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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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641–650 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#641

Why is everyone just talking about last-gen consoles? My partner has been playing on the PS5 and it still crashes at least every hour. Sure, not every 10 min but nothing to gloss over either. This doesn’t even mention the texture glitches, clipping, unachievable quest glitches, animation bugs, etc

The next gen version isn't out yet, the PS5 is playing the PS4 version, so their complaints and yours are indeed for the same version.

Can’t believe I missed that, thanks

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#642
post #407

Earlier quoted context omitted.

Actually, senior dev money is half as much in Vancouver as it is in the US. The higher up the tree you go, the more the gap widens.

I wonder why. There must be a skill gap, else the senior engineers would simply drive three hours and double their earnings.

... No, The answer is immigration.

1. If you have a problematic history (which includes things entirely outside of your control, like being born in the wrong part of the world[1]), it can be nearly impossible.

2. If you don't have a problematic history, it's incredibly stressful. If you're on a TN visa, you can be turned away at the border at any time, for any reason whatsoever, including no reason whatsoever. If you're on an H1B visa, you can also be turned away from the border at any time, for any reason whatsoever, including no reason whatsoever. If you lose your job, you need to immediately start dealing with immigration issues, while looking for a new one, or you have to leave the country.

3. If you're married, your spouse can't work for a long time.

4. If you aren't married, your girlfriend/boyfriend/whomever can't even try immigrate with you, even if they wanted to.

5. Being three hours and a border away is not remotely the same thing as being three hours away from your friends and family.

6. There is a long, long, long list of cultural reasons for why a comfortably-living Canadian may prefer to avoid living in the US, even for double the paycheck.

[1] I had a friend whose family fled from Saddam's Iraq, due to their political activities, when he was a child. As an adult, he was consistently singled out for harassment, intimidation, and delays during his crossings at the US-Canadian border. [2] According to him, getting a work visa in the US was not remotely a possibility.

[2] Isn't it wonderful how passports list your country of birth?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#643
post #194

Earlier quoted context omitted.

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

Never understood why they tried so hard to be the destination for offshoring instead of fostering home grown studios. That and pitching Vancouver as an ideal HQ2 location since tech workers are worth ~50K less than in America[0]. Is this something that Canadians approve? [0] https://www.vancouvereconomic.com/wp-content/uploads/2018/02...

I am honestly not sure why Canadian developers are paid so much lower than our American counterparts.

Vancouver is a large market for tech as is Toronto, and now the rest of the cities in Canada are picking up. Anecdotally I have never seen this much recruiter activity in Alberta as we're seeing right now.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#644
post #642

Earlier quoted context omitted.

I wonder why. There must be a skill gap, else the senior engineers would simply drive three hours and double their earnings.

... No, The answer is immigration. 1. If you have a problematic history (which includes things entirely outside of your control, like being born in the wrong part of the world [1]), it can be nearly impossible. 2. If you don't have a problematic history, it's incredibly stressful. If you're on a TN visa, you can be turned away at the border at any time, for any reason whatsoever, including no reason whatsoever. If yo…

That still doesn't explain the gap when they are working for the same company.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#645
post #124
post #81

Earlier quoted context omitted.

If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)

I personally haven't seen a single FPS beating the AI of FEAR back in the day. I honestly don't expect anything anymore. It's been so long. Cyberpunk 2077 is a bit worse than other FPS of our time. But all are worse than FEAR anyway. This comment doesn't include things like traffic AI. Only combat.

While I love FEAR AI it was very much specialized for interiors. It wouldn't work in open world.

Old school good open world AIs think of Far Cry and STALKER. Especially the STALKER AI is pretty much one of the main reasons I keep replaying that game, all the unexpected stuff happening.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#646
post #275

Earlier quoted context omitted.

60 fps. There's also a 4K 30 fps option but my screen doesn't support that so not sure how good it is

I’ve listened to 3 hours of CP2077 performance reviews (it helps me work, I swear). A medium quality 1080p60 target on Vega 56 doesn’t ring true to me. It must be missing the frame rate target 100% of the time.

I stand corrected: 1080p60 medium is reasonable.

https://youtu.be/fIjkYrRKy7w

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#647

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

Wait a second... how did you "complete" the game twice in less than a week? I've put more than 40 hours in and I'm nowhere close to completing it even once. I'm pretty sure all the dialogue alone adds up to that much. Even completing the main story, gigs and side-missions is probably going to take me around 100 hours. Maybe someone faster could do it in 40, or maybe 20 if you skipped all of the dialogue and played on…

IGN removed that page a few hours ago. Looks like their wiki is still very much work-in-progress.

Here's the most recent google-cached version I could find, archived via archive.is: https://archive.is/DFb7d

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#648
post #338

Earlier quoted context omitted.

I’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.

ps4 pro or base?

Base

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#649

Earlier quoted context omitted.

>Your main character says not all cops are bastards. IIRC this comment was made when you're on a quest and partnered with probably the one good cop on the force, who was also suspended for doing his job. The quest started based on the incompetence of the police leading to him needing to ask V for help to pursue the case. And the comment was made in reference to this one guy you're trying to help out. Meanwhile the ne…

Some additional context-- you have to engage in a system where you get paid to kill people for the police. And then there's this, https://twitter.com/TurboBurpo/status/1338945708200656896?s=... Remember that Night City evolved out of LA and imagine that description applied to the LAPD.

That tweet looks to be deleted, so I don't know what you're referencing.

But back to the point: you work with all sorts of terrible people in the game. That's sort of one conclusion of the Cyberpunk genre: every level of society is rotten has decayed even as technology progressed. The police are no better (and no worse) than any other faction of human traffickers, politicians, crime syndicates, drug dealers, fixers - everyone is simply looking out for their own interests. You regularly get gigs with orders to kidnap or kill people with no questions asked. So it seems unnatural for you to single out the police as being the one faction where it is unforgivable for the game to have you side with at any point.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#650

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

I've seen it summarised as maybe a mile wide and an inch deep, that there aren't particularly interesting systems at play, there isn't actually much meat to the pretty bones.
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