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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#271
post #56

anyone gotten the GOG version working? lutris was a flop, innoextract-ing the installer now to try adding it to steam manually

I didn't even get it to launch by doing this. but I am a newb to this kind of thing. I am hoping the direct DL from GOG instead of from gog galaxy will work better for me and run proton in lutris with it. I tried to run Innoextract on the 'Launch Cyberpunk 2077.ink' but I couldn't get it to work either.

I kinda got it working, ish; I ran:

     innoextract --gog setup_cyberpunk_2077_build_3214677change_4155897_\(64bit\)_\(43299\).exe --language en-US
then added bin/x64/Cyberpunk2077.exe to Steam, then got it to start with Proton-5.21-GE-1. It looks like there's a big performance hit w/ nvidia-drivers 455.28-r1, though, and it's pretty crashy (~1 crash / 15 minutes until I gave up).

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#272
post #87
post #80

Earlier quoted context omitted.

Not OP but Stadia user. Played only a few minutes, but it ran well. There's a few people over at r/stadia claiming to be stuck, but I didn't read to much into whether it's true...might be worth it to check out. I'm an absolute Stadia fanboy. I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. Let me know if you have any questions.

> I'm an absolute Stadia fanboy. I'm horrified of Stadia. Google does not need to be in the games business. I'm a twice-burned Google Play Music user with thousands of dollars in music purchases. Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

I think this is a very valid concern. I've bought 2 games on Stadia so far, and the solace for me is I don't ever really re-play games I've finished like I relisten to albums. Same with books, tv, movies, etc. It's just not my style, so the potential for Stadia to go poof in a year or two is fine by me, assuming it was a good value while it was still going.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#273
post #159
post #156

Earlier quoted context omitted.

The latency is actually affected more by the codec you’re using. (Surprisingly). If you make sure you’re using vp9 hardware decoding then you shouldn’t notice it- I didn’t (and I’m right in the middle of the two main European DCs and nowhere near a google PoP)

I want to play it on a Mac so I don't think VP9 hardware decoding is an option for me.

I play on mac, I just installed the Stadia+ chrome extension and it told me I was using vp9, though maybe not hardware decoded? I don't really have a way to verify that for you though.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#274
post #167

Earlier quoted context omitted.

I like it, it works really well for me. With 600mb fiber the UX is outstanding in my experience. The library was really limited at the beginning but it's slowly starting to take off. It's been a great low-cost entry point to a bunch of games that I was interested in. I can seamlessly play at home on my big screen or even sneak in a quick game at my desk in the office. Why would anyone desire that it dies? If you don'…

If you want a superior Google Stadia experience, buy GeForce Now. It is subscription based like Stadia, but allows you to play games from our Steam account (assuming that game devs haven't blacklisted it from GFN). You don't need special hardware or premium membership. > Why would anyone desire that it dies? If you don't like it you can ignore it. Because it's everything wrong with games industry wrapped in a neat sh…

Just a small nitpick - the subscription to Stadia is not necessary. You can buy a game and play that game without subscription until the service shuts down, assuming you are fine with 1080p.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#275

For those talking about a native port, the drama involving The Witcher 2 native port and the absolute negative reaction from Linux users along with the disappointing progress of Steam Machines had made CDPR hesitant to develop for the platform. https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c...

But they did develop for the platform - there is a Stadia version which essentially is a Linux runtime.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#276

Earlier quoted context omitted.

I've heard mostly positive things from those who have tried it. What turned you off? Latency issues?

I'm turned off by the very idea of paying for access to streaming a game. The big players are already doing all they can to convince you you don't buy the game when you buy the game. This will make the situation much worse.

Do you also abstain from going to movie theatres?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#277
post #7

Earlier quoted context omitted.

My, how the times have changed.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

Compute sucks on AMD no matter the OS. CUDA is so far ahead.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#278

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform. (not trying to criticize, just curious about the differences)

since i preordered its coming with a "free" controller and chromecast, so i can play on the couch once it arrives. i assume they do this to lure me into purchasing additional stadia content and since this has been so smooth i just may.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#279

Earlier quoted context omitted.

I've heard mostly positive things from those who have tried it. What turned you off? Latency issues?

I'm turned off by the very idea of paying for access to streaming a game. The big players are already doing all they can to convince you you don't buy the game when you buy the game. This will make the situation much worse.

I hate to break it to you but since you keep bringing it up.

You don't own your game even if you buy a physical disc. On steam, or any pc digital distribution platform you are paying for a license to play said game. You are always effectively renting the game. Same goes for consoles. In this regard you are getting the same deal on Stadia.

Another thing you seem adamant to impress on anyone who dares suggest they like Stadia is that if the other streaming platforms go down then you still have your pc games available on other services. This is true, but one of the primary benefits of a streaming service is that you no longer need expensive hardware. If a user decides to use only streaming services then they are unlikely to maintain a decent gaming rig. So over time this becomes a moot point. If you have and maintain a good gaming pc then why would you even bother with ANY streaming platform as they will always be somewhat inferior.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#280
post #237

Earlier quoted context omitted.

Anything I say to this is speculation, but making an engine like Snowdrop is a very-many year effort and usually quite tailored. PS4 (OpenGL) is possible because there are shims provided by Sony which make OpenGL have similar behaviours to DX11. Smaller studios don't have a legacy, usually they're highly targeted or they're using an engine provided by someone who can produce builds on multiple platforms. Engines are…

Right, so I guess we'll need to wait at least until game engines are Vulkan-native... By the way, are the new consoles Vulkan-native?

Only the switch is.
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