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Why make games for Linux if they don't sell?

theregister.com

31–40 of 75 posts

Re: Why make games for Linux if they don't sell?

#32
post #10

Earlier quoted context omitted.

When making a game for Stadia you can target a very small subset of hardware and test on those on one single linux distribution/software stack (at the moment all stadia servers are identical). When you make a game that anyone can download on their machine the amount of different hardware + os/driver combinations grows a lot and requires a lot more effort for a quality product.

The success of Stadia means more developers who are comfortable with Vulkan and linux as a platform. That should give us better ports and even more Vulkan first titles. That could lead to better driver support (at least from Nvidia :| ) on 'nix, and so on and so forth.

And is it successful?

Re: Why make games for Linux if they don't sell?

#33
post #31

I regularly go through my Steam wishlist and remove any game which doesn't support Linux. I am probably the only one, but it is something I do.

You don't consider if they run using Proton?

Ultimately I want to support devs who support Linux, but if it works on Proton doesn't it also get the flag on steam for support of SteamOS/Linux. I am only going by the Steam flag.

Re: Why make games for Linux if they don't sell?

#35

I regularly go through my Steam wishlist and remove any game which doesn't support Linux. I am probably the only one, but it is something I do.

Same here. I don't know why but I do. I know windows software will still basically work after about 10 years, especially now. But I still feel scarred from earlier steam sales where devs just dropped the ball and let their games rot to be only compatible on Windows 7 or jesus even XP.

Re: Why make games for Linux if they don't sell?

#36

I really don't understand why anyone would waste the energy to target Linux beyond making sure that your Windows build also works on Wine.

Even when that's done it never seems to be officially supported. Probably because too much is out of their hands to make any guarantees.

Re: Why make games for Linux if they don't sell?

#37
post #4

Stadia changes the math a bit. If you’re already targeting Stadia, which uses a Linux variant under the hood, the time to make it widely available might be worth it.

Might be... but (I assume; I don't have any specific knowledge) that Stadia runs everything on a single known software stack, and quite possibly a single hardware stack. This would make it an easier platform to target than the wider range of general consumer hardware running Linux. Personally, I run Linux as my daily driver and I hope game developers see the success of Steam's Linux support and decide that targeting…

Consider that Stadia is not the only cloud gaming platform. Also, even if the overlap between Stadia and consumer Linux is small, it's still probably much bigger than the overlap between Windows and consumer Linux

Re: Why make games for Linux if they don't sell?

#38
post #4

Stadia changes the math a bit. If you’re already targeting Stadia, which uses a Linux variant under the hood, the time to make it widely available might be worth it.

If a game is on Stadia it can already be played on Linux via Stadia and a web browser. It can also be played on macOS. I thought that's where you were going with that.

They are saying that if a game runs on Stadia then the vendor must have already done the work to port it to a Linux-based platform, since Stadia is a Linux-based platform.

Re: Why make games for Linux if they don't sell?

#39

Earlier quoted context omitted.

Windows still lets you download and install software last I checked.

For now. My guess is that one of the reasons Valve has been working so hard on the Linux gaming front is the fear of this changing.

Yes, Valve steered towards Linux right at the time Microsoft made some noise about privileging its store, when they were bent on mimicking Apple in all things. MS seem to have come to their senses later on, but by then Valve had built too much stuff to throw it all away.

This should really be a case study: don’t piss off your customers and developers before you have all your ducks in a row. Something that clearly others have not learnt, e.g. RedHat with their CentOS fumble a few weeks ago.

Re: Why make games for Linux if they don't sell?

#40
post #3

Because if you don't then you can be sure that they will never sell. And Linux is the only game platform without garden walls.

Windows still lets you download and install software last I checked.

If the software is new or obscure then it'll be blocked by Defender unless the user knows the override ritual. Code signing may help.
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