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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#261
post #257

Earlier quoted context omitted.

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

You really think a slide from a conference talk 8 years ago is a "promise"? Get a grip, mate.

They've reiterated the same promises for years and years. Stop fanboying, mate.

Re: Cyberpunk 2077 Refunds

#262

Earlier quoted context omitted.

CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

Witcher 3 was also terrible and bug ridden at launch. They eventually fixed it. History tends to repeat.

Was it this bad though?

Re: Cyberpunk 2077 Refunds

#263
post #180

Earlier quoted context omitted.

I suppose you played on Stadia from a friend's account right? Otherwise you would had to have to buy the game twice, once in GOG/Steam/Epic and another in Stadia. For that reason if I were to consider cloud gaming I would prefer something like Geforce Now or Shadow rather than Stadia or Luna.

I suppose I need to explain myself. Alas I purchased the game on PC/Steam, Stadia and PS4. And yes I play on all of those, depending on what OS I am booted into and running and which part of my house I feel like playing.

Interesting... it sounds like an odd choice though, because you wouldn't be able to progress the same story in all 3 platforms, as you can't sync between them, right?

Also, I really think that Steam is the superior platform at the moment in terms of features compared to Epic and GOG, but in this case I think it would be better to buy it in GOG since not only all of the money goes directly to CD Project Red instead of 30% for Steam, but also there's some goodies if you buy it in GOG...

Anyway, I think if you bought the game 3 times you more than make up for that 30%.

Re: Cyberpunk 2077 Refunds

#265
post #179

Earlier quoted context omitted.

> CDPR didn't create the hype. Witcher 3 did that. Really? I've never played that Witcher game at all, but Keanu Reeves had caught my attention to Cyberpunk.

So? Keanu Reeves is in the game. That's not hype, that's a fact.

CDPR used him a lot in marketing material to hype up the game.

Re: Cyberpunk 2077 Refunds

#266

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

In some ways, this reminds me of the No Man's Sky launch. Massive amounts of hate from gamers, bad reviews, bad press, on and on. They overhyped and under-delivered. Four years later, they've released half a dozen major updates, fixed hordes of bugs and have seriously made the game 10x better than it was at launch. It is now fully the game that was originally promised and more. It's also gone on sale with a major dis…

NMS just wasnt finished at launch. Cyberpunk is a finished game. It just doesnt play WELL on SOME devices. Very different beasts.

Re: Cyberpunk 2077 Refunds

#267
post #236

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Bugginess and performance are areas that can be fixed with patches. What can't be fixed with patches is that the image of this game the developers sold to players was based on lies. There's a laundry list on reddit: https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...

They are going the No Man's Sky route. An incredible game years after it was released.

Re: Cyberpunk 2077 Refunds

#268

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I watched that video. It's not that bad? It looks like its on the medium graphic version of a PC game.

Re: Cyberpunk 2077 Refunds

#269
post #161
post #103

Earlier quoted context omitted.

How are you getting 4K on a Mac? I'm also playing Cyberpunk 2077 on Stadia and I've been quite positively surprised by it. However, I'm not really sold on Stadia generally yet. There's definitely some input lag and I can feel my mouse movements being "spongy". I'm also having a hard time driving, but I don't know if that's the input lag or just the game. Also, even if the game is running at the best possible graphica…

Same here, playing on Stadia (4k). I tried it on 3 devices: - windows 10 PC over Ethernet - no lag - MBP 16 over WiFi - lag - pixel slate over WiFi - lag The lag is not too bad, but still noticeable. I only play on the PC now. I have no idea how to fix WiFi lag.

This. At work, on a Windows PC with a wired connection, the experience is seamless. At home, on macOS over WiFi, it's only playable (without hiccups, I mean) during the night when people are asleep, but it's still not as smooth. I've played through the entire game, as well as RDR2 and the Metro series using Stadia. I have a high-end gaming desktop and would still not want to install these games. Makes the work/play distinction clearer and my machine cleaner.

Re: Cyberpunk 2077 Refunds

#270

Earlier quoted context omitted.

This game has numerous issues, even on PC. The menu UX is horrendous, there are numerous ridiculous bugs concerning characters T-posing, clipping through world geometry, animations failing to play or have key objects characters are supposed to interact with floating in random places. These taken together make the game seem like a sloppy mess, regardless of how much money they appear to have poured into the rendering…

I played for 35 hours and I haven't noticed that much issues and some glitches even make me laugh. Meanwhile in Watch Dogs Legion Microsoft Store went against their policy to give me a refund because the game was basically unplayable. But for some reason I don't see the media doing all this chatter (and Watch Dogs Legion was presented as one of the next gen games...) I mean, they basically failed on the most basic fe…

I have the experience you are describing except with the opposite game. I have sunk like 80 hours into Watch Dogs Legion and it is entirely bug free there's nothing remotely game-breaking about Watchdogs Legion.
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