This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort
Edit: commenters make good counterpoints
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This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort
Edit: commenters make good counterpoints
Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…
Now that Davinci Resolve works well on Linux I don't see why not to make the shift.
Unity actually exports Linux binaries so most developers could do Linux natively. The issue ends up being support cost vs sales. If 1% of your fan base runs Ubuntu, but they're 50% of your big reports, it's cheaper to not worry about them.
as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)
Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…
Thank you, Valve. You guys are my low key hero's.
This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort
Unity actually exports Linux binaries so most developers could do Linux natively. The issue ends up being support cost vs sales. If 1% of your fan base runs Ubuntu, but they're 50% of your big reports, it's cheaper to not worry about them.
The bugs are probably still there on the Windows version but those users are less accustomed to filling bug reports.
Real pending question is will Cyberpunk work on linux?
as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)
I have an anti-cheat startup, and Linux support is a big priority for us. The segmentation problem on Linux is a real challenge for us. It’s likely we will only ever be able to support the big distros, and we also are exploring using TPM remote attestation. Both of these things take away user freedom to tinker with their systems, an ability Linux enthusiasts enjoy. But with this freedom implicitly comes with the free…
This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort
I would imagine a large part is segmentation. You can’t even guarantee that X is installed on the system. This is a hard problem since most games are proprietary. Edit: commenters make good counterpoints