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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#81
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.

I bought it on Stadia and played for about 4 hours tonight. It ran pretty flawlessly, though I did have a problem where the game would think I was holding the attack button (heavy attack/auto fire) instead of tapping it (light attack/single shot). So there I was trying to line up a single headshot and imagine my surprise when I ended up dumping the entire magazine instead. To be fair to Stadia, I don't know if this is a Stadia issue or a Cyberpunk issue.

Pro tip: I thought my Stadia stream was having issues, turns out that motion blur and lens flare just make the game look like ass. Turn those off and it's gorgeous.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#82
post #7

Earlier quoted context omitted.

My, how the times have changed.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

Compute is pretty bad all around no matter what card, but it is egregious that their flagships aren't even supported by ROCm to begin with.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#83

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

MacOS is neglected because Macs don't have the video capability. I can't speak to the capabilities of the new M1-based machines, but historically no Macbook or Mini had the hardware for 3D-intensive games. Statistically-speaking, there are zero Mac Pro users, and none of their other hardware is up to the task.

I'm a Unix nerd. My first PC ran Linux for years before I ever installed Windows on anything. I've maintained a Windows-based game PC for the past 20 years solely for gaming. It's my most powerful and capable hardware. I wish I could get something remotely as powerful from Apple (for a comparable price) because I prefer MacOS as my daily-driver desktop for professional purposes.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#84

Earlier quoted context omitted.

Meanwhile I've tried every streaming service outside of Amazon's Luna and by far Stadia has been the best experience. You can buy games and just play them, 1080p60 on hardware you never have to pay for. Or pay Pro and get 4K, HDR, 5.1 surround sound. Which actually works great. Stadia has a ton of hate from the gaming community it seems though, articles came out the first few months bashing it but I've had at worst v…

> You can buy games and just play them, 1080p60 on hardware you never have to pay for. Honestly, this worries me the most. There doesn’t seem to be a way to transfer the licenses out of stadia, which means, even though you “bought the game“, you’re still at googles mercy for your continued enjoyment of the game. What if they decide that the hardware costs are too much for Google, and you now have to pay a monthly fee…

I agree, for the most part, but this is a separate problem to what the grandparent post was talking about. This is a common problem to most streaming services (except, as noted, GeForce Now) while GP was claiming that Stadia was the worst game streaming service. Honestly, of the ones I've tried, it's the best; games look good, perform well, and control with no noticable latency.

Now, why do I buy games on Stadia if I agree with your point about not owning the game? Well, portability is sometimes nice. I can throw a Chromecast in my bag and play a game anywhere. It's a supplement to how I game, but I don't think it will ever be the primary way.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#85
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public.

That is a bummer indeed :/

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#86
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.)

> Sadly we never released the game on Linux to the public.

That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#87
post #80

Earlier quoted context omitted.

Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.

Not OP but Stadia user. Played only a few minutes, but it ran well. There's a few people over at r/stadia claiming to be stuck, but I didn't read to much into whether it's true...might be worth it to check out. I'm an absolute Stadia fanboy. I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. Let me know if you have any questions.

> I'm an absolute Stadia fanboy.

I'm horrified of Stadia. Google does not need to be in the games business.

I'm a twice-burned Google Play Music user with thousands of dollars in music purchases.

Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#88
post #66

Earlier quoted context omitted.

I was actually really impressed with the Stadia lag when playing Destiny using a Chromecast and the Stadia controller. I saw image compression but the lag and framerate were very good. Not just playable but good.

That then kills the "no hardware" argument though. Afaik the Stadia controller talks to the service directly and not to the chromecast. Any other normal setup will be more laggy than the Stadia Controller + Chromecast setup.

If you play on any platform with the official Stadia controller, it also connects the same way (unless you're connected via USBC).

There's no bluetooth with the Stadia gamepad, so it's either wired via USBC or WiFi direct to Stadia servers.

You can bring your own bluetooth gamepad if ya want, though.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#89
post #87
post #80

Earlier quoted context omitted.

Not OP but Stadia user. Played only a few minutes, but it ran well. There's a few people over at r/stadia claiming to be stuck, but I didn't read to much into whether it's true...might be worth it to check out. I'm an absolute Stadia fanboy. I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. Let me know if you have any questions.

> I'm an absolute Stadia fanboy. I'm horrified of Stadia. Google does not need to be in the games business. I'm a twice-burned Google Play Music user with thousands of dollars in music purchases. Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

Google Play Music purchases couldn't be exported?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#90

Earlier quoted context omitted.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware. The best macOS gaming rigs I…

>Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res.

I don't think people really care about running the games at native resolution and the Mac Mini doesn't even have a native resolution.

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