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The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

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Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#71
post #38

Earlier quoted context omitted.

Maybe they'll make it out of titanium and go after the ultralight tool enthusiast market? It'll never get used, but damn it's light!

No joke actually, there really are pro carpenter titanium hammers and they are expensive. https://youtu.be/IE0-I0T7Xhc?t=399 But these multi taskers are pretty much good at nothing.

I would buy the shit out of a titanium framing hammer but only if they put a soft steel face on it. Older framing hammers are better than newer framing hammers because nails tend to smash the waffle teeth down enough that they don't tear up your thumb when you miss. Titanium is strong enough that this never happens so your hammer destroys your thumb no matter how old it is.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#72
post #64

Earlier quoted context omitted.

Typically, if the project meets its goal, the project is allowed to make updates indefinitely, even if the project never comes to fruition. It's a shame, really. Speaking from experience, I once raised over $20K USD on a $48K goal. The project failed on Kickstarter; however, I was able to raise funds and complete the project by other means, but Kickstarter does not allow me to make updates to the project because it '…

Meta / off-topic, I'm fascinated by the fact that your account is nearly 3 years old but this is apparently your first comment.

Let's make it two. I had a previous account that for some reason I dropped before this one. I believe that account also only accrued one or two comments over the course of a few years, as well.

I happily lurk and consume along with the other 99%.[1] In part, this is because when I read HN, I attempt to stay on the front page for the sake of time and though I appreciate those who sort by new and filter what gets to my eyes, it's rare that a conversation is fresh enough that it makes it worthwhile to comment in terms of viewership, nor that it's valuable enough insight to take up someone else's finite resource pool of time to read.

It seems upon personal review that by posting I may now have committed violence twice today on that valuable resource. My apologies. I'll attempt to post less regularly or more profoundly in the future.

[1] https://en.m.wikipedia.org/wiki/1%25_rule_(Internet_culture)

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#73

This one is 5 years and never got delivered. I vowed to never do another KS type site ever again after this one. https://www.kickstarter.com/projects/1284726646/the-lampster... Funny story though, I bought them as gifts for the 4 founders of our company. CEO went nuts after a year and the 3 of us eventually left. Company is still in business, is much hated on the internet and I hope one day he will get a nice deliver…

I mean there are completely stupid pitches, like this one where it's the backers who pay to make the game:

https://www.kickstarter.com/projects/2000580152/neil-degrass...

Of course, no game is going to get made, because that's not how you produce a videogame, but people still gave almost $400,000 for that.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#75
post #29

So is the moral of the story that their Kickstarter is a scam, or that it takes a surprisingly long time to design and manufacture a high quality hammer? I'm not sure what background this crew has, but presumably there's a large delta between thinking "hey i reckon i could invent a better hammer" and actually designing it, mass producing it and getting it to market. On the face of it you might think if you back a pro…

The moral of the story is that most people don't really know how difficult it is to: 1. Come up with an idea. 2. Plan and execute idea to achieve a finished product. 3. Get finished product shipped out to users. That's why this kind of shit has normally been relegated to people having to pitch ideas to people who not only have capital, but also have experience in bringing products to market. Kickstarter gives any per…

A kickstarter becomes a scam the moment the project creator realises their project isn't realistic and will never be fulfilled and fail to disclose it to the backers, while keeping giving them the run around for years. Projects don't have to start as a scam to become one eventually.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#76

Earlier quoted context omitted.

$363,500,000 and no finished product. LOL, Jesus Christ if this isn't proof-positive that Modern Monetary Theory has corrupted everything I don't know what is...

$300MM isn't even an absurdist number for a AAA game [0]. Cyberpunk 2077 single-player was $121MM and they have multiplayer planned so probably add another $50MM - $60MM on top, if not more. I have no doubt that GTA 6 and Elder Scrolls 7 will both come near or break $300MM. $300MM is an absurd amount, but that's just where the market is headed; big and expansive games. I am not defending CIG necessarily but scoffing…

I really like SCs transparent model and generally open development, with lots of material to release and learn from. I also like that they at least have a product they can put in the hands of the players.

