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The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

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Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#61

Earlier quoted context omitted.

I think the king of stringing along backers is still Star Citizen who - 8+ years after the original Kickstarter[1] - are still taking crowdfunding money with no finished product in sight. [1] https://www.kickstarter.com/projects/cig/star-citizen

It's not fair to say SC doesn't have a product. They have an alpha that's fun to mess around in and gets big updates 4x a year. There are plenty of games that cost $60+ that are worse than SC for $45 and the promise of bigger updates. If CIG folds after a decade, that's not a scam... that's just a mismanaged studio. CIG has delivered a product. You can judge whether it is a good product, but they have delivered and c…

$363,500,000 and no finished product.

LOL, Jesus Christ if this isn't proof-positive that Modern Monetary Theory has corrupted everything I don't know what is...

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#62
post #11

I think the "still going after 7 years" means "still hasn't been released after 7 years". It was supposed to be for sale in 2014 and still hasn't shipped yet (from what I can find in Google). The creators have been stringing along their backers for the better part of a decade. As far as utility, it seems like more of a gimmick than something that would get regular use. I can't think of a time when I've been working o…

But also, hammers for framing or demolition already exist and are very good. Martinez M1: https://www.youtube.com/watch?v=b8AOrkfR1WM A bunch of different hammers: https://www.youtube.com/watch?v=DabECxs3WhU

I was more impressed with how quiet the nail gun was compared to ~20 years ago when I used to work with my dad, that was a gas one, damn loud. :D

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#63

Back in 2011 I thought Kickstarter and crowdfunding in general was so cool. I funded a maybe 20+ projects. I think I received 4-5 items and the products i did receive were very underwhelming. Probably half of the projects I never even heard from after the funding closed. Needless to say I haven't been on KS in a long, long time.

The only thing I backed on Kickstarter was a game called Trial by Trolley. I went whole hog and got the $65 edition.

Took so long to make it that by the time I finally got it, no one ever wanted to play it. Most of my friends end up playing totally different party games when we get together.

I also looked back a bunch of things I bookmarked to see what did and didn't get made - about 75% of the KSes I was interested in never got to funding status, or got funded, but eventually failed.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#64
post #50

Earlier quoted context omitted.

How are they stringing them along? The Kickstarter can no longer receive funds. Do scammers typically provide updates for 7+ years after they stopped receiving money?

Typically, if the project meets its goal, the project is allowed to make updates indefinitely, even if the project never comes to fruition. It's a shame, really. Speaking from experience, I once raised over $20K USD on a $48K goal. The project failed on Kickstarter; however, I was able to raise funds and complete the project by other means, but Kickstarter does not allow me to make updates to the project because it '…

Meta / off-topic, I'm fascinated by the fact that your account is nearly 3 years old but this is apparently your first comment.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#65
post #29

So is the moral of the story that their Kickstarter is a scam, or that it takes a surprisingly long time to design and manufacture a high quality hammer? I'm not sure what background this crew has, but presumably there's a large delta between thinking "hey i reckon i could invent a better hammer" and actually designing it, mass producing it and getting it to market. On the face of it you might think if you back a pro…

The moral of the story is that most people don't really know how difficult it is to:

1. Come up with an idea.

2. Plan and execute idea to achieve a finished product.

3. Get finished product shipped out to users.

That's why this kind of shit has normally been relegated to people having to pitch ideas to people who not only have capital, but also have experience in bringing products to market.

Kickstarter gives any person with a dream, an opportunity. Without also explaining to them that this is a long row to hoe.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#66
post #47

Earlier quoted context omitted.

I've play Star Citizen more then any other game in the last 5 years, well maybe on par with Skyrim. If you haven't seen it in a while the original scope of the game ( spaceship based sim ) is quite complete and polished. If all you want to do is hop in a ship, fight some pirates, do some pvp, missions or cargo hauling for credits to upgrade your ship or buy a new one its all there. Its a blast to play with a friend a…

If you can run it. I have friends who spent hundreds on ships back in the day, but haven't upgraded their PCs in the meantime. They can no longer run it, as the specs have creeped up along with the features.

[deleted]

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#67

Earlier quoted context omitted.

