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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#411
I'm building Reslash - a video calling app which is the antithesis of Zoom. You can play with everything - backgrounds, gifs, stickers.

You can recreate a bar lounge, classroom, office, 80s party and more. It also has spatial audio - just move closer to talk to people, like you do IRL.

We launched 3 weeks ago. Have about 2k users right now.

Check us out at https://reslash.co

Re: Ask HN: What are you working on?

#412
post #56

Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…

I remember Colobot, it was exciting (for a teen). Your project sounds deeper and cooler, I hope I'll get to play it.

Re: Ask HN: What are you working on?

#413
A mobile app for free running gait analysis for reducing injury risk and improving running efficiency.

The app uses a user provided video, estimates the runner's position in 3D space, and analyzes the gait over the video duration to identify potential gait abnormalities and areas for improvement.

Things it will (hopefully) detect/measure:

- Gait asymmetry

- Basic running stats (speed, vertical oscillation, stride length)

- Common risk factors for running injuries

Motivation: I used to run competitively, but didn't have access to a regular running coach. So I felt like I missed out on developing proper technique. I've been looking for free running gait analysis but I haven't found anything meeting my needs (free, privacy friendly, convenient).

It's still pretty rough, but I'm hoping to release an Android prototype in the next few months. If you have time, I'd love some community feedback/suggestions on my anonymous Google form. Thanks!

[1] https://myfluidstride.com/

[2] https://tinyurl.com/fluidstride-feedback (no email required)

Edit: formatting

Re: Ask HN: What are you working on?

#415
post #264

A browser extension called Curb Your Consumerism that detects when you are on a checkout page and shows you how long it took you to earn enough money to complete that purchase. The idea is about increasing the mindfulness of your purchases and reducing unnecessary environmental waste driven by impulse buying. Here's what I'm planning next: - Detecting the checkouts and extracting the checkout total generally across w…

Maybe you can charge companies to be hidden from the service :D

Re: Ask HN: What are you working on?

#417
GridNotes: a grid-based piano for iPhone / iPad. This is more of a tool for exploring scales than an actual performance instrument. It is free in the AppStore if you'd like to check it out, feedback and feature suggestions are welcome! https://github.com/pepaslabs/GridNotes

P.S. I'll be on the job market soon (9 years iOS), hit me up if interested :)

Re: Ask HN: What are you working on?

#418
Farhaven, a truly-immersive augmented reality game for Apple devices that fills your room with a high fantasy adventure. (Powered by Unity and ARKit.)

Apple App Store pre-order: https://apps.apple.com/app/apple-store/id1473129606?pt=12027...

Marketing site: https://www.patchandpath.com/farhaven?utm_source=hacker-news...

Re: Ask HN: What are you working on?

#420
post #56

Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…

> I still need to think of a good name for it though.

How about "Syntact"?

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