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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#231
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

> fine, you still have your games. .. in theory. In practice, I like most other people don't have access to most of the games I ever bought, or no convenient way to access them, or no desire to. This goes for almost all of what I consume to be honest with the exception of some LPs I actually take very good care of.

I don't get it. I am still regularly re-installing my favorite more than a decade old games from optical disks...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#232
For those talking about a native port, the drama involving The Witcher 2 native port and the absolute negative reaction from Linux users along with the disappointing progress of Steam Machines had made CDPR hesitant to develop for the platform.

https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#233
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

I don't get why. Aren't you and CDPR using Vulkan rather than DirectX by now ? If a small studio like Wube can afford to develop for Windows, Linux and even Mac, why can't you??

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#234
post #96

Earlier quoted context omitted.

I like Stadia despite Google, not because of, sadly. I don't like having so many eggs in one basket, but it really is by far the best streaming experience. I gave GFN and Luna a fair shot. I wanted to love Luna before it was even released. All that said, sure it could be shut down. But so could PS5, or XBOX. Sure it's probably less likely, but I've come to expect nothing is forever and to enjoy what's here while it's…

There's no way Stadia will succeed. Sure, Google care now, but they are gonna drop this like a hot potato once the promotions come through. From speaking to devs who engage with Google on Stadia, it appears to be a tire fire, in that the Google people don't appear to care about how much work the gamedevs need to put in to keep up with their API changes (much like lots of Google services, actually). Because of the poo…

It sounds like Google has plenty of plans for Stadia in the years to come.

> What I can tell you is that we’ve built a roadmap of about 400 games in development right now from 200 developers. So when those games land, whether it’s in the calendar year of 2021 or beyond, is something that you’ll hear more from us in the future. Will there be more developers and more games on the platform? Absolutely. But frankly speaking, my team is almost done with 2021. We’re thinking about 2022 right now — that’s our focus. 2023 is really kind of where we’re aiming our sights. 2021 is in incredible shape. Hopefully, that gives you a sense of the scale of where we’re moving.

https://mobilesyrup.com/2020/11/19/google-stadia-jack-buser-...

And Stadia Games and Entertainment, the publisher arm, mentioned "special bonuses" for RPGs coming in 2023 and beyond.

https://9to5google.com/2020/11/16/stadia-games-entertainment...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#235
post #60
post #55

Earlier quoted context omitted.

The launch build of Cyberpunk is still very buggy, in some cases Proton may be accurately reproducing bugs that would have happened anyway on Windows.

Their future two year roadmap includes a multiplayer version. I suspect it will take them that long to fix all their bugs.

> I suspect it will take them that long to fix all their bugs.

It's long been the norm to release a game in a buggy state and patch it up later, to the point that I'm surprised so many people are still willing to buy on (or even before) release day.

I'd rather wait 8 weeks, say, than be an unpaid tester.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#236

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

I don't get why more games aren't being directly released on Ubuntu considering that Vulcan now seems to be even better than DirectX??

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#237
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

I don't get why. Aren't you and CDPR using Vulkan rather than DirectX by now ? If a small studio like Wube can afford to develop for Windows, Linux and even Mac, why can't you??

Anything I say to this is speculation, but making an engine like Snowdrop is a very-many year effort and usually quite tailored.

PS4 (OpenGL) is possible because there are shims provided by Sony which make OpenGL have similar behaviours to DX11.

Smaller studios don't have a legacy, usually they're highly targeted or they're using an engine provided by someone who can produce builds on multiple platforms.

Engines are simultaneously the most liberating and the most restricting thing in game development.

Obviously the Engine was ported to Linux to support Stadia, which is where the major investment would have been if we ever saw a Linux release of that particular game. Since that's done the only conclusion I can come to is financial back-pressure (PC sales are honestly not worth the headache, cheating, piracy, support issues; but are still provided, Linux support would likely be many times that effort again), and there's also Ubisofts platform distribution systems (which is intermixed with entitlement and authentication systems) and does not provide linux support.

In all, it makes me sad, because I'm a linux enthusiast and adamantly refuse to use Windows. But I've seen how the sausage is made and I have high sympathy for people making games.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#238
post #90

Earlier quoted context omitted.

> Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. I don't think people really care about running the games at native resolution and the Mac Mini doesn't even have a native resolution.

I can confirm that I do care about native res as a mac user and heavy gamer (but I mostly end up gaming on windows for obvious reasons). Scaling has never failed to look utterly terrible for me. Scaling from eg 1920x1080 -> 2880x1800 looks utterly awful, even on a 15" display. It's not so bad on 3D rendered titles for the 3D content, but for 2D elements such as the GUI it's awful.

Like the sibling poster said, try setting 1440x900 as the game resolution. It seems counter-intuitive, but it looks better.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#239
post #205

Earlier quoted context omitted.

Stadia is the most impressive tech recently released, it's clearly the future. I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed. Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.

The technology is not any different than Steam Link or Playstation NOW. Both of those were too laggy for my taste.

Latency is a dependent on how far away you are from the datacenters and Google does have many datacenters. You can play Destiny 2 for free on Stadia to see what the latency feels like on the service. Also there are differences between games it seems with different games experiencing different amounts of latency. The Division 2 and the Doom games are some of the best games in that regard on Stadia.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#240
post #199

Awesome if proton can make something like cyberpunk work on day 1, why not others? Why do they have to pretend theirs is some mythical special sauce unable to work on Linux ? That said, why don't these mmo games give a Linux mode ? Pubg for example has mobile app, a lite app and a desktop lite app based on mobile. They are the same but they are matched with similar people only. Apply the same here. Give Linux users o…

PUBG - a game where you need at least 50 players for a match - would be quiet empty when you're only playing with Linux players.

Why would you assume that they wouldn't be able to play with Windows players??
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