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HTML5 still doesn't replicate what mattered about Flash

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Re: HTML5 still doesn't replicate what mattered about Flash

#5
post #3

Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.

Lars is a game developer, so is presumably talking about interactive/multimedia content rather than pure animation. I fully agree with him that JS doesn't hold a candle to Flash even now (for rich media apps in the browser).

But I don't think Flash could exist nowadays online anyway in the same way - the hardware ecosystem is much more diverse, you can't make a keyboard/mouse game and call it quits so easily, because people with tiny-touchscreen phones might also end up on your site. Trying to treat the web as a single platform is...it's a lot of ground to cover.

Re: HTML5 still doesn't replicate what mattered about Flash

#6

In my opinion, focusing on replacing the technology with languages rather than tools was the issue. I wonder if something like figma/webflow, that allowed the WYSIWYG nature of flash, combined with an or web assembly output would be a solution?

The other thing missing from all this is that, most people who started with Flash, in my experience, all started with a cracked/pirate version ... the SaaS model killed that.

Re: HTML5 still doesn't replicate what mattered about Flash

#7
post #2

Why didn't https://en.wikipedia.org/wiki/Adobe_AIR take off as successor to Flash? It is available for all platforms, runs ActionScript.

Lots of applications used it. I recall Wacom having some art applications made with it, I remember League of Legends used it in the early days. The link you sent also specified quite a few uses.

But most notably there is a focus on desktop/mobile applications when the real dichotomy ended up being web/mobile applications and a ton of internet companies were dumping money into their own frameworks at the time because who wants to pay rent to Adobe? If artists don't want to pay for their proprietary crapware, imagine tech companies.

AIR was yet another closed platform to throw on the pile of failed closed platforms.

Re: HTML5 still doesn't replicate what mattered about Flash

#9
post #3

Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.

I'm well aware the Adobe Animate still exists, a fact I'm glad for. I'm well aware that it can export to HTML5, and even Haxe/OpenFL, an open source project I've personally invested a ton of time and money into.

It's great those initiatives exist, I've spent years of my career supporting them, but at replicating what Flash did in its prime, it's still not quite the same. The abstraction leaks around the edges and the community and singular simplicity and straightforwardness of what Flash had is long gone and a tiny open source community always heroically struggling for funding and contributions can't be expected to replicate it.

Also, RE: Animate, updates randomly break things with previous versions, and being proprietary I have no idea how long Adobe is going to let it continue existing and keep it compatible with anything I might want to use it for.

Anyways, the main point of the thread was just that the claims that HTML/JS was this perfect go to replacement for what we really valued about Flash just rings hollow to me 10 years later.

Re: HTML5 still doesn't replicate what mattered about Flash

#10
post #3

Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.

I'm well aware the Adobe Animate still exists, a fact I'm glad for. I'm well aware that it can export to HTML5, and even Haxe/OpenFL, an open source project I've personally invested a ton of time and money into. It's great those initiatives exist, I've spent years of my career supporting them, but at replicating what Flash did in its prime, it's still not quite the same. The abstraction leaks around the edges and the…

That's just restating your claim, you still didn't explain what specifically you think is missing or impossible.
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