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With Proton and Steam Play, many Windows games now work on Linux

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531–540 of 560 posts

Re: With Proton and Steam Play, many Windows games now work on Linux

#532
post #485

Earlier quoted context omitted.

Windows actually used to be decent and fairly consistent, but I agree that it's gone to shit in the last decade. They botched scaling to HiDpi and fragmented their UIs in the sad attempt to chase convergence with touch UIs.

did it ? except win 3.1 (but then I was a small kid) I remember a huge majority of apps having their own little fancy skins in 98, XP, etc

They are my last hope to get a decent UI now.

Re: With Proton and Steam Play, many Windows games now work on Linux

#533
post #135

Earlier quoted context omitted.

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

Get ready for 2% of your player base to make 50% of the support requests.

Plan B worth it, Valve invest his resources not just for fun.

Re: With Proton and Steam Play, many Windows games now work on Linux

#534

Earlier quoted context omitted.

I've heard of noone so far getting banned for playing in a VM. The anticheats can install their kernel modules as they want, and the lookingglass capture is using the direct X capture API, so nothing weird there. A SHMEM device is nothing out of the ordinary either. I mean sure they could detect that you're running in a VM, but I'm yet to hear about any cheats where you edit the memory of a VM, so until that's a thin…

You can do DMA from outside the VM into the VM. This is why most of the more serious anti cheats won’t allow it - vanguard, EAC, battleeye, EASA, ...

VAC and whatever Blizzard uses is enough for me, but thanks for the tip. I'll keep this In mind if Im ever to encounter either of these ACs

Re: With Proton and Steam Play, many Windows games now work on Linux

#535
post #421

Earlier quoted context omitted.

Do snaps/flatpaks really not look at your local configs? Thats... terrible. I've avoided them already anyway because they seem like wholly unnecessary (and quite significant) bloat.

Flatpak does respect your GTK+ Theme - but you have to either have it installed in ~/.local/share/themes or youbhave to download your theme as flatpak package aswell. But that implies that someone has to maintain the flatpak packge. While the most popular themes are available, more "niece" themes are missing. Do a `flatpak remote-ls flathub | grep --color "org.gtk.Gtk3theme"` to see all available themes. Note: I'm ma…

Maybe it's just me, but distro repo usually has only esoteric and metro themes, so if I want something usable, it ends up in .local.

Re: With Proton and Steam Play, many Windows games now work on Linux

#536
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

It doesn't even matter whether someone is cheating. All that matters is whether they're ruining the game. You don't need a rootkit to determine that.

Would you ban tower rushers in starcraft/warcraft2/warcraft3?

Re: With Proton and Steam Play, many Windows games now work on Linux

#537

Earlier quoted context omitted.

I looked a bit and: > I guess your videocard does not support Vulkan. Open game properties, Betas tab, switch to "legacy" version. Beware, it will download several gigabytes from internet. Legacy version has support of OpenGL unlinke modern one, which uses only Vulkan. https://steamcommunity.com/app/257510/discussions/0/16409152... But this option is behind a beta and I need a code to activate it (what ?). edit: Digg…

Sorry for vasting your time :P I actually run Steam inside flatpak - I installed Steam from flathub, launched it, downloaded the games and almost (see below) everything worked. Flatpak runtime has all the necessary Mesa drivers (for AMD and Intel, not sure how Nvidia and flatpak works). The only thing I had to configure myself in the host system was udev rules for Dualshock gamepad. That one breaks the otherwise nice…

Ah, I remember trying the Flatpak version of steam but the performance difference was huge (Dead Cells and the dishwasher - vampire smile) with the Steam version of the official site but it was two years ago with an HD4000. Now that you mention it I also remember not wanting to deal with DS controller setup (for games that need it).

I'd have to do some testing with Talos (vs windows version) but I think that The Cave runs smoother now.

Re: With Proton and Steam Play, many Windows games now work on Linux

#538
post #386

Earlier quoted context omitted.

I am using Windows VM with GPU passthrough too. If you want it out of the box (well, kinda) I would recommend Proxmox. Proxmox is amazing hypervisor OS. Otherwise you need to study tricky things a lot: QEMU, Kernel configuration for VFIO. Also you may need hardware, especially motherboard that supports VFIO groups well. Fortunatly there are quite big communities like Reddit in this topic. Just google "VFIO"

Thank you for the pointers. I run proxmox right now, but mostly containers and it's a headless server. I've never thought about running it as a desktop system, which sounds intriguing!

With passthrough you could harness the power of the gpu for a plex vm/container on proxmox to help with transcoding.

Re: With Proton and Steam Play, many Windows games now work on Linux

#539
post #479
post #340

Earlier quoted context omitted.

In a competitive game don't let clients dictate what the server does. Although I understand there is a performance issue. But clients should not be trusted.

Would aimbots be impossible to make if there was no anti-lag / network prediction code? As a thought experiment, imagine a game which has only single player and LAN multiplayer (Local Area Network), where you have to physically connect computers to each other. Games used to be played like that decades ago, and today we have PCs that are much more mobile - notebooks and laptops. As far as I know, LAN has super good ne…

Aimbots are simple, you reskin the other players head, then detect where on the canvas that color is. As others have mentioned you could probably use external tools like a video camera aim system. You can't do much about aimbots. But you can make it so that the game takes more skill then "point and click". I used to play a lot of Unreal Tournament (the classic) in instagib mode which meant one shot instant kill, but even then I was able to win over players with auto aim. You just waited for them to shoot someone else, then you killed them while their weapon was cooling down. You couldn't shoot them in the back as they used 360 field of view, so you had to know the map well. Players/athletes that cheat usually do it because they want a shortcut, and thus can not become very good. Or there is a financial incentive, where you cheat just a little bit in order to make a living doing what you love, and those cheats are the most problematic as they are hard to catch.

Re: With Proton and Steam Play, many Windows games now work on Linux

#540

Earlier quoted context omitted.

No, 100000s of cheaters get banned every year, it works. Normal players actually enjoy not playing with tons of cheaters.

I would like to ask you to present some proof for those numbers. There's also tons of legitimate players that can't play at all since the anti-cheat system thinks their install is not good. At which point is it okay for anti-cheat developers to tell customers to get a new PC (with their approved hardware and drivers) and install nothing but clean copy of windows and their game on it? Consider game like Dark Souls 3,…

Here is 200k bans in one game: https://www.videogameschronicle.com/news/over-200000-modern-...

Anyway, it seems to me that most of those people just need to update their fan control programs. One example I saw was CPU-z which had a CVE in their driver a few years ago. They are using drivewrs with known vulnerabilities. You also need to consider that some cheaters will also spread mis-information.

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