I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
Sure, it's not bad as is, but it's bad as compared to what it was supposed to be. "Supposed" being defined by 3DPR themselves. The comparison to Deus Ex is not off. It's got turn-of-the-milleneum AI, zero exploration benefit, and so on. That's not a bad thing, except, of course, it wasn't going to be that way.
Cyberpunk 2077 Refunds
231–240 of 644 posts
Re: Cyberpunk 2077 Refunds
#232I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.
The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.
- Told gamers the game "runs surprisingly well on consoles", which is very euphemistic to say the least
- Didn't give reviewers any review codes for the consoles, meaning console players could only find out about the game's horrid performance on consoles on launch date
- Didn't allow reviewers to post their own footage for the first review embargo, meaning the first wave of reviews only had B-Roll ad footage from CDPR
- After they were caught with their pants down wrt console performance, told customers they could get a refund without consulting the platform, so Sony was stuck holding up a deal they didn't know about
CDPR used every scummy tactic in the book, and yet still got glowing reviews from the press: the game has an 87 on Metacritic right now, and it had a 90 for a few days after launch. Most reviewers praised the game and expected the bugs to be patched. In fact, in my experience the media has been far more positive about the game than actual players! And this is after they failed to deliver on several core promises. It is honestly hilarious that fans of the game are trying to pin the well deserved negative reaction from the general audience on the media.
(And I do have to point out the incredibly funny move of trying to pin this as a "culture war" thing. Yeah, people hate the game because of "SJWs", not because CDPR literally lied to their customers multiple times. Great deflection tactic.)
Re: Cyberpunk 2077 Refunds
#233Earlier quoted context omitted.
The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.
I wonder how much of that criticism is due to them not being an American company with chummy friends to those reviewers. The amount of negativity for some aspects is very wierd, especially when you compare it to the other years blockbuster: Call of Duty Cold War. CoD features an all white male cast, there's no whiff of female or LGBTQ representation. It's also horrifyingly xenophobic and repaints the history in a gro…
I enjoy CoD games, but all those issues you mentioned are selling point for the game. Look at what happened to The Last of Us 2, then multiply that by 1000 because CoD players are much more militant in their beliefs that the "PC police" are taking the fun out of everything.
Re: Cyberpunk 2077 Refunds
#234They're not pulling it due to seizures, they're pulling it due to CDPR offer refunds, when the Sony policy is explicitly no-refunds if you have already played the game.
Oh, it's worse than that. Sony policy is no refunds if you've even downloaded the game. I bought the last of us 2 over the summer, and reading more about the story line, I wasn't ready for it. I tried to get a refund, and sony denied it. I hadn't even started the game.
Re: Cyberpunk 2077 Refunds
#235Earlier quoted context omitted.
Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?
https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…
Re: Cyberpunk 2077 Refunds
#236I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
What can't be fixed with patches is that the image of this game the developers sold to players was based on lies. There's a laundry list on reddit: https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...
Re: Cyberpunk 2077 Refunds
#237Earlier quoted context omitted.
> The GP is right, those who rated it low often didn't do it because of the bugs, but because of "this near-future dystopia shows people having to make desperate decisions to survive." .. yeah, thanks Can you point to such reviews? Of course, random people on reddit or your family don't count, since GGP mentioned media.
https://www.theguardian.com/games/2020/dec/16/cyberpunk-2077...
Re: Cyberpunk 2077 Refunds
#238Early access. It’s a great way to release software. CD Projekt missed a trick here by not taking this route.
Early access is usually great for multiplayer games. For single player, story driven games, early access serves as a way to spoil the game for customers who intend to buy at release.
Re: Cyberpunk 2077 Refunds
#239Earlier quoted context omitted.
> The GP is right, those who rated it low often didn't do it because of the bugs, but because of "this near-future dystopia shows people having to make desperate decisions to survive." .. yeah, thanks Can you point to such reviews? Of course, random people on reddit or your family don't count, since GGP mentioned media.
https://www.theguardian.com/games/2020/dec/16/cyberpunk-2077...
Re: Cyberpunk 2077 Refunds
#240Earlier quoted context omitted.
The console versions are supposedly significantly worse than PC, to the point of being unplayable
I'm playing it on an Xbox Series X and have only run into a couple bugs that weren't game-breaking. What surprises me is how lackluster the visuals are compared to last-gen games like Horizon Zero Dawn and Ghost of Tsushima. I'm playing both on a PS4 Pro and Cyberpunk doesn't hold a candle to either of them graphically.