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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#511

Earlier quoted context omitted.

I'm not sure why this matters when we're on a thread about refunds on said "7 year old PC".

It matters because while most of the blame is on CDPR some should go to players pre-ordering without realizing that getting such a massive game to run well on a 7 year old PC is not realistic. PC gamers would not expect this to run on such an old system for sure.

If it's not realistic, then CDPR should not be releasing a broken version of the game for those consoles. They're happy to take the money of a fully priced game which comes with a set of expectations of what that game will look like. This game has been in development for years, there's been loads of promotional material for it, and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.

Re: Cyberpunk 2077 Refunds

#512

Earlier quoted context omitted.

It matters because while most of the blame is on CDPR some should go to players pre-ordering without realizing that getting such a massive game to run well on a 7 year old PC is not realistic. PC gamers would not expect this to run on such an old system for sure.

If it's not realistic, then CDPR should not be releasing a broken version of the game for those consoles. They're happy to take the money of a fully priced game which comes with a set of expectations of what that game will look like. This game has been in development for years, there's been loads of promotional material for it, and it's frankly anti-consumer to say that the customers are idiots for expecting somethin…

> and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.

I specifically said per-ordering. I agree CDPR should have been more upfront about this being an 'impossible port' so to speak.

Re: Cyberpunk 2077 Refunds

#513

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I haven't tried this particular game yet (CyberPunk 2077). But as someone who games on exclusively on Linux, I'm surprised to learn about the outrage. Personally, I'm used to having to debug, alter, or otherwise hack games in order to play them. I'm also more tolerant of bugs and glitches. I've found that I gravitate more towards Early-Access titles on Steam than big "AAA" titles. I realize most console gamers aren't…

On console, you cannot make these changes. Or any changes. It's impossible. The deal is, in exchange for it not being a computing device, it plays games. You buy a console game, and it works. Cyberpunk 2077 broke this contract.

Re: Cyberpunk 2077 Refunds

#514
post #273

Earlier quoted context omitted.

Ping to stadia.com? Is that where the stream is coming from?

No, but I thought it would be a good reference. I just ran a game and pinged the instance that was streaming (120.37.116.136), funny enough it ping was worse (8ms) than the ping to stadia.com (3ms). Also the IP is no longer pingable once you stop streaming the game. MTR shows something like 20 nodes inbetween me and the instance compared to 6 with stadia.com.

Hm, interesting. Thanks for the details.

Re: Cyberpunk 2077 Refunds

#515

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I was going to wait for it to come down in price a bit before I snagged it as I get motion sickness easily so 60 bucks is a bit of a gamble. Also watching the slipping dates gave a big clue to everyone 'this is not done'. In a year or so after the modders have had their fun with it, it should be interesting.

I just hope CDPR did not bet the farm on this thing. If so GoG will go with it.

Re: Cyberpunk 2077 Refunds

#516
post #285

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

Any game with full voice acting is going to have certain limitations. Corpo V still grew up with Jackie, and it's pretty common for people from poorer backgrounds to have separate corporate and casual personas.

Also known as code switching. Many people do this all the time in the real world. I know black folk who have two distinct accents depending on the context and audience. Same with many southerners that I know. The drawl becomes a lot less pronounced in "professional" settings. That being said, V didn't grow up with Jackie. They met on a run. Corpo V might have grown up on the street as well, but then it's not really a different backstory.

Re: Cyberpunk 2077 Refunds

#517
post #324

Earlier quoted context omitted.

I'm 60 hours in, and have been enjoying it alot playing on my Macbook through GeForce NOW. There's lots of areas where it feels unfinished and fails (AI, emergent gamplay, details, real choice), but I think it is a fantastic game. I think the problems boil down to rushing the release for xmas and poor expectation management. The idea that people will be able to play something as well on a SEVEN YEAR old console as we…

How does it look with geforce now? I'll admit I'm actually totally confused as to how that even works , but it seems like a really cool way of being able to play games on my macbook without spending $1500 on a new graphics card for my gaming PC!

I played through 40 hours of Cyberpunk and I'm about out of content worth doing. Geforce Now is great, but it has a caveat that make it dicey: ≤1080p only, and the window it creates cannot be resized. You're stuck with stretched 1080 if you're on a larger monitor (though it at least preserves aspect ratio when stretching).

Graphics are excellent, I was running on Ultra RTX (remember, 1080p) in most of the city and getting 50 fps, and latency was around 20-30ms. For how most games play, it wasn't really noticeable. $5 a month is a great deal, though I do wonder how Stadia stacks up. I certainly could have used the better resolution.

It also works on iPad/iPhone and Android decently, if you want to play anywhere. I didn't have any issues trying my iPad, though it appears you're stuck with controller input on that.

Re: Cyberpunk 2077 Refunds

#518

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I think we're living in different worlds or something. This game is exactly like a GTA game, and nothing like Deus Ex. It's an open world game (Deus Ex games are strictly linear with open level design , not narrative, something Warren Spector was extremely adamant about). It's got the…

There is very little real open world in it, certainly not even close to GTA.

Re: Cyberpunk 2077 Refunds

#519

Earlier quoted context omitted.

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Then don't preoder. Making such a fuss about wanting the game right now , then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.

Pre-order, I used to do that all the time. After awhile I got tired of having to go back and get a refund when the game/movie would not come out for at least 1-2 years after the pre-order. Now I just wait, and usually wait for a sale. By the time the price falls the big crazy bugs are usually worked out. The only time it made sense to pre-order is if there was some sort of merch to go with and even then it better be some nice swag. Now I have a box full of useless junk that no one really cares about (even me) and a set of games I forgot about a long time ago.

Re: Cyberpunk 2077 Refunds

#520

Earlier quoted context omitted.

If you pay £5/month then there are no queues, I hugely recommend trying it.

People on Reddit are reporting long queues on the paid tier too.

Likely depends on region. I never experienced queues as a paid user in the midwest.
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