Live data from Hacker News

With Proton and Steam Play, many Windows games now work on Linux

protondb.com

361–370 of 560 posts

Re: With Proton and Steam Play, many Windows games now work on Linux

#361
post #108

Earlier quoted context omitted.

It's not Chrome specific though.

afaik Stadia is chrome specific. try visiting http://stadia.google.com/ on another browser. I can't even login and view my previous screenshots, let alone play a game.

You're right, I only checked with Edge forgetting that is just Chrome too.

Re: With Proton and Steam Play, many Windows games now work on Linux

#362
post #232

Earlier quoted context omitted.

This is why I have a separate Windows PC for gaming, that I do not ever put personal information into, or use even to sign into my personal, non-gaming accounts (e.g. Gmail). Perhaps not a good solution for everyone, but I think that's what the world has come to.

At one point I built a "Steam Box" that ran Windows (because, at the time anyway, lots of things didn't run on Linux), and hooked it up to the TV. The only problem I ran into was that lots of games don't do controllers well, either.

I have the same setup and controllers aren't really issue on modern games anymore - they're all released for consoles as well so they usually feature good controller support.

Re: With Proton and Steam Play, many Windows games now work on Linux

#363
post #340

Earlier quoted context omitted.

In a competitive game don't let clients dictate what the server does. Although I understand there is a performance issue. But clients should not be trusted.

Would that work for lag? I assume there is some predictive aspects to a fluent gameplay these days. Also for the server to decide which e.g. player someone can see or not, seems quite intense. This seems inadequate to prevent aim assistance too. I mean it's a moot point anyway, since it's probably not too long until bots can play all games better, without additional information or help.

Prediction in online multiplayer games has been around since real-time multiplayer games existed. From my own first experience the first versions of counter-strike 1.x had it, but I'm pretty sure it started quite a while before that.

And yes its a classic arms race, in the simple example I can connect my bot to the display output and to input as keyboard and mouse / gamepad and you could probably pretty easily get an aimbot that's superhuman.

The solution is not a technical one, just like DRM: https://en.wikipedia.org/wiki/Analog_hole

Re: With Proton and Steam Play, many Windows games now work on Linux

#364

Earlier quoted context omitted.

Secure boot addresses other specific security concerns that are unrelated to exploitable drivers. For instance, it eliminates a whole class of PatchGuard bypasses.

Sorry to derail, but how often does anti-cheat development involve buying access to a cheat just for the purpose of reverse engineering it? Is that pretty much most of the time or is there enough evidence collected from logs to be able to infer what was happening?

Not parent, but have seen this before, or some competitor/pissed off outed person/partner in crime/etc hands it to anticheat team.

Private cheats usually require being vouched in, sometimes with ID scans, sometimes physically shipping you hardware.

Re: With Proton and Steam Play, many Windows games now work on Linux

#365
post #254

Earlier quoted context omitted.

Netflix not playing in Chromium is a Chromium problem, not a Linux problem. Don't blame Linux for Chrome and Netflix making the web a proprietary DRM shithole. If you want Netflix in Linux it's as simple as installing the official Google Chrome browser.

Netflix works fine for me in Chromium on Kubuntu.

you probably have widevine installed.

https://github.com/proprietary/chromium-widevine

And I really can't believe I have to explain this at Hacker News of all places (jesus christ), but this is the difference between Chromium and Chrome.

Those people defending HTML5 DRM really have a lot to answer for here. "It'll be fine" they say. Proof right fucking here that consumers are oblivious.

Re: With Proton and Steam Play, many Windows games now work on Linux

#366

Earlier quoted context omitted.

So they have Vulkan support because of stadia but won't release it publicly? That's kinda stupid

It wouldn't be the first time, there's a bunch of games on Stadia that have no public Linux build or Vulkan support in their Windows build Maybe Google are licensing a proprietary DX->VK wrapper for Stadia developers to use, so they can't release it elsewhere?

Sometimes your Stadia build is done by another company, or is using some obscure Stadia_VK extension, or your renderer is statically linked, so you'd have to do another build to switch to VK. Whatever it is, it's probably just enough work, and DX11/DX12 works better enough anyways that there just isn't enough incentive to spend the effort to get your VK backend running on Windows.

Re: With Proton and Steam Play, many Windows games now work on Linux

#367

Earlier quoted context omitted.

Secure boot addresses other specific security concerns that are unrelated to exploitable drivers. For instance, it eliminates a whole class of PatchGuard bypasses.

Sorry to derail, but how often does anti-cheat development involve buying access to a cheat just for the purpose of reverse engineering it? Is that pretty much most of the time or is there enough evidence collected from logs to be able to infer what was happening?

This is largely dependent on the passive collection capabilities of a particular anti-cheat. Sometimes getting a copy is useful to just to make 100% sure the detection you wrote works as intended. Sometimes it's because the techniques used are novel. Most anti-cheat vendors do this.

Re: With Proton and Steam Play, many Windows games now work on Linux

#368

Something else that works super nice for gaming on Linux: GPU passthrough (gaming on a VM that has direct access to the GPU). I've been doing this since 2017. Back then I had built my first desktop computer powered by ryzen 1700 + 2 GPUs. Creating this setup had some challenges, but after the initial hurdle everything has been working perfectly (I imagine things must be easier nowadays). Created a windows 10 VM, assi…

do you do anything special to sandbox the games?

I've been wanting to try out linux gaming and this makes it more interesting.

I've also been thinking about videoconferencing/etc on linux running in the same manner.

Re: With Proton and Steam Play, many Windows games now work on Linux

#369

Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…

Which GPU do you use? I haven't been up to date on the state of drivers, specially for newer cards. Historically for me AMD has been better.

I've used both an AMD RX580 (90% of the gaming so far) and just got a 3090. Both of the graphics cards have had no issue, but I also didn't even hesitate to mash the "install proprietary drivers" option to a yes.

Even switching graphics cards was painless... Like it was easier than I could have hoped for. Download drivers, mark weird driver.run file as executable and ./driver.run my way to victory.

My motherboard is being a pain in the ass or I'd let you know how the GPU passthrough was working with the RX580 feeding the host... ugh that's tonight's adventure.

Re: With Proton and Steam Play, many Windows games now work on Linux

#370
post #135
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

Performance is not an issue.
Post reply on HN