I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
Cyberpunk 2077 Refunds
221–230 of 644 posts
Re: Cyberpunk 2077 Refunds
#222Ultimately I think the rushed launch will turn out to have been a correct decision, or at least not as horrible as it seems. The holiday season, especially during a pandemic when millions are stuck at home, is simply a financial opportunity too good to pass up. Launching in a few months would have lost those sales, while delaying the game (again) until holiday season 2021 would have destroyed a lot of hype and antici…
I highly doubt it. The gaming industry today is very different from what it was even ten years ago. It used to be that games made a healthy chunk of their income in the first month of launch. Back then it made total sense to rush a crappy game out before the holiday season. However, today, the best selling games do so at steady rates over the span of years. The first month or so of sales may only represent 10-20% of…
The game will be fixed with some patches in a month or three and it will continue to be exceptionally popular.
Re: Cyberpunk 2077 Refunds
#223I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
CDPR had even hinted at the problem before when they delayed the launch, citing difficulty with getting a game that performed well on two generations of consoles and PC. But then they never mentioned it again. They never said in any further updates that they had managed to make the game run well on every system. They just went silent about the issue and rushed the game out before Christmas.
The other issues (gameplay different than expectations and the bugs) are frustrating, but were never really the problem. The bugs can be fixed in patches and most people are willing to swallow the fact that a game is different than what they expected as long as it's still a good game.
Fixing the engine so that the game runs well on consoles will take more time than normal bug fixes, and the reputation hit that CDPR has taken will take more than just fixing the game. They've shown that they are willing to sacrifice community goodwill in search of short term profit, which means that it is now a company ran by business types and not people that care about putting out a good product. I don't blame a company for caring about profit, but I can blame them for all the shortsighted bullshit that they pulled. I wish more business schools taught people to care about the core product and let the profit take care of itself, rather than the current approach of caring about management incentives, ignoring the product, and running companies into the ground.
Re: Cyberpunk 2077 Refunds
#224Earlier quoted context omitted.
Runs great on Stadia compared to PC (in my experience playing on both platforms). Google needs to make something of this. I even tried running it from Chrome on my old MacBookPro 2015 and was thrilled it worked and was a great experience.
I suppose you played on Stadia from a friend's account right? Otherwise you would had to have to buy the game twice, once in GOG/Steam/Epic and another in Stadia. For that reason if I were to consider cloud gaming I would prefer something like Geforce Now or Shadow rather than Stadia or Luna.
Re: Cyberpunk 2077 Refunds
#225Earlier quoted context omitted.
That's not what the flack in various reviews is about. Read some of them on metacritic. The GP is right, those who rated it low often didn't do it because of the bugs, but because of "this near-future dystopia shows people having to make desperate decisions to survive." .. yeah, thanks. Who would've thought.
> The GP is right, those who rated it low often didn't do it because of the bugs, but because of "this near-future dystopia shows people having to make desperate decisions to survive." .. yeah, thanks Can you point to such reviews? Of course, random people on reddit or your family don't count, since GGP mentioned media.
Re: Cyberpunk 2077 Refunds
#226Incredible. And I don't think this is something a year of patches will be able to fix. Also, I hope this is a wake up for the review industry at large who has largely overlooked the glaring issues that extend far past the bugs. A good overview of the state of the game: https://www.youtube.com/watch?v=bexA1Oolp0k
Re: Cyberpunk 2077 Refunds
#227Earlier quoted context omitted.
https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…
I feel like there's going to be a lot of personal opinions going on here. I personally think they delivered on all the points, and I'm very happy with it - 20 hours in the worst bug I've seen was my character T-Posing through the roof of my car. But the storytelling is just fantastic, love it. And....barren city? Are we even playing the same game?
there's a slider to adjust how many random NPCs spawn, so maybe not?
in any case, it's hard to argue that they delivered "a varied selection of different character classes". there are no character classes, just five attributes with related perks.
Re: Cyberpunk 2077 Refunds
#228I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.
Did anyone think it would come out polished? The repeated delays were already hinting that the CDPR was in trouble and couldn't cope with the workload. When they finally committed to a deadline to release in December, it seemed more out of desperation to appease the impatient public than an indication that they were nearly done with finishing the game.
So they released it in, as you said, its buggy alpha state. At least I trust CDPR to do right by its players and see the game to completion.
Re: Cyberpunk 2077 Refunds
#229Re: Cyberpunk 2077 Refunds
#230Earlier quoted context omitted.
I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.
> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.