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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#271
post #58

Earlier quoted context omitted.

> As for seizures apparently it had a warning at the start about them. Added post-release with a patch after seizures have been reported in news.

It was added before release, but after review copies had went out. AFAIK, only one person had a seizure from it.

This is not true. I played it at launch and there were no warnings and contained the seizure inducing Brain Dance sequence. It was fixed about 3 days into me owning it.

Re: Cyberpunk 2077 Refunds

#272
post #257

Earlier quoted context omitted.

You really think a slide from a conference talk 8 years ago is a "promise"? Get a grip, mate.

They've reiterated the same promises for years and years. Stop fanboying, mate.

In another comment you said,

> At some point, they even removed the "RPG" description of the game, in favor of "open world action"

So which is it? They have been revising their comms, or reiterating them? I can't keep up.

Re: Cyberpunk 2077 Refunds

#273
post #103

Earlier quoted context omitted.

How are you getting 4K on a Mac? I'm also playing Cyberpunk 2077 on Stadia and I've been quite positively surprised by it. However, I'm not really sold on Stadia generally yet. There's definitely some input lag and I can feel my mouse movements being "spongy". I'm also having a hard time driving, but I don't know if that's the input lag or just the game. Also, even if the game is running at the best possible graphica…

You can use Chrome extensions to modify Stadia, I used Stadia+[0]. You can force 4k that way even though it's not supported. I don't have any noticable input lag but I'm on 70/30mbit fiber with 3-4ms ping to stadia.com. Sometimes the stream quality drops for a sec, but no noticeable frames or audio dropped. I agree with the darkness being to bright, couldn't fix it with the gamme correction either. I have a feeling t…

Ping to stadia.com? Is that where the stream is coming from?

Re: Cyberpunk 2077 Refunds

#274
post #257

Earlier quoted context omitted.

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

You really think a slide from a conference talk 8 years ago is a "promise"? Get a grip, mate.

Even if I was to "get a grip", do you believe this: https://www.youtube.com/watch?v=2SmDUHekjMc

is acceptable game?

Re: Cyberpunk 2077 Refunds

#275

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them. Watching the…

Doom on Switch was an exercise in removing detail and graphical tricks (I noticed that Doom Eternal had self shadows while the Switch port of Doom Eternal did not) in such a manner as to minimize the visual impact. The game looks GREAT and it's hard to distinguish the differences from the PC/console release without looking closely.

Cyberpunk looks like steaming ass on eighth-gen consoles. They obviously didn't put the work in to making sure the downgrade didn't hurt the visuals too much that Panic Button put in to Doom on Switch.

Re: Cyberpunk 2077 Refunds

#276
post #185

Earlier quoted context omitted.

CDProjekt reported that they've recouped the cost of development in hours after sales started. Financially, it's a smashing success. What's the lesson here?

Well, their share price has dropped and they've taken a huge reputational hit — it's not just about one-off sales.

I'm not convinced having a good reputation in the game industry matters. Either people don't care or they forget the instant they see that hot, new demo.

Re: Cyberpunk 2077 Refunds

#277

Earlier quoted context omitted.

Gotta multiply it by two though, since you need a round trip from your computer -> Stadia -> your computer to get feedback right?

Ping is measured round-trip. So the game should get your input in ~8ms, process it, then it will take ~8ms for the feedback to return to you. Depending on how user input is processed in a game, this problem can be mitigated.

Oh wow, never realized this..but I guess ping in one direction is hard to measure anyway since it'd require sync'd clocks. TIL!

Re: Cyberpunk 2077 Refunds

#278

Earlier quoted context omitted.

Sure, it's not bad as is, but it's bad as compared to what it was supposed to be. "Supposed" being defined by 3DPR themselves. The comparison to Deus Ex is not off. It's got turn-of-the-milleneum AI, zero exploration benefit, and so on. That's not a bad thing, except, of course, it wasn't going to be that way.

I've found the game to have fairly solid exploration benefit, but not until Act 2. Act 1 felt like an extension of the tutorial almost.

I found a legendary monowire before I even finished Act 1 just from exploring and side missions and gigs. Your experience doesn't match mine.

Re: Cyberpunk 2077 Refunds

#279

Earlier quoted context omitted.

> And....barren city? Are we even playing the same game? there's a slider to adjust how many random NPCs spawn, so maybe not? in any case, it's hard to argue that they delivered "a varied selection of different character classes". there are no character classes, just five attributes with related perks.

>> there are no character classes, just five attributes with related perks. Well, that's just not true, it's just that your "class" depends heavily on your playstyle. In the same sense Skyrim didn't have classes, but your "build" depended on how you played the game. You can play almost entirely stealthily, put all of your points into intelligence and stealth with some hacking added in. You can play as a brute with to…

it's fair to say the game enables many different play styles, but it doesn't have classes, unless you think a class is nothing more than some starting attribute bonuses and whatever grab-bag of skills you choose. I expect a class system to affect game mechanics in a deeper way (eg, in KOTOR you get different allowances for attributes, feats, and skills depending on your class).

FWIW, I actually prefer the progression system in cyberpunk. rigid class systems make more sense in party-based rpgs. I just don't think it's accurate to say the game has a class system; it's more like it intentionally has the absence of classes.

Re: Cyberpunk 2077 Refunds

#280

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them. Watching the…

A team of developers (Saber Interactive) did so much work getting Witcher 3 onto the Switch that they presented it at NvidiaCon.

As of like yesterday, Nvidia started paywalling this great video, but I'll link it anyways: https://resources.nvidia.com/events/GTC2020s22697.

There probably aren't too many stones left unturned, and the Switch community despite issues at least could understand the gambit. It was called the impossible port.

The Cyberpunk 2077 team basically ran out of time on their release and, if I understand it, blindsided PS4 owners who otherwise had no reason to think it would be hitting 10fps in a gunfight.

So it seems there were very different classes of expectations going on between the two scenarios.

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