I regularly go through my Steam wishlist and remove any game which doesn't support Linux. I am probably the only one, but it is something I do.
Why make games for Linux if they don't sell?
31–40 of 75 posts
Re: Why make games for Linux if they don't sell?
#32Earlier quoted context omitted.
When making a game for Stadia you can target a very small subset of hardware and test on those on one single linux distribution/software stack (at the moment all stadia servers are identical). When you make a game that anyone can download on their machine the amount of different hardware + os/driver combinations grows a lot and requires a lot more effort for a quality product.
The success of Stadia means more developers who are comfortable with Vulkan and linux as a platform. That should give us better ports and even more Vulkan first titles. That could lead to better driver support (at least from Nvidia :| ) on 'nix, and so on and so forth.
Re: Why make games for Linux if they don't sell?
#33I regularly go through my Steam wishlist and remove any game which doesn't support Linux. I am probably the only one, but it is something I do.
You don't consider if they run using Proton?
Re: Why make games for Linux if they don't sell?
#34I really don't understand why anyone would waste the energy to target Linux beyond making sure that your Windows build also works on Wine.
Re: Why make games for Linux if they don't sell?
#35I regularly go through my Steam wishlist and remove any game which doesn't support Linux. I am probably the only one, but it is something I do.
Re: Why make games for Linux if they don't sell?
#36I really don't understand why anyone would waste the energy to target Linux beyond making sure that your Windows build also works on Wine.
Re: Why make games for Linux if they don't sell?
#37Stadia changes the math a bit. If you’re already targeting Stadia, which uses a Linux variant under the hood, the time to make it widely available might be worth it.
Might be... but (I assume; I don't have any specific knowledge) that Stadia runs everything on a single known software stack, and quite possibly a single hardware stack. This would make it an easier platform to target than the wider range of general consumer hardware running Linux. Personally, I run Linux as my daily driver and I hope game developers see the success of Steam's Linux support and decide that targeting…
Re: Why make games for Linux if they don't sell?
#38Stadia changes the math a bit. If you’re already targeting Stadia, which uses a Linux variant under the hood, the time to make it widely available might be worth it.
If a game is on Stadia it can already be played on Linux via Stadia and a web browser. It can also be played on macOS. I thought that's where you were going with that.
Re: Why make games for Linux if they don't sell?
#39Earlier quoted context omitted.
Windows still lets you download and install software last I checked.
For now. My guess is that one of the reasons Valve has been working so hard on the Linux gaming front is the fear of this changing.
This should really be a case study: don’t piss off your customers and developers before you have all your ducks in a row. Something that clearly others have not learnt, e.g. RedHat with their CentOS fumble a few weeks ago.
Re: Why make games for Linux if they don't sell?
#40Because if you don't then you can be sure that they will never sell. And Linux is the only game platform without garden walls.
Windows still lets you download and install software last I checked.