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With Proton and Steam Play, many Windows games now work on Linux

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101–110 of 560 posts

Re: With Proton and Steam Play, many Windows games now work on Linux

#101
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

What distro do you use?

Re: With Proton and Steam Play, many Windows games now work on Linux

#102
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Not OP but anything that mentions Chrome is an instant loud no for me these days if I can avoid it somehow.

Just like MS 15 years ago.

Re: With Proton and Steam Play, many Windows games now work on Linux

#103
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Not op, but I think the biggest miss in cloud gaming is no one developing cloud first multiplayer games.

Currently in any kind of client-server multiplayer game out there you face n+1 game states (n is the number of players) and a lot of the art is in how to reconcile these. The n+1 is due to most games implementing some degree of client autonomy (e.g. in movement), and the reality of network round trips from each client causing everyone to be slightly out of sync. A concrete example of how this affects players is the experience of being shot after narrowly escaping behind cover in an FPS.

Cloud gaming substitutes reconciling these n+1 simulations with some input latency for each player. I think this could produce some qualitatively better experiences for certain games. In particular, Fall Guys is a recent game that I think would play better as a cloud first experience.

The interaction between players in Fall Guys is grabbing other players who are near to you. Due to the network latency many players have the experience of being grabbed by folks nowhere near them. A cloud first version of the game would eliminate this problem that simply can’t be solved otherwise.

Re: With Proton and Steam Play, many Windows games now work on Linux

#104
post #48

I switched back from Pop!_OS about a month ago, after nearly a year of using it exclusively. My previous laptop broke, so I got a new one. Of course I immediately created a Pop! partition and started installing stuff. I tried Doom Eternal... and it was running extremely slow for what you'd expect from a RTX 2080. Surely enough, I switched to my Windows 10 partition and the game ran smooth like butter over there. I sp…

I'm a bit skeptical of all the positivity here.

Heck if I can't edit mouse acceleration with ease, how hard is it going to be to watch Netflix? Do I need to downgrade chromium to 30.4 just to install some plugin incompatible with the v32 chromium?

These are real issues that you'd expect Ubuntu to have working from defaults.

I'm not asking for every porn website to work, but all FAANG websites to work.

Re: With Proton and Steam Play, many Windows games now work on Linux

#105
post #78
post #65

Earlier quoted context omitted.

Anticheats are anti-consumer; They restrict what you can do on your own machine. It's better not to have these games.

I mean good luck getting rid of the biggest games around then. The majority of the top 10 games on Steam are multiplayer games with anti-cheat systems in place. Even outside of Steam, Riot and Blizzard have games with huge player bases and they all use anti-cheat systems.

Ahh yes I will surely miss COD and FIFA /s

My bigger concern would be a permanent ban on an indie game.

Re: With Proton and Steam Play, many Windows games now work on Linux

#106

Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…

I haven't been able to get any game that requires Origin or UPlay to work. I can't even get either of those to install via steam. I can install them via, e.g., Lutris or PlayOnLinux, but then steam doesn't see the clients. Otherwise, yeah, I used to run a GPU passthrough to a Win guest for a few games. Now I don't even do that. Gaming on Linux is quite good. Mostly good enough, anyway.

I've probably spent 100 hours trying to get Uplay to work on Linux. It's a nightmare and I would recommend just not purchasing Ubisoft games at all. Even if you get it to work, their games seemingly have more problems with wine/proton than most, and multiplayer has never worked at all (again, due to Uplay).

Nearly every other game I've tried has worked great with proton though! Even multiplayer games (through steam) tend to work very well.

Re: With Proton and Steam Play, many Windows games now work on Linux

#107

Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…

Rdr2? Fuck, I'm in. I built a PC that i couldn't get windows running on due to some stupid uefi or something, i can't figure it out so it's sitting in the corner and I'm using a PlayStation now. I'll try putting Linux on it so i can use them games i bought but couldn't use because software is a fucking drm nightmare these days.

Can you explain that "UEFI thing"? There was a listing on ebay recently where the guy was selling his i7 8700+mobo+ram combo way under price because he said he couldn't run windows at all, only linux. It seemed so weird but google was not helping too much. What happened that you "bricked" it or was it factory setting?

Re: With Proton and Steam Play, many Windows games now work on Linux

#108

Earlier quoted context omitted.

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Not OP but anything that mentions Chrome is an instant loud no for me these days if I can avoid it somehow. Just like MS 15 years ago.

It's not Chrome specific though.

Re: With Proton and Steam Play, many Windows games now work on Linux

#109
post #65

as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)

Anticheats are anti-consumer; They restrict what you can do on your own machine. It's better not to have these games.

[deleted]

Re: With Proton and Steam Play, many Windows games now work on Linux

#110
post #92
post #24

Earlier quoted context omitted.

Or Unity Linux is less stable ? Like if y'all really want I can upload the Linux build and make it clear it's not going to work as well. I can't support every single distro after all

I honestly think that some game developers should seriously consider cutting off their games feet and open sourcing them. Nothing interesting e.g. just the parts that do the slow stuff that talks to the OS. Especially in very niche games with small teams, there is 0 IP in the boring parts of the game. If your code isn't too much of a clusterfuck, I will happily try and fix the bug myself and make a PR. That and I fir…

Not really possible for many of us as we don't have the rights to distribute all the code.

Wouldn't make much sense from a commercial pov

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