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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#301

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

I'm not saying it's all bad. The art style is amazing, the sound track is awesome. The lips sync, facial expressions and body movement are pretty damn good. Yes there some nice side missions and the main story line is ok I guess but it's not really cyberpunk or really engaging. They advertised it as a cyber punk open world RPG and promised so many things and then literally changed the marketing of the game to an acti…

The game has a different take on the cyberpunk universe and I think that is okay.

Personally, it's a great game. I find myself caring about the characters and the outcomes of my actions. Despite technology being everywhere, everything feels so human.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#302
post #299

Earlier quoted context omitted.

I’ve listened to 3 hours of CP2077 performance reviews (it helps me work, I swear). A medium quality 1080p60 target on Vega 56 doesn’t ring true to me. It must be missing the frame rate target 100% of the time.

That's what they claim it is, I'm not very attuned to that stuff so can't really say. They automatically refund before some time threshold if you want to try

Gamers Nexus has made interesting pieces on Stadia performance in the past. I don’t think they have public plans to do more work with it. Subjective experience is the most important metric.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#303
post #175

There are game companies where salaries are not paid until a release is delivered.

that's the sort of claim that really needs to be substantiated with any sort of evidence whatsoever.

Or 3 seconds of googling.

https://lmgtfy.app/?q=%22unpaid+employees%22+%22game+company...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#304

Earlier quoted context omitted.

I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling o…

Normally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character. Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.

I would argue the driving is in fact where GTA IV was 10 years ago - awful. The vehicles are completely unresponsive, taking forever to brake and suffer from massive understeer even at reasonable speeds.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#305

Earlier quoted context omitted.

I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling o…

I'm pretty happy with it (on a high-spec PC). I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness. I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world. Sha…

> I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

While comical, the lore in the source material drives home that netrunners interact with 3D visualizations of the ‘net. There was a lot of fun gameplay possibilities here, but it was ultimately squandered for the poor breach mini game and quickhack system.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#306

Earlier quoted context omitted.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…

Some people spent hours in No Man's Sky too. The cost per hour only matters if you can put up with 'flaws'. Most expected the latest and greatest, what they got was not that. Every hype/drop cycle is the same, but this cycle is filled with more valid complaints than normal, depressingly. People felt burnt on Oblivion in 2013 because it was boring green forests and unappealing face design. That game pretty much worked…

Oblivion was released way earlier than 2013 https://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#307

Earlier quoted context omitted.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

So can any equity holder in a company.

Maybe, but if you have RSUs in a FAANG those are your property and pretty safe. They can (must) also be sold when paying tax so pretty liquid asset.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#308

Earlier quoted context omitted.

> My biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. What are some modern games that are like this? I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.

NieR: Automata is like that.

I've had friends tell me NieR: Automata is one of the best 'artistic' games you can buy for PS4. Though the combat and dialogue is pretty, uhm, Square-Enix-ish, it is one of my favorite games/stories of all time.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#309

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

I saw someone post a synopsis on Reddit (forgot the sub) of the actual recorded phone call and these were the points mentioned:

- QA was limited and done in-house, thus remotely by people working on the game

- Overestimated their ability to fix the problems before launch

- Reviewers didn't have access to last-gen console versions because they were still working on the last-gen versions through the certification process up until launch day

Of course, I don't put much weight on any of these. However, I'm sure there was a fair bit of pressure from investors to release during the holidays considering some of the questions asked during the call, like how "sticky" the game was despite the problems and whether they would still receive their full cut regardless of the refunds.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#310

I'm really enjoying the game on PC, it runs reasonably well on my GTX 1070. I'm staggered how many bugs there are though. I run into one about every five minutes. So far off the top of my head: - NPCs floating in space - NPCs walking through solid objects - NPCs randomly spawning in view - I have a gun that wont fire if I use a scope on it - I have another gun whose model disappears in car chases - Some objects have…

I'm curious how this could be happening, like do we think there is some 'job subsystem' bug that just causes game-tasks (whether its loading an image, or processing a message, ...) just randomly gets dropped and not processed?

It sounds like such a systemic issue its not like a particular component (eg AI or rendering) is the issue.

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