bread you use a shit sandwich still tastes worse than an average ham sandwich.

Re: Game Design Perspective: Stardew Valley (2020)

#25
post #5

Earlier quoted context omitted.

To apply what you're saying to a different media. I was a big star trek fan growing up. Around the time of enterprise, then going on to the reboot and new series i'd lost interest in star trek. The series changed in ways I didn't enjoy. Not to bash on them in any way and getting to my point. I've been recommended The Orville a bunch lately. After hearing what it was, I wasn't really interested, but finally i was push…

I have to agree with both your general point and your specific regarding The Orville. I wasn't excited to watch it, because I don't find McFarlane funny (as a writer/showrunner and especially not as an actor), and because I think I've only ever enjoyed maybe one sci-fi parody ever. (2 if you count MST3K as "sci-fi"..?) But my wife wanted to give it a shot because she's such a sci-fi nerd (even more than me), and you'…

> I've only ever enjoyed maybe one sci-fi parody ever.

It was Galaxyquest, wasn't it?

Re: Game Design Perspective: Stardew Valley (2020)

#26
post #21
post #15

I didn’t like Stardew Valley because I thought it was one of the most stressful games I’ve ever played. It gets a reputation for being relaxing, but I felt like the timer plus the variety put a lot of pressure on me to play efficiently and maximize each day. Was I just playing the game wrong?

Are you talking about the day/night cycle or the 2-year "timer" before you get evaluated? Once you get evaluated at the end of two years you can get re-evaluated whenever you want and you can still get the reward for the highest evaluation tier. You don't lose anything from not getting the perfect evaluation the first time.

The day/night cycle. I don’t think I played until the end of year 2. It felt like every day was just managing my crops as fast as I could, then running straight to the mine and getting as far as possible before the day ended. Days where it rained were a relief. Maybe I just planted too much

Re: Game Design Perspective: Stardew Valley (2020)

#27
post #5

Earlier quoted context omitted.

To apply what you're saying to a different media. I was a big star trek fan growing up. Around the time of enterprise, then going on to the reboot and new series i'd lost interest in star trek. The series changed in ways I didn't enjoy. Not to bash on them in any way and getting to my point. I've been recommended The Orville a bunch lately. After hearing what it was, I wasn't really interested, but finally i was push…

I have to agree with both your general point and your specific regarding The Orville. I wasn't excited to watch it, because I don't find McFarlane funny (as a writer/showrunner and especially not as an actor), and because I think I've only ever enjoyed maybe one sci-fi parody ever. (2 if you count MST3K as "sci-fi"..?) But my wife wanted to give it a shot because she's such a sci-fi nerd (even more than me), and you'…

Wow, this has the biggest reviewer/audience score difference I've ever seen on Rotten Tomatoes. 30% vs. 94%.

https://www.rottentomatoes.com/tv/orville/s01

Re: Game Design Perspective: Stardew Valley (2020)

#28

Earlier quoted context omitted.

I have to agree with both your general point and your specific regarding The Orville. I wasn't excited to watch it, because I don't find McFarlane funny (as a writer/showrunner and especially not as an actor), and because I think I've only ever enjoyed maybe one sci-fi parody ever. (2 if you count MST3K as "sci-fi"..?) But my wife wanted to give it a shot because she's such a sci-fi nerd (even more than me), and you'…

> I've only ever enjoyed maybe one sci-fi parody ever. It was Galaxyquest, wasn't it?

You guessed it!

Re: Game Design Perspective: Stardew Valley (2020)

#29

Earlier quoted context omitted.

I have to agree with both your general point and your specific regarding The Orville. I wasn't excited to watch it, because I don't find McFarlane funny (as a writer/showrunner and especially not as an actor), and because I think I've only ever enjoyed maybe one sci-fi parody ever. (2 if you count MST3K as "sci-fi"..?) But my wife wanted to give it a shot because she's such a sci-fi nerd (even more than me), and you'…

> I've only ever enjoyed maybe one sci-fi parody ever. It was Galaxyquest, wasn't it?

That's because it wasn't really a parody, it was a comedic love letter to Star Trek fandom.

Re: Game Design Perspective: Stardew Valley (2020)

#30
post #17
post #15

I didn’t like Stardew Valley because I thought it was one of the most stressful games I’ve ever played. It gets a reputation for being relaxing, but I felt like the timer plus the variety put a lot of pressure on me to play efficiently and maximize each day. Was I just playing the game wrong?

The game doesn't do a good job of explaining this, but, there is almost no benefit to min-maxing it. Absolutely nothing is gated off by taking your time to do it. If it takes you seven in-game years to finish the community center, there's no downside. It's a common misconception that you need to complete everything as quickly as possible. I think this stems from the fact that after your second year you get a kind of…

I just wish time went a _bit_ more slowly, or there was some mechanic to slow it down.. the first day of the season, even with coffee, I'm always rushing to get a 300+ crop farm re-tilled / fertilized / planted in time. I know that min-maxing isn't really necessary, but there's a part of me that can't stand not getting everything done on the first day (which can mean the difference between 2 and 3 harvests in a season).

The first year was pretty hectic for me trying to get everything done - basically had no time for relationships until year 2. I would not call that experience relaxing, even though it was pretty fun. But once you hit year 3+, it becomes pretty chill when you have iridium sprinkles + junimo huts taking care of pretty much everything while tons of money rolls in, so you can just focus on getting your farm perfectly set up.

Of course, after I had my farm set up perfectly, that's when I lost interest

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