I think the king of stringing along backers is still Star Citizen who - 8+ years after the original Kickstarter[1] - are still taking crowdfunding money with no finished product in sight. [1] https://www.kickstarter.com/projects/cig/star-citizen

I've play Star Citizen more then any other game in the last 5 years, well maybe on par with Skyrim. If you haven't seen it in a while the original scope of the game ( spaceship based sim ) is quite complete and polished. If all you want to do is hop in a ship, fight some pirates, do some pvp, missions or cargo hauling for credits to upgrade your ship or buy a new one its all there. Its a blast to play with a friend a…

300 million dollars is all that needs to be said.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#68

Earlier quoted context omitted.

It's not fair to say SC doesn't have a product. They have an alpha that's fun to mess around in and gets big updates 4x a year. There are plenty of games that cost $60+ that are worse than SC for $45 and the promise of bigger updates. If CIG folds after a decade, that's not a scam... that's just a mismanaged studio. CIG has delivered a product. You can judge whether it is a good product, but they have delivered and c…

$363,500,000 and no finished product. LOL, Jesus Christ if this isn't proof-positive that Modern Monetary Theory has corrupted everything I don't know what is...

$300MM isn't even an absurdist number for a AAA game [0].

Cyberpunk 2077 single-player was $121MM and they have multiplayer planned so probably add another $50MM - $60MM on top, if not more.

I have no doubt that GTA 6 and Elder Scrolls 7 will both come near or break $300MM. $300MM is an absurd amount, but that's just where the market is headed; big and expansive games.

I am not defending CIG necessarily but scoffing at a number out of context is disingenuous.

But yeah, the price tag is likely to be $500M - $750M but their goal isn't to put out a rehash of a rehash for $80 then rinse-repeat next year.

CIG is pretty upfront they are trying something crazy and Chris Roberts (SC creator) is well-known for his scope creep + desire for perfection. It's not like CR is demanding monthly subscriptions to play or that everyone spends $x / year on SC.

If you want to buy an overpriced ship, go for it... but you can buy most, if not all, ships in-game for in-game currency that's easy to get. It looks like the most expensive ship purchasable in the game is an "890 Jump" which costs 32M aUEC or $950. You can get 300k aUEC every two hours so like 212 hours of grinding (but seriously, this ship is purely a status symbol. Just like those crazy rare flying mounts in World of Warcraft.)

[0]: https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#69
post #26

Earlier quoted context omitted.

I was writing a comment asking what's the point of a lighter hammer, then I realized that a lighter hammer you can swing faster is actually exponentially more effective than a heavier hammer. KE = 1/2mv^2 babe! Physics, bi*ch! :)

Do you definitely want to transfer kinetic energy more than momentum? I reckon a lighter hammer swung faster is more likely to end up with a bent nail. Also, exponential would be 2^v. v^2 is quadratic. (And you need to sub in the F=ma part as well to demonstrate your point, so your gain from the lighter hammer should be less than quadratic. Exercise left to the reader.)

> Do you definitely want to transfer kinetic energy more than momentum?

Seems that way; if you're using a hammer, the goal is for all parts of the system to come to a stop. You're trying to deform the material you're hammering the nail into; isn't that measured in energy transfer?

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#70

Kickstarter campaigns are basically the modern day infomercials. It’s all about having the perfect pitch video and impressive tram bios, getting shallow pro-forma coverage in all the tech blogs, and then name-dropping them all in order to bolster your image (along with the obligatory credulous pull quotes). Make sure your social media team keeps putting out updates, and don’t forget to add some ridiculous stretch goa…

You mean "home shopping", like on TV where you call "right now" and you get useless stuff... Kickstarter is purely a marketing business, many backers still don't understand it.

The client is the project creator, not the backers. Since Kickstarter makes money on successful marketing campaigns.

Apparently, they are still doing well

https://www.kickstarter.com/help/stats

Good for them. I will never back anything on that platform because I find it exploitative. Kickstarter claims they can't do any due diligence and it's up to the backers. But how can a backer assess the viability of a project if Kickstarter themselves can't? How many bakers know anything about industrial production, supply chain, ... The project creator can lie to the face of backers for half a decade, of course most of them are completely ignorant of what producing goods entails, for instance:

https://www.kickstarter.com/projects/stillalive/polygons-the...

4 years to produce a basic measuring spoon, and counting...

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