HTML5 still doesn't replicate what mattered about Flash
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Re: HTML5 still doesn't replicate what mattered about Flash
#2Re: HTML5 still doesn't replicate what mattered about Flash
#3I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.
Re: HTML5 still doesn't replicate what mattered about Flash
#4I wonder if something like figma/webflow, that allowed the WYSIWYG nature of flash, combined with an or web assembly output would be a solution?
Re: HTML5 still doesn't replicate what mattered about Flash
#5Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.
But I don't think Flash could exist nowadays online anyway in the same way - the hardware ecosystem is much more diverse, you can't make a keyboard/mouse game and call it quits so easily, because people with tiny-touchscreen phones might also end up on your site. Trying to treat the web as a single platform is...it's a lot of ground to cover.
Re: HTML5 still doesn't replicate what mattered about Flash
#6In my opinion, focusing on replacing the technology with languages rather than tools was the issue. I wonder if something like figma/webflow, that allowed the WYSIWYG nature of flash, combined with an or web assembly output would be a solution?
Re: HTML5 still doesn't replicate what mattered about Flash
#7Why didn't https://en.wikipedia.org/wiki/Adobe_AIR take off as successor to Flash? It is available for all platforms, runs ActionScript.
But most notably there is a focus on desktop/mobile applications when the real dichotomy ended up being web/mobile applications and a ton of internet companies were dumping money into their own frameworks at the time because who wants to pay rent to Adobe? If artists don't want to pay for their proprietary crapware, imagine tech companies.
AIR was yet another closed platform to throw on the pile of failed closed platforms.
Re: HTML5 still doesn't replicate what mattered about Flash
#8You can do the same with HTML5+CSS+JavaScript, all in a single file. You can even include images, audio and video e.g. with data urls.
Re: HTML5 still doesn't replicate what mattered about Flash
#9Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.
It's great those initiatives exist, I've spent years of my career supporting them, but at replicating what Flash did in its prime, it's still not quite the same. The abstraction leaks around the edges and the community and singular simplicity and straightforwardness of what Flash had is long gone and a tiny open source community always heroically struggling for funding and contributions can't be expected to replicate it.
Also, RE: Animate, updates randomly break things with previous versions, and being proprietary I have no idea how long Adobe is going to let it continue existing and keep it compatible with anything I might want to use it for.
Anyways, the main point of the thread was just that the claims that HTML/JS was this perfect go to replacement for what we really valued about Flash just rings hollow to me 10 years later.
Re: HTML5 still doesn't replicate what mattered about Flash
#10Is he ranting that Adobe Animate doesn't exist? Because it does and seamlessly exports HTML. I'm pretty sure if they aren't already you could get a bundler configuration for webpack that would build a single file data uris and all.
I'm well aware the Adobe Animate still exists, a fact I'm glad for. I'm well aware that it can export to HTML5, and even Haxe/OpenFL, an open source project I've personally invested a ton of time and money into. It's great those initiatives exist, I've spent years of my career supporting them, but at replicating what Flash did in its prime, it's still not quite the same. The abstraction leaks around the edges and the…