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Cyberpunk 2077 Refunds

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361–370 of 644 posts

Re: Cyberpunk 2077 Refunds

#361

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

Had the same reaction to corpo path. I think it would actually be interesting to tell a story about that culture from the inside, rather than immediately retreating to the well-trodden anti-corp perspective. For a supposedly ambitious game, it seems entirely uninterested in challenging or evolving the rather tired cyberpunk tropes.

Re: Cyberpunk 2077 Refunds

#362
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

Less bugs, all DLCs, runnable on mediocre hardware, and even more amenable to Wine/Proton. It's an insane marshmallow test.

Re: Cyberpunk 2077 Refunds

#363
post #321

Earlier quoted context omitted.

What is a Deus Ex game like? I 100% have assumed this was going to be an RDR/GTA5 style open world game that I could just ignore the story of and go around exploring. The games I've liked have been skyrim, and GTA5 (I hated RDR), and in both of those I didn't really pay any attention to the story (except as a way of getting money to buy more gear). It was just more about driving/riding around and looking at stuff for…

Deus Ex puts the player in an extremely small, dense area where they have tons of options. The game reacts to the way the player approaches each situation, sometimes dramatically warping the story depending on what they do.

So does cyberpunk 2077 feel like I'm on a sortof "track"? Like I basically have to follow the story?

Re: Cyberpunk 2077 Refunds

#364

Earlier quoted context omitted.

I picked street kid and I still was confused by why the first part of the story was even necessary. The game could have taken a lesson from Kurt Vonnegut, who said to start a story as close to the end as possible.

I'm fairly certain they cut out a big chunk of the "lifepaths" to make the deadline. They don't really make sense as a mechanic at this point. You choose your previous life as one of the main choices but then all the paths merge together after 15 minutes? Just doesn't make sense from a game design or story perspective as a intentional choice.

Paradoxically, we call "cut content" what was recorded but not wired into the game. Abandonded ideas are not cut content, same as content that is cleaned up from the release thoroughly and leave no trace of it.

Concerning the life paths, it's just a fancy rumor that something was cut there. True, the origin stories for life paths in CP2077 could be perhaps as long as in Dragon Age: Origins, but keeping them short and tight is also fine.

Why have them at all? Broadly speaking, they may nudge the player into a specific ending. A lot of players vocal on forums would dismiss anything but completing all endings just for the sake of it, but if we are discussing this seriously as a role-playing game, what goes into the decision which ending to pursue matters.

Re: Cyberpunk 2077 Refunds

#365

Earlier quoted context omitted.

Blaming the consumer is jot the way to go.

Some of the blame goes to the consumer though. The community here is really playing up the drama in a childish way. Many games have had far worse launches, and got panned in reviews (both critic and user), and haven't seen this kind of outrage. The gaming community sucks, full stop. I'm part of several reddit communities for various games and in a majority of the cases those subreddits are a swamp, full of anger and…

Most of that is actually the fault of the studios. Few companies are investing in managing their communities and communicating with them, setting standards and so on. Those that do actually see results.

A great case study is Final Fantasy 14 VS World of Warcraft. 2 pretty similar MMOs, vastly different communities. If you dig a little, it's immediately visible that the difference is not coming from game design, but from explicit community management and standards of conduct. The FF14 mods police the community with an iron fist, and are very explicit about what kind of behavior is toxic and off-limits - and the results are visible whether you play the game or look at the reddit.

Most companies though just don't want to invest in that, even to the minimum extent of setting clear guidelines and enforcing them when violations reported.

Re: Cyberpunk 2077 Refunds

#366

Ultimately I think the rushed launch will turn out to have been a correct decision, or at least not as horrible as it seems. The holiday season, especially during a pandemic when millions are stuck at home, is simply a financial opportunity too good to pass up. Launching in a few months would have lost those sales, while delaying the game (again) until holiday season 2021 would have destroyed a lot of hype and antici…

It was only in the Playstation store for a week, and they're offering refunds for those who could buy it, so I doubt they made enough money off that particular platform to justify burning all the goodwill.

And the lawyering hasn't even started - Sony is probably angling for some kind of damages since this was supposed to be a major holiday release.

Re: Cyberpunk 2077 Refunds

#368
post #15

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

Actually I see it as positive, because it proves that crunching isn't worth it, if this what happens coming out of burned developers. The industry keeps bleeding to many people that could have made huge contributions, but decided to invest into industries where crushing isn't part of the culture. For example, I rather do GUIs and 3D stuff for boring enteprise projects than spending endless nights and weekends fixing…

I fully agree with you that crunching isn't worth it.

All of this mess isn't because of crunching thou. It was a massive fuck up from the leadership team. No crunching (or lack of) would ever solve it

The way they lied to the media, players, etc. Their intentions were always to lie and hide the facts.

Re: Cyberpunk 2077 Refunds

#369

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

I do hugely recommend playing it on GeForce now instead. It works like a dream, you can max out all the settings, and you don't get locked into an ecosystem that Google will inevitably abandon in the next couple years. I've been playing Cyberpunk using it and have no complaints, very little if any lag on my 100Mbps BT line.

Every time I tried GeForce Now it put me in a long queue before letting me in. Never happened with Stadia and the whole "take up your controller and play" experience feels more polished on Stadia.

Hopefully we'll get ray tracing and maxed out settings with the next Stadia hardware upgrade.

Re: Cyberpunk 2077 Refunds

#370
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

Even 1 year from now. Witcher 3 was also a buggy mess on launch.
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