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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#351

Earlier quoted context omitted.

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Then don't preoder. Making such a fuss about wanting the game right now , then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.

Don't pre-order is quickly becoming don't buy titles until they get patched.

Re: Cyberpunk 2077 Refunds

#352

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

FWIW I came into the game expecting basically nothing. I'm not a gamer, don't read gaming news and don't get hyped. I just knew that this was an RPG made by CD Projekt Red.

And I think largely thanks to not expecting anything, I was quite pleasantly surprised. It was my first game with RTX which was cool to see and as you said, it's basically a new Deux Ex game, a series which I love.

The main storyline was a bit short and unfulfilling but the gameplay itself has been quite satisfying.

Re: Cyberpunk 2077 Refunds

#353

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

The real negative sentiment surrounds how the launch was handled. They blocked people from making console reviews before the launch, so no one had any real understanding of the state of the PS4 or XB1 versions of the game. That makes the whole thing feel like a lazy cash grab from a greedy developer

Re: Cyberpunk 2077 Refunds

#354
Been watching someone play the game, recorded stuff on youtube, and i`m really enjoying it. Better than movies. Anyway i`m there for the art and lore, the full experience is not worth spending thousands on a dedicated gaming hardware. Skilled player is using a high end gaming PC to run the game, there are some bugs but nothing too serious.

the stream i`m wathching here, this from original soundtrack for the game in Polish (yes in been created by Polish studio) https://www.youtube.com/user/Corle1st/videos?disable_polymer...

Re: Cyberpunk 2077 Refunds

#355

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

As a PC player, I hope you're right. Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying". That doesn't sound like "minor & avoidable" reason. Another strong criticism is towards the game's AI- police, NPC etc. That also doesn't sound minor.

> Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying"

Do you mind linking to the reviews? I'd like to read their criticisms. I've seen a lot of criticism of the story because it's a personal character driven story and not a high minded philosophical story. But that doesn't seem like as good criticism imo.

Re: Cyberpunk 2077 Refunds

#356

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

we expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.

On PC the game looks better than what was advertised graphics wise.

Re: Cyberpunk 2077 Refunds

#357
post #292

Earlier quoted context omitted.

You are right, but what people are complaining about is that they can't interact with that world. You can't poke at it. If we had short loops of the game scenes displayed in a museum we would praise it, but people want videogames mostly to play and interact with things.

I'm just trying to think how much you could interact with the world in Witcher 3, which is obviously considered a masterpiece by many, and nearly all of its villages and houses were just set pieces. Villagers never actually changed their behaviours in reaction to anything, and played the same audio clip over and over again if you stood close to them. I just don't know how much interactivity is required for it to be..…

NPC's were much better placed in the Witcher 3 because you had way less NPCs, they were on more distinctive locations and they gave good side quests more often. So, each one was more meaningful. Sure, they weren't much more interactive. But the Witcher is mostly about going around clearing up the dangers of each place. Monsters were the focus, and they were far more distinctive than Cyberpunk NPC's shooting at you. So, it's not like the Witcher 3 was far more interactive or anything, but NPCs had their place and gave the world life. Cyberpunk doesn't manage to strike that balance. And you can't strike that balance by writing more for each NPC in such a densely populated world, so you need to cover for it with better AI, responses to events, emerging events, randomness... cover with more diverse content... or innovate. GTA V, to mention an example (although I'm not particularly interested in GTA games), has better NPC AI, better responses to events and decent diversity. In Cyberpunk, as a watcher it might look really beautiful, but as a participant it doesn't have as much life. I still think the writing is great and many side quests are great and there's a lot of great content, but hopefully this helps you see a bit better what people feel is off in the game (besides the bugs, of course). Like, don't compare by looking at single factors one by one, look at the world as a whole.

Re: Cyberpunk 2077 Refunds

#358

Earlier quoted context omitted.

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Then don't preoder. Making such a fuss about wanting the game right now , then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.

There is no reason to pre-order a digital product, so I agree - never pre-order.

Still, since they are taking pre-orders, and since they had an announced date at the time they sold those pre-orders, delaying by more than half a year your part of a contract is not normally acceptable conduct. It's understandable and not at all abnormal that people who did pre-order were asking for their money's worth.

Re: Cyberpunk 2077 Refunds

#359

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

This has been my experience too.

There's something futuristic about playing the game at 1080p/4K on a 32" external display connected to a 13" MacBook Air with an M1 CPU. It feels like it shouldn't be possible nor work as well as it does, and yet apparently I'm having a much better experience than people with much more capable hardware.

I'm still keeping a PS2 and some old games for when I want to enjoy a local gaming experience that is completely my own, rather than a service. But for Cyberpunk 2077, treating it as a service works well for me.

Re: Cyberpunk 2077 Refunds

#360

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game.

I'm flabbergasted by this comment. CP2077 is way more of a cyberpunk-themed GTA5 than I expected or wanted. Admittedly I avoided reading pretty much anything about the game before release to avoid the insane and impossible to live up to hype, but I can hardly wrap my head around the idea that there were people who wanted it to be more like a Rockstar game.

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