But the scope creep is pathetic. I used to support them early on and for quite a while; however they have lost all incentives to do anything other than string the backers along. They haven't actually set to deliver something properly playable and at this point the only people enjoying the game are the hardcore fans who HAVE to enjoy it otherwise they feel like they haven't got their money's worth.

Scope creep itself is fine, but if it perpetually delays your initial release then what's the point? I think they know that by now.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#77
post #50

Earlier quoted context omitted.

How are they stringing them along? The Kickstarter can no longer receive funds. Do scammers typically provide updates for 7+ years after they stopped receiving money?

Typically, if the project meets its goal, the project is allowed to make updates indefinitely, even if the project never comes to fruition. It's a shame, really. Speaking from experience, I once raised over $20K USD on a $48K goal. The project failed on Kickstarter; however, I was able to raise funds and complete the project by other means, but Kickstarter does not allow me to make updates to the project because it '…

Well, you raised $0 on a $48K goal.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#78

Anecdata: of the 36 projects (not including projects that failed to get backing) I have backed in the past 8 years: - 4 were outright scams (only 1 was caught and cancelled by KS) - 32 delivered, practically all were very delayed, sometimes by years. - Of the 32, most were as promised, but some turned out useless - At least half I regretted buying One thing that was very apparent (here as IRL) is that software projec…

I've backed quite a few projects (150), so I did a review to look for patterns.

* 33 software/game projects

* 23 board game projects

* 20 "thing" projects (i.e. requiring manufacturing)

* 60 rpg material projects (adventures, systems, supplements, etc)

* 14 other media

I initially backed quick a few software and "thing" projects. But both seem to be prone to unexpected setbacks, delivering late or never. My only outright scam was a "thing", but quite a few of these have gone silent. Transparency in these projects was never great, but maybe that has improved since I stopped backing them?

Of the board games: I enjoyed half and still have 3. Honestly, this seems to be in line with the games I try in general. Kickstarter has practically become an official business model for the industry, with established companies using it regularly. The result is that there is a high standard even for amateur projects in terms of understanding the game they're making, having artists lined up, having reasonable ideas of manufacturing/shipping costs and delays, posting regular updates, etc.

Currently I mostly back RPG books. They're often useful and inspiring for my own games and I've found quite a few systems that I'm keen to try (fingers crossed, 2021 will let that happen). About half of these result in a product I like and keep, and for the rest... Almost everyone running these projects is an RPG nerd like me, looking for an excuse to take their crazy idea as far as they can. I can get behind that. Transparency on these projects has usually been very good.

On lateness: every project has been late, except the ones that were basically just a preorder for something already in progress. The best you can hope for is regular updates that are transparent about progress and setbacks.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#79

Back in 2011 I thought Kickstarter and crowdfunding in general was so cool. I funded a maybe 20+ projects. I think I received 4-5 items and the products i did receive were very underwhelming. Probably half of the projects I never even heard from after the funding closed. Needless to say I haven't been on KS in a long, long time.

[deleted]

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#80
I used to quite like browsing KS in the early 10s. I didn't fund that many projects as I got burned by a couple, and a couple more were pretty underwhelming, but I used to like browsing it to see what innovative ideas people had (often my favourite were too far out of the norm, so never got funded).

Nowadays I see ads for Kickstarter and other crowd funding sites popup in my feeds quite a lot. The product is often interesting, but then when I look into it I realise it's an existing product, available now on AliExpress, that's just rebranded. The 'founders' of course give their 'story' about how they are tirelessly making this innovative product to change the world.

One notable example was a set of silicon lids for pans and plates as a replacement for plastic wrap. I saw the product, and was actually quite tempted to fund it as it wasn't very expensive (<$20), but it still had quite a while left for the campaign to complete and the estimated delivery was a few months away. I then found exactly the same product on AliExpress, for less than half the price, and it arrived before the campaign had finished funding :D

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