Is anyone else weary of dystopian sci-fi? I'd love to see a setting where technology has made the world a practical utopia, and people generally don't have to be wary of each other. It would be tricky to introduce interesting conflict and challenges into such a setting, yes. There are some anime/manga like that, for example Aria [0], which is basically Venice on Mars and the main characters are aspiring gondoliers, w…
Ergo Proxy is somewhat that. The success of the utopia is questionable (kinda the starting point of the story), but the plot is more akin to existential-crisis drama. I'd bet you know about Psycho Pass, it also shakily satisfies your description. [0] https://pt.wikipedia.org/wiki/Ergo_Proxy
In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
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Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#72About the article, it's well written. I'm still likely to play the game, but will wait until I get a PS5 and once they've polished some of the bugs.
Unfortunately, lack of character depth doesn't sound like a thing they're gonna patch...
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#73There is nothing sadder or more impotent than corporate (cyber-)punk. The irony of the save file corruption issue being tied to "too much crafting" given the DIY ethos of punk is palpable.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#74Earlier quoted context omitted.
Don’t know why you’re flagged bro - this seems reasonable to me
I’m hoping that Gibson fanboys just didn’t like me criticizing Neuromancer, hehe.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#75The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…
I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.
"Control was another game with "severe frame rate issues" on base PS4 and Xbox One consoles. While it started out well enough, it began dropping hard on combat sequences, even going as low as 10fps"
checks notes, never delisted despite shipping game playing at 10fps ....
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#76Is anyone else weary of dystopian sci-fi? I'd love to see a setting where technology has made the world a practical utopia, and people generally don't have to be wary of each other. It would be tricky to introduce interesting conflict and challenges into such a setting, yes. There are some anime/manga like that, for example Aria [0], which is basically Venice on Mars and the main characters are aspiring gondoliers, w…
I think what has made dystopian sci-fi compelling in the past, is that it points out the flaws of our ideals, and resonates with many of us in an acknowledgement that perfection is impossible, even if we shift society to give more of an appearance of perfection, there's always a significant cost. Yes, these ideas are played out, and there's tons of bad examples of media that just replays these ideas without bringing…
The very definition of a utopia (colloquially, regardless of where the word actually came from) is a state where nobody feels like its a nightmare.
Where everybody has basic comforts and the freedom to do what they want (as long as it doesn't harm anyone) and decide their future and has safety nets against misfortune.
You can still have plenty of interesting trials and tribulations in such a setting (competing in sports, getting good at art, exploring the cosmos) and I'm sure that if done right it will be a refreshing change from the usual tired old trope of "Everything's fucked! And will always be fucked!"
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#77I think if the game was more like Alan Wake it would have been better as far story telling goes. Alan Wake is awesome by the way.
Without any expectations, when playing I thought the narrative choices were a bit shallow. Maybe they get better as the game progresses.
Hatred, negativity, and piling on is easy to do. If we enjoy something then we just enjoy it. Stopping and making a point to share that enjoyment doesn’t probably happen as often.
Also, remember there were many articles about a year or so ago about the toxic world game developers have to live in. Tons of expectations and tons of viscous attacks. Why would anyone expect anything different in this situation.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#78Is this what passes for "gaming press" these days? Cyberpunk is not supposed to be some watershed philosophical masterwork. It's a game, bro. And from everyone I've talked to it sounds like it's really fun if you have the hardware to run it, bugs and all.
Maybe the gaming press wants games to be philosophical/political works because it gives them something to write about.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#79The game tries so hard to be cool — to come off as crass and edgy, to talk tough and play like some kind of anti-capitalist anarchy generator. But you lean too hard into that act and it will always come off more like a desperate pose than anything honest It's so true honestly. The game has the intellectual depth of a Che-shirt or that Kendall Jenner Pepsi commercial. What the game reminds me of is Mark Fisher's point…
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#80Earlier quoted context omitted.
I’d love a modern day syndicate. I’d be afraid though, that they’d ruin it like they did Dungeon Keeper ... better of trying to pick it up on GoG or something ...
The modern-day "Syndicate" was pretty underwhelming: https://en.wikipedia.org/wiki/Syndicate_(2012_video_game)