Earlier quoted context omitted.
Well yes, x86 macs in those classes were using underpowered Intel CPUs :-). That said, I've yet to see any serious benchmarks of this kind of workload. We know the M1 is fast for single threaded UI code (fast as heck atomics sure help with ObjC reference counting), but that says nothing about SIMD and floating-point heavy audio processing. Rosetta adds overhead to that, potentially a lot vs native ARM code, depending…
See https://lemire.me/blog/2020/12/13/arm-macbook-vs-intel-macbo... for SIMD performance. M1 is fairly competitive even under Rosetta. Also, if your audio code is self-modifying, I really have no idea what you could possibly be doing.
Also, audio companies sometimes like to use "fun" DRM/copy protection systems.
Besides, audio apps themselves doing JIT would not be unheard of. For example, that'd be a very efficient way of implementing a modular synth. Those apps could JIT in a realtime-safe way; Rosetta can't (it doesn't have enough info).