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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#242

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

That's a lot of words to say "it's a broken product".

Re: Cyberpunk 2077 Refunds

#243

Earlier quoted context omitted.

I feel like there's going to be a lot of personal opinions going on here. I personally think they delivered on all the points, and I'm very happy with it - 20 hours in the worst bug I've seen was my character T-Posing through the roof of my car. But the storytelling is just fantastic, love it. And....barren city? Are we even playing the same game?

I don’t mean empty of objects. I mean barren in the sense that it fee lifeless, due to nonexistent AI. It’s just pointless exploring. Even GTA3 had better crowd AI, better police AI, etc.

>>I mean barren in the sense that it fee lifeless, due to nonexistent AI

I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.

Re: Cyberpunk 2077 Refunds

#244

Earlier quoted context omitted.

Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

Studios fall into the habit of making the same game with a different skin.

Witcher 3, despite being a great game, had a lot of the problems Cyberpunk is getting blasted for. Boring, repetitive combat, "loot everything" inventory management - lots of useless garbage available to collect, very unsatisfying and boring MMO-like crafting system.

But the difference is - W3 could always fall back on its incredible setting, story, music, and memorable characters that we met in previous games. And the main quest + DLC stories were quite good as well.

Re: Cyberpunk 2077 Refunds

#245

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I tend to shy away from opinion only review type comments on HN but I have to say...

> It turns out it's nothing like that, it's more like a new Deus Ex game.

I expected this. It's nothing like this at all.

The writing is atrocious. I do hope "Ghost Off!" becomes a mainstream piece of slang though.

The voice lines are horribly inconsistent in quality (there are lines where it's clear the actor stumbled but the line wasn't redone)

The enemies are brain dead (not just the teleporting cops, all of them)

The NPCs are hollow.

Almost none of the dialog decisions matter. In fact, most of the time the didn't actually add a separate branch for your choice, it needs to loop back into whatever you didn't choose... so your character says something completely different than what you chose

The story is generic and does not at all live up to the promise the setting had.

The customization is a joke. I saw that coming when all we had weeks from release was "genitals and custom nails"

The controls are surprisingly clunky for a modern game

The skill tree is embarrassingly overdone and clearly meant to artificially lengthen the "content" of the game...

The UI is terrible enough to be impressive. Because there's just so much of it there's just so much that could have easily been condensed, and instead they took the brute force approach. I almost feel bad for the programmers who worked on this, but they should have pushed back.

I could go on and on. I actually despise the fact that the bugs have taken center stage, because as someone who hasn't had many, and who's performance has been great, my hang ups go much much deeper than that.

This game will probably never fix the core shortcomings it has because they're not bugs, they're intentional defects and cuts that show a complete lack of focus during development.

Re: Cyberpunk 2077 Refunds

#246

Earlier quoted context omitted.

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

Going to be pretty blunt with you here: holding them to a nebulous promise from 8 years ago, when the game wasn't even out of pre-production, is childish. The actual promise of the game has been updated and communicated over time. If you closed your eyes and ears to all the marketing material up till now and blindly focused on what amounts to a powerpoint slide from 2012, you deserve whatever disappointment you got.

There's statements from interviews from June this year that were completely false: https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap/the_a...

Re: Cyberpunk 2077 Refunds

#247

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>it's an extremely fun, really well-made game

There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples:

https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...

Re: Cyberpunk 2077 Refunds

#248

Earlier quoted context omitted.

I'm enjoying the game too and I was defending it in a thread the other day. but now that I've gotten past the intro arc, I'm noticing a lot more issues. mostly just little stuff like NPCs warping around in the background, a suitcase levitating in place when it should be in jackie's hand, objects clipping through walls that can't be picked up. doesn't break the game, but it does take away from the immersion. I did enc…

Hah, I had the same exact issue with the guard in the elevator, except he just went through the wall a few feet and ended up being equally unreachable. It really broke me out of what was otherwise turning out to be a good action scene. I’ve been playing a huge amount of God of War (2018), really just an absurd number of hours, I’ve completed almost all the side quests, and the number of distracting bugs, glitchy char…

I really enjoy Cory Barlog's (director of God of War) GDC talk about some of the process behind it: https://www.youtube.com/watch?v=aIb-Lt7WX_s

Note that the second half is more of a stand-up routine about an experience he had meeting Hideo Kojima, but the first part is excellent.

Re: Cyberpunk 2077 Refunds

#249

Earlier quoted context omitted.

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

Going to be pretty blunt with you here: holding them to a nebulous promise from 8 years ago, when the game wasn't even out of pre-production, is childish. The actual promise of the game has been updated and communicated over time. If you closed your eyes and ears to all the marketing material up till now and blindly focused on what amounts to a powerpoint slide from 2012, you deserve whatever disappointment you got.

Those promises were continuously repeated and even ballooned even more and more. At some point, they even removed the "RPG" description of the game, in favor of "open world action", which makes it even more ridiculous, because it fails at everything that that entails.

Re: Cyberpunk 2077 Refunds

#250

-- What was the purpose of the crunch / rushing this out the door ? -- What was to be gained from it? Holiday sales? Delivering a product not delayed again? Management bonuses? Did the developers get bonuses for delivering "on time"? -- At what cost did the crunch / delivering the product cause the team of developers? Now they need to keep working; fix the bugs; get this back in the store(s) and try to make everyone…

> Holiday sales?

Ding ding ding. Missing christmas would be a huge deal.

That said, I think there's a tendency for conversations around this to ignore the finances and suggest that financial concerns shouldn't have any impact on the game's release. There's no doubt that CDPR got the balance on this wrong, but the need to find a balance is just reality.

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