I was tremendously excited about it, to include messing around with VR development in my spare time, until the Facebook account debacle dropped my enthusiasm to zero. I’ve used my Quest maybe twice since my account got caught up in all that. I have no plans to develop any software for such a closed platform with arbitrary gatekeeping.
When will virtual reality take off? The $100 bet
81–90 of 418 posts
Re: When will virtual reality take off? The $100 bet
#82I can't get past the motion sickness. I wonder what percentage of the willing market also can't handle it.
Re: When will virtual reality take off? The $100 bet
#83I don't think the current incarnation of VR will ever take off. It's too inconvenient to need to block out everything around you with a headset. It's fundamentally incompatible with human behavior. Until VR is as convenient as picking up a phone or tablet, it's not going anywhere.
Re: When will virtual reality take off? The $100 bet
#84Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…
Re: When will virtual reality take off? The $100 bet
#85On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…
>VR is already fun and we're in for a wild ride once AR hits the market. I for one can't wait for full field of vision pop up adds to infest our daily lives. How exiting.
I'll take advantage of it just as soon as uBlock Origin VR is released.
Re: When will virtual reality take off? The $100 bet
#86I don't think the current incarnation of VR will ever take off. It's too inconvenient to need to block out everything around you with a headset. It's fundamentally incompatible with human behavior. Until VR is as convenient as picking up a phone or tablet, it's not going anywhere.
VR is competing with phones, tablets, and TVs today, which are in my opinion good enough and way more convenient. The experience within VR might be amazing, but it has to be so good that you forego other more convenient devices available to you.
Re: When will virtual reality take off? The $100 bet
#87Re: When will virtual reality take off? The $100 bet
#88The major (unpopular) reasons for VR plateau: - Fresnel lenses! - No haptic feedback? - Closed hardware/software. Unfortunately in the future electricity prices will mostly limit VR to non-realistic graphics, f.ex. Cyberpunk 2077 can't render (full blast) at 60 FPS on a 350W 3090, so to get 90FPS on both eyes you would need (if it was possible, it's not) more than 3x 3090 at a whopping 1000W! And this is at peak ever…
Things would get really interesting if Apple decided to enter the standalone VR/AR arena with their cutting edge ARM chipsets
Re: When will virtual reality take off? The $100 bet
#89But for all you jaded folks out there, let me tell you that this is an absolutely unstoppable evolution of computing. All entertainment since sung epic poetry has aimed to briefly take us into another world. Plays, novels, movies, theme parks, and video games have always offered immersive fantasy. This is the ultimate fufilment of that very human impulse, to consciously enter another world. If we lose sight of that, then it will be up to the next generation of technologists to create it.
Re: When will virtual reality take off? The $100 bet
#90Earlier quoted context omitted.
As a late 20s gamer, some of my earliest gaming memories were formed during the flight/space flight sim boom of the 90s, so I absolutely adore my Vive for Elite Dangerous, Star Wars Squadrons, and No Man's Sky. Put it this way, for simulation gamers it's a godsend compared to a 3 or 4 monitor setup with head tracking.
Right, the type of games matter a lot. I do like first-person RPGs, but those are only a little appealing to me in VR so far. And most of my gaming (4x, strategy, builder) don't benefit much from VR as far as I can tell.