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New Linux port for the Nintendo 64

lore.kernel.org

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Re: New Linux port for the Nintendo 64

#26
post #5

> "But why", I hear from the back. Having Linux available makes it easier to port emulators and fb or console games. > Most importantly, because I can. Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.) Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.

Don't forget the many ways in which Machine Learning will revolutionize X.

Could it finally revolutionize porting Linux to new architectures?

Re: New Linux port for the Nintendo 64

#27
post #12

This completely blows my mind, but also seems a natural fit considering the SGI lineage of the N64. It's like a super budget IRIX workstation ;P

But the N64 only has 4MB of ram, I think a GUI would be beyond it's capabilities. Still a cool project though.

Re: New Linux port for the Nintendo 64

#29
post #12

This completely blows my mind, but also seems a natural fit considering the SGI lineage of the N64. It's like a super budget IRIX workstation ;P

But the N64 only has 4MB of ram, I think a GUI would be beyond it's capabilities. Still a cool project though.

Win3.x would be fine with 4MB of RAM, and it's (just barely) enough for Win95 too. But those OSs were definitely optimised for low resource consumption far more heavily than Linux.

Re: New Linux port for the Nintendo 64

#30
post #12

This completely blows my mind, but also seems a natural fit considering the SGI lineage of the N64. It's like a super budget IRIX workstation ;P

But the N64 only has 4MB of ram, I think a GUI would be beyond it's capabilities. Still a cool project though.

The expansion pak is another 4MB of RAM, so that'd bring you to 8 total.

And Windows 95 only required 4MB, so it should be within the realm of possibility,

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