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With Proton and Steam Play, many Windows games now work on Linux

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Re: With Proton and Steam Play, many Windows games now work on Linux

#311

Earlier quoted context omitted.

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

PC gaming is like the last bastion of quasi-mainstream general compute at home, so I seriously hope it doesn't go away.

I never bought another game on my girlfriend's console after considering the fact that I have games in my Steam library that I bought 10+ years ago while the $60 game I buy on her console just lasts until the hardware breaks and they shut down the eShop.

That's such a bad deal I'm surprised that I ever made it.

Aside, I wonder how much the jumbo-sized ATX / tower PC case market has sold consoles by making people think they have to pick between a stupidly big server-sized PC tower vs. a cute little console that fits under the TV. I think the ATX/tower form-factor has played a nontrivial hand in preventing culture of having a small but powerful PC at the center of the home entertainment system.

The small-form factor trend is finally picking up steam (https://old.reddit.com/r/sffpc/) and it amazes me that this isn't yet the standard.

Re: With Proton and Steam Play, many Windows games now work on Linux

#312

Earlier quoted context omitted.

Agreed, however after months of being "Linux only" (Manjaro KDE + Proton), just this weekend I broke and installed a Windows as a dual-boot option. 90% of games with Proton "just work" like you said. It is amazing. But then there's that one game that doesn't work, or works but with half the fps... for me, it was Death Stranding. It runs at 60+ fps at 1440p on Windows, but runs at half that on Proton, with horrible ar…

I would think that Cyberpunk 2077 would have good Proton compatibility on day one. It runs on Stadia, which uses Vulkan.

Cyberpunk only uses DirectX12 on Windows.

Re: With Proton and Steam Play, many Windows games now work on Linux

#313
post #296

Recent convert to Linux gaming here. A small tip to any other potential new linux gamers - if you encounter painful input lag, check that Vsync is turned off! For some odd reason, Vsync on Linux feels much much much worse to me than on Windows.

This (vsync off) also fixes UI flickering for me, in case anyone has that. Factorio in particular but probably other games as well.

Re: With Proton and Steam Play, many Windows games now work on Linux

#315
post #267

Earlier quoted context omitted.

Normally electron apps bother me on linux because they don't use my carefully selected GTK/QT/Openbox theming like most native apps do (whereas on windows I don't care because I don't have the ability to make anything look how I want). But I expect games to be fullscreen and have their own bespoke UI look and feel anyway, so it's not really an issue with them.

Do you have consistency between GTK/Qt, or only within each? I've never really bothered to set it up (just installed some theme I pulled a name from Arch wiki for, so buttons look like they're from this century) because I assumed I could go to a load of effort and still notice which is used for each program I use. And then find myself caring which I install if I have the option, or not wanting to if it's only availab…

With a bit of effort it’s a solved problem, however as soon as that was sorted, developers started using snaps and flatpaks that just Do Not Care about your system settings... and we’re back at square -1, because now you won’t even get consistency between Gtk apps and Gtk apps.

The Linux desktop sometimes is like a bad comedy sketch.

Re: With Proton and Steam Play, many Windows games now work on Linux

#316

Earlier quoted context omitted.

User maintained communities are not friendly to new users. CS:GO has user maintained communities, but most players do not use it. You can't build a community without new users, and new users want to play the game, not build a community. Especially with team gameplay, players want proper skill based matchmaking. So that they don't have someone on the other team who destroys them. Or someone on their own team that is d…

I was active player during CS 1.6 era. I really didnt see the issues you mention and rarely actually met cheaters. When i did they were quickly vote kicked or banned out.

And times have changed. The spread of skill levels has increased with better players getting better, and more and more new players.

As well as more structured games that are not 10v10, but rather smaller 5v5 or 6v6 games, where each player can make a difference.

Cheaters are better at hiding too. Toggling aimbot for a quick kill or two isn't enough to arouse suspicion, and can be passed off as a lucky headshot. Just because you think you've never run into a cheater doesn't mean you haven't.

On the other hand, a really skilled player might be good enough to make you believe he is cheating. Getting vote kicked or banned out for that is not good either.

Re: With Proton and Steam Play, many Windows games now work on Linux

#317

Earlier quoted context omitted.

Not op, but I think the biggest miss in cloud gaming is no one developing cloud first multiplayer games. Currently in any kind of client-server multiplayer game out there you face n+1 game states (n is the number of players) and a lot of the art is in how to reconcile these. The n+1 is due to most games implementing some degree of client autonomy (e.g. in movement), and the reality of network round trips from each cl…

The MMO programmer in me fantasizes about making yet another MAG-like (ps3-era shooter with upto 128 players) game. That kind of thing would be so much cleaner to do on a completely server-side platform. However, a large game like that would need a large budget to back it. Without Stadia being more popular I don't see anyone throwing all their eggs in that basket. Because it could only run on Stadia and nowhere else.…

You know that PlanetSide still exist right? It's has it's flaws, but it quite playable even while being heavily client-sided. Also hardest issue for FPS games are aimbots and not even Stadia can solve this.

Re: With Proton and Steam Play, many Windows games now work on Linux

#319
post #315
post #267

Earlier quoted context omitted.

Do you have consistency between GTK/Qt, or only within each? I've never really bothered to set it up (just installed some theme I pulled a name from Arch wiki for, so buttons look like they're from this century) because I assumed I could go to a load of effort and still notice which is used for each program I use. And then find myself caring which I install if I have the option, or not wanting to if it's only availab…

With a bit of effort it’s a solved problem, however as soon as that was sorted, developers started using snaps and flatpaks that just Do Not Care about your system settings... and we’re back at square -1, because now you won’t even get consistency between Gtk apps and Gtk apps. The Linux desktop sometimes is like a bad comedy sketch.

Do snaps/flatpaks really not look at your local configs? Thats... terrible. I've avoided them already anyway because they seem like wholly unnecessary (and quite significant) bloat.

Re: With Proton and Steam Play, many Windows games now work on Linux

#320

Earlier quoted context omitted.

Not sure if you've seen crosscode, but they released on steam and other platforms with impactjs and they're doing very well. (Not quite electron, but still html tech) If it runs well, who cares about the tech :-) People seem to complain about electron in tools and background apps. If it's the main/fullscreen app, it shouldn't be a problem.

Crosscode ran badly when I tried it.

There's some issue with the build of nodejs they're using on macs, but otherwise it should be quite good. No issues across multiple machines I've played on. May be something specific to yours?
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