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Cyberpunk 2077 Refunds

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301–310 of 644 posts

Re: Cyberpunk 2077 Refunds

#301
post #40

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.

> Yet they said nothing.

Why would anyone take the risk to go publicly against management?

Re: Cyberpunk 2077 Refunds

#302

Earlier quoted context omitted.

In some ways, this reminds me of the No Man's Sky launch. Massive amounts of hate from gamers, bad reviews, bad press, on and on. They overhyped and under-delivered. Four years later, they've released half a dozen major updates, fixed hordes of bugs and have seriously made the game 10x better than it was at launch. It is now fully the game that was originally promised and more. It's also gone on sale with a major dis…

NMS just wasnt finished at launch. Cyberpunk is a finished game. It just doesnt play WELL on SOME devices. Very different beasts.

A few of the game's alleged shortcomings I've read about are worse-than-expected AI (with both bystanders and opponents), a lack of truly divergent paths to follow (in dialogue or quests), a non-immersive game world outside the main storyline and poorly designed combat.

All of these could be improved with enough time & budget in future updates, and any one of them would make it a 'more finished' game. At this point I think CDPR will be under major pressure to do more than just fix bugs. A lot of gamers want to see significant changes in the gameplay itself, and I expect it will happen. After all, Hello Games has set expectations pretty high-- and with 1/40th of the employees to boot.

Re: Cyberpunk 2077 Refunds

#303

I'll be interested to see whether the Stadia version is more like a console experience or more like a PC.

It's already out and apparently it works fine. You're basically remoting into a PC version of the game.

Interestingly, I've read somewhere here on HN that Stadia (which runs on Linux) version is basically a PS version (= FreeBSD version), stripped from dependency on Sony's libraries (and, from what I've got from the reactions, also with better graphical settings).

Re: Cyberpunk 2077 Refunds

#304

FWIW, I tried it on Stadia, NVIDIA, and a reasonably recent gaming PC. Local (even on minimum settings) > NVIDIA > Stadia and there's a big gap on each of those. The game is already a little spongey / laggy, and an internet connection exacerbates that.

It depends heavily on your connection though

Re: Cyberpunk 2077 Refunds

#305

Earlier quoted context omitted.

I've found the game to have fairly solid exploration benefit, but not until Act 2. Act 1 felt like an extension of the tutorial almost.

I found a legendary monowire before I even finished Act 1 just from exploring and side missions and gigs. Your experience doesn't match mine.

To be fair, you can grind a bunch in Act 1 Watson but you can't leave the vicinity of the district. The bridges and exits are blocked off GTA3 style and if you try to head to the badlands the game literally flashes a warning and tells you to turn around before just plopping you back in the city

Re: Cyberpunk 2077 Refunds

#306
post #298
post #191

Earlier quoted context omitted.

"It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons." I disagree this adds up to minor reasons. If you bought the game for PS4 based on the advertisements getting a buggy mess isn't minor.

Maybe, but this is one of the few games that were targeted to PC and then just "ported" to console. Usually we get a inferior console port on PC (GTA IV, Batman game etc.), so I'm glad this time it was different.

I don't think the advertising suggested it at all. There was nothing in the way they showcased the game to console players to make them think they were just getting a port.

Re: Cyberpunk 2077 Refunds

#307
post #191

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

"It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons." I disagree this adds up to minor reasons. If you bought the game for PS4 based on the advertisements getting a buggy mess isn't minor.

I swear some of the stuff looks like a Dreamcast game. People are seeing textures not load. The lighting looks terrible.

Base PS4 and Xbox One owners are getting a game that looks genuinely bad for a last-gen game -- and it is coming out at the end of that generation's lifespan. You would expect this to be one of the best looking games from that generation.

This stuff is fixable, and maybe the game will look and run decent in six months, but I could see a lot of console buyers being shocked by the state of the game right now.

Re: Cyberpunk 2077 Refunds

#308
post #58

Earlier quoted context omitted.

> As for seizures apparently it had a warning at the start about them. Added post-release with a patch after seizures have been reported in news.

It was added before release, but after review copies had went out. AFAIK, only one person had a seizure from it.

I believe the seizure warning was added in patch 1.04

Re: Cyberpunk 2077 Refunds

#309

Earlier quoted context omitted.

I don’t mean empty of objects. I mean barren in the sense that it fee lifeless, due to nonexistent AI. It’s just pointless exploring. Even GTA3 had better crowd AI, better police AI, etc.

>>I mean barren in the sense that it fee lifeless, due to nonexistent AI I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.

It's all set dressing, smoke and mirrors. Compare the following two clips for AI:

Cyberpunk: https://www.youtube.com/watch?v=1coBF2_0--k

Red Dead Redemption 2: https://www.youtube.com/watch?v=cj7KnllcYzE

So you mean "realistic" in the sense that it looks nice, which is fine, but it doesn't mean "realistic" in the sense of feeling real, ie the NPCs actually react to your actions, cops don't spawn behind you, etc.

Re: Cyberpunk 2077 Refunds

#310

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from.

You need to factor in that the PS4 hardware is really outdated at this point in time, too.

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