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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#421
Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp

Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.

Re: Ask HN: What are you working on?

#423

I designed and built an airport weather sensor network. Output is available here: https://davidsen.aero/awas/kgbr/ (Still working on vis, sky condition, and present weather.) As you can see by some missing data on the graphs, it’s not always available. But the sensors are carefully selected to perform to FAA standards. It’s been really fun putting together a high-precision, distributed system (packet radio data links…

Nice work! How are you persisting the data? Are you just keeping the history that the website shows, or keeping all historical data?

Re: Ask HN: What are you working on?

#424
A webapp that lets you listen to internet articles, save them for offline listening, and continue from where you left off. That's it. I'm super surprised that this doesn't exist. If anyone knows of something similar, please comment.

Re: Ask HN: What are you working on?

#425

At the risk of sounding like I am kidding, I am building a personal productivity application. While the world is full of "todo" apps, they are essentially list management systems. They vary in aesthetics and mechanics but none of them help you do the hugely valuable work of planning years out and then driving your weekly planning and daily activity off these huge goals. More so, they profoundly fail to keep you accou…

As someone who works on a bunch of projects this is actually a big pain point for me as well. I haven't found anything that I have really liked that lets you roll up from the "todo" level all the way back up to the long term portfolio level and actually just started trying to build my own app for this myself.

If you want to chat on this topic sometime feel free to reach out.

Re: Ask HN: What are you working on?

#426

I'm building Reslash - a video calling app which is the antithesis of Zoom. You can play with everything - backgrounds, gifs, stickers. You can recreate a bar lounge, classroom, office, 80s party and more. It also has spatial audio - just move closer to talk to people, like you do IRL. We launched 3 weeks ago. Have about 2k users right now. Check us out at https://reslash.co

what's the stack?

Re: Ask HN: What are you working on?

#427
I'm working on a new version of my CV (v1: https://cv.git-pull.com)

I keep it at https://github.com/tony/cv. It's in the very early stages

This time I'm writing it in React, Angular, and Vue (TypeScript across the board).

While doing it, I've tried to find various ways to share the chart and data code across all 3 versions. The library I found to make it happen with data akita: https://datorama.github.io/akita/

For UX it's not so easy. The truth is, some of the best UI libraries are framework specific. This creates a lot of fragmentation in the frontend community IMO. For instance react has nivo, victory, and react-vis, but at the end of the day it's svg and canvas underneath the hood. Still though, the efforts are amazing. It makes you wonder what it'd be like if there would be just one agreed upon way to write a widget. (There's web components, custom elements... but those won't even work with typescript out of the box)

In the past few years, that stuff that's been going on with webpack v5's persistent caching, TypeScript (and its tooling), and all 3 of these frameworks getting better is amazing.

Examples of charting software I've tried: https://cv-react-v2.git-pull.com/dev/branch/v2-billboard.js/, https://cv-react-v2.git-pull.com/dev/branch/v2-plotly/, https://cv-react-v2.git-pull.com/dev/branch/v2-carboncharts/

For the first time I've found a UI suite called Carbon: https://www.carbondesignsystem.com/, an IBM thing. I'm most impressed by their chart offering. Even though it's relatively new, they maintain bindings for react, vue and angular.

Re: Ask HN: What are you working on?

#428
post #56

Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…

it sounds so cool! Is there any way to watch the development of your project?

Re: Ask HN: What are you working on?

#429
As a programming project and a need for something to constantly fiddle with, I decided to make my own CMS that generates html files for the website. It's far from competing with Wordpress, but I've build out a templating system for publishing, and made a fairly robust admin for setting variables and managing posts etc.

Written in PHP, MySQL, Javascript (leaning on Jquery) and CSS.

I was a web dev 10 years ago, since then I've been working on marketing and barely coding as a hobby.

Later this month I'm going to embark on a rewrite of a webapp I wrote for me and my friends that administrates an MLS (soccer) Pick'Em.

My other project is a soccer match recommender. It pulls in matches, and based on a few variables. I definitely want to improve this at some point, but largely it's again just a side hobby to tinker with. If I find a framework I'm happy with I'd love to make it a small money side project and expand it to other sports so people who are just generic sports fans not sure what to watch, can get recommendations of matches expected to be good ones.

Re: Ask HN: What are you working on?

#430
Started working on https://rolz.org/ again after a years-long hiatus.

It's a site for tabletop/pen&paper roleplaying.

It started out many years ago as a simple dice roller, it parses and executes commonly used dice codes you find in rulebooks, such as "4d6+4" - and it contains many custom codes for different systems. Pretty soon I added the ability to roll and chat in private rooms with your friends, so it became basically a chat site for roleplaying games.

Then Roll20 launched, and my Rolz was basically crushed by it. Other sites have sprung up en masse, too. Rolz doesn't really have a userbase left right now.

Nevertheless, it is the only thing I ever did/launched that people actually used and cared about, so I decided to finally start adding features again. I'm working on a Virtual Tabletop feature right now, it's very early, but usable in a rudimentary way.

I'll probably post to Show HN when it's more fully featured and battle-tested (no realistic expectation of making front page though), but if you want to check out the progress so far you can try it out right now.